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About Maho

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  • Birthday 03/13/1978

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    Dax, France
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  1. So I had this problem of replays not appearing in the replay theater after online matches, I play on ps3 and my opponent on ps4, what is really strange is that sometimes when I play him, I'll get the replays and some other times like today I won't. Is there some kind of glitch I'm not aware of regarding replays the crossplay?
  2. Maho

    [BBCF] Azrael Combo Thread

    From the vid, we can see that BHS minimum damage is 1050, OD version didn't change at 1480.
  3. It's a bit early to say that CF is centered around loops I think, those are usually found pretty fast so we'll have to wait to see if any are really optimal.
  4. Does any of those "easy mode overpowered loops" can be used as bnbs or even just doesn't need conditions that would happen in like one match out of a hundred? If that's just for things like a corner punish with a low life raw od plus AF and some supers, then it's not really a problem.
  5. Yes, when a character stand up after being stunned, the damage scaling is reset so you can get your best combo there. One thing to remember is that you can't burst while you're dizzy, so if the opponent doesn't have much life left and his burst ready to use, you might want not to reset the combo and get as much guaranteed damage as you can.
  6. They actually didn't translate anything for the EU version of Xrd, the game is the same as the US of JP version, also PAL is color coding system that's managed by the hardware and don't need any extra coding.
  7. Maho

    [CPEX] Azrael - Combo Thread

    It should hit crouch so jA > 5B > 3C then an ender depending on your screen position.
  8. Negative edge was in the arcade version of AC, it was removed only in +R. There's one thing I don't like that negative edge would create, allowing characters that have a reversal command ending with back to go for it more safely on wakeup, for exemple Axl's 2363214H, you would just do it with negative edge, and if you miss the timing, you just end up blocking. But well there's not a lot of reversals like this in Xrd, only Axl and May I think, and both are supers so that wouldn't be too bad.
  9. Maho

    [CP 2.0] Iron Tager Combo Thread

    I've worked a bit on fatal combos and found something that can be used in to get more damage in the 5B corner combos, first is with no mag and second with it. - 5B > 5C > 6A > 3C > short delay 236A > 6A > 6C > delay 5D > 236B > 6A > 6C > j63214A : 3659dmg - 5B > 5C > 6A > 3C > AC whiff > 6A > 6C > jD > 5B > 5C > 5D > 236A > 6A > 6C > j63214A : 3845dmg. FC combos, notations are in the video description : https://youtu.be/6FCSzzrxNFo
  10. Maho

    [CP 2.0] Iron Tager Combo Thread

    To keep them in corner you can do those : - 5B > 5C > 6A > 3C > 236A > 5B > 5C > 5D > 236B > 5C > 6B > 2D : 3120dmg - 5B > 5C > 6A > 3C > 236A > 5C > 5D > 236B > 6A > 6C > hj2C > 2B > 22D : 3404dmg. - 5B > 5C > 6A > 3C > short delay 236A > 6A > 6C > hj2C > 5B > 5C > 5D > 236B > 5C > 6B > 2D : 3553dmg
  11. In this combo, SG-H hits on the ground far enough that it leaves the opponent on the ground, so with a RC, you can go into 5D from it and get the wallstick. Note that you need to be quite far when the fS hits, that's probably why you couldn't make it work.
  12. Well we have to work with that but that doesn't delete the slot and it will still be active in the random replay, it will just replay "nothing" when that slot is selected. Actually we wouldn't really need the delete function if we were able to select the active slots for the random replay like we can in BB.
  13. Maybe if you want to randomize only two slots? BTW the replay feature could use more slots, also having choice of which slots get included in the random replay, and replay as a reversal like there is in Skullgirls would be nice.
  14. There's only 6 character with 4f normals, 2 of which have a 3f one, we can also add Potemkin with his 3f PB, but that's far from the majority of the cast.
  15. That remembers me the Raoh draw glitch I saw a few times on the arcade version, when you had Raoh on match point and there was a time out draw, at the post-match screen, the character that just lost by rounds count would actually be credited for the win.