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[P4AU] Shadow Labrys 2.0 Video Thread
ZodiarkSavior replied to mixedmethods's topic in Shadow Labrys
Bananaken (Shadow Labrys) VS Tectal Eastside (Risette) - June 28th, 2015 @ CEO QUARTER FINALS | Community Effort Orlando. Bananaken (Shadow Labrys) VS Souji (Teddie) - June 28th, 2015 @ CEO SEMI FINALS | Community Effort Orlando. The matches last from 24:30~ through 34:30~. Bananaken (Shadow Labrys) VS Souji (Teddie) - June 28th, 2015 @ CEO FINALS | Community Effort Orlando. This entire video is Shadow Labrys. -
For Maragidyne, I'd love to see it not fizzle in corners so you could pressure wake-ups like you could in P4A...
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Very auspicious and convincing performances from Hiyuki in the videos referenced here. Though one thing I noted is the fact in P4U2 2.0, you can OMC SB Ziodyne...? Perhaps I glossed over that little bit in previous discussions, but that definitely increases strategic advantages. Overall, I'm loving the look of the new Elizabeth; she seems to hold a lot more diversity in terms of...Everything, defense capabilities aside. Hamaon being instantaneous honestly opens up to a lot of capitalizing opportunities (Branching Hamaon off of Bufu A, for example...), along with the OMC SB Ziodyne, OMC Bufudyne...Just overall, Elizabeth seems to have a lot more tools at her disposal than before. She looks like an actual character. Also loving how she can casually string together 3.5-4K~ damage combos without needing to be in Awakening or dump a lot of meter. On the topic of performances, the unnamed Elizabeth, shown here and here, I'd like to see more of...If only to see the rest of that Mudoon set-up. The first practical use of Mudoon we could have seen, interrupted by a Burst, quite unfortunately. Anybody know that Elizabeth's name...? Or rather, any more replays?
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Thank you for the videos. If there is one thing I'm really liking about 2.0 for Liz is that she is seemingly a lot less meter reliant. Minus the OMC Ghastly Wail combo strings, anyways. On the topic of combos, for strings such as (Awakening) Garudyne -> 2D -> 2A -> 5B, etc, is there any note or rules of thumb I can use in terms of Garudyne positioning...? I've been dabbing at it for days, it's quite fickle. I'm aware of the inputs [8-2], but it is a tad confusing. I mean things such as , visual ques, etc, what I can look out for.
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Like I said, the combos are seemingly impractical. However, with the advent of P4U2 2.0, more of them may perhaps be viable due to the fact Hama will no longer be your Instakill BnB along with other avenues to pursue if you manage to run the opponent's defenses. Example include: • AoA -> SB Garudyne [7-9~2] -> j.C -> 2A -> 5C -> Garudyne D [7-9~ 2] -> 2B -> j.C -> Garudyne C = 4000~ Damage, 25 Meter. Non-Awakening. • Garudyne D -> j.2B -> j.C -> Garudyne SB [2] -> 5B -> 5C -> Ziodyne SB (Wallrush) -> 5B -> 5C -> 2C -> Bufudyne SB > Ziodyne D > 2AB (Grounded opponent) > 2B > j.C > Garudyne C = 6000~ Damage, 75 Meter. Awakening only. I'd like to note that the video could also be used as a reference point in terms of Elizabeth's combo theory.
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https://www.youtube.com/watch?v=Sq-mrt1UElw Video I found. Most seem impractical. But otherwise, very flashy.
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SB Mudo into knock-down.