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L1F3

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Everything posted by L1F3

  1. agreed lol i would say "anytime," but lack of a source of income to alleviate the gas would be a stretch lol indeed ggs, it was cool meeting you and Ken >:D

  2. hey this is L1F3! the guy who is your ride on Monday to Furok's house! how's it going man?

  3. L1F3

    [CS1] Lambda vs. Tager

    The Tager in the first match jumped way too many times than the Tager I play, although I have been getting better and I'm starting to win more often, like half or 50% of the time against him. Something that was kinda of a no brainer was just to calm down and focus lol those anti-air pressure strings into 214D or 236D dont work on my friend, as I've said before, he can sledge as soon as he lands. I found that 6DD > JC > j.2DD > j.214D~C works quite well...unless he ducks the 6D... The start of the second video made me wanna puke. An American Tager is much more aggressive than a Japanese Tager, and blocking 214DC!? Madness. That won't work on a Tager that walks forward and back dashes all day. Also, Tager dropping those combos... CH 2D > 5C > Spark Bolt...or something lol and at 2:08, whiffing the 2D in Tager's face and not getting punished... I'm not gonna bash on the Japanese players, it's their style, but any American Tager would just churn that butter if they are that close to Lambda. The second round is something that will never happen when I play my friend...he would just walk forward to close the space instead of waiting for that 214DC. Not to mention that Japan had the game WAY before we did, I can only do so much to even attempt at getting near their level of gameplay and yomi. Although that wasn't entirely helpfully reference as I'm not likely to play a Tager that scared, I still appreciate the feedback. I just wonder what would happen if my friend player any other Lambda that's not from around here lol seeing as he wrecks house against Hazama's and Tao's like nothing. Enough of my stupidity! You guys tried to help, and I am humbled by it.
  4. L1F3

    [CS1] Lambda vs. Tager

    Ok, I played my friend again last night [watching him do magnetism shenannigans to my friend's tsubaki was hilarious] and I managed to beat him a few times. Kenja0, I took most of your advice, save for the instant blocking/barrier part. Why? Well, if he sees me instant block or barrier guard, he cancels whatever normal he's doing in 4D, which a bit too fast for me to react to lol However, I did start conditioning him to do that so he "stays close to me," I'm pretty much looking for the 4D and backdashing when I feel it's coming or on reaction. That part really helped a lot. The only downside is that I have to sit there and eat a few blockstrings or do vastly different stuff; the second time I IB something to get out of 5/4D range he 2D'd me. I also realized that I have to be really ballys and focus so hard just to get a CH 5D when he 2D's from 3/4 or 1/2 screen. In terms of mindgames, I gave up. I just switched things on the go as fast a I could, punishing when I could, and sitting eating magnetism like a starving peasant lol ONly once did I nearly perfect him, but it was so hard just focusing that one match...immediately after he actually perfected me back, but I won the last match by the cybernetic Saya cloned skin of my teeth... Truly and infuriating matchup. On the plus side, I leanred that 3C beats Tager's 5A > 4D ONLY if you IB the 5A lol I played another Tager on xbl recently, and I guard crushed him 3 times over the course of the whole match. That didnt feel like I learned anything... If anything, I wouldn'tm ind if someone could just friend me and set up some versus Tager training sessons. That would be nice I guess lol Thanks a lot guys :3 ~L1F3
  5. L1F3

    [CS1] Lambda vs. Tager

    Tried that back in CT only to eat a sledge or be force to block it after the airdash back. He does things ON REACTION. I know it sounds stupid, but it's Tager and it is lol I can't spam gravity to keep him locked down and as for blah swords, he dodges/sledges/ducks as needed and I'm in recovery and he closes distance. Yes, I have beaten him with a health lead and impossibly impressive zoning and incredible prediction, but it takes a huge effort just to keep up with him. more tips would be pleasant though... 3c is a horrible normal because he 360's me on reaction, at max range.
  6. L1F3

    [CS1] Lambda vs. Tager

    Act pulsar against tager out of combo is asking to get 306a/b on reaction. it really sucks. I've been playing the same friend since CT and I really hate this match up even more. Now, 6D on Tager when he's far away. This particular friend of mine ducks under it on reaction, leaving me in recovery and him walking towards me. He jumps, I push him away with swords, 236D~C depending on how close/far he is, but he can land sledge and I'm too far away to punish. I can hardly 214D~C and punish; he usually walks back and either A sledges or back dashes it. I've never even come close to breaking more than 4 primers at any one time... He also backdashes 5D on reaction even if it's random. Because of this I cannot effectively zone him and keep him from getting close and magnetizing me... I'm just trying to get out of this "lurker" mode and actively ask for help on this site, as I feel that I'm not progressing in terms of this matchup. I know it's more even, but when I play him it really does feel like 9-1 Tager. Here are a few things he does after Gadget Finger: -5A. from here he can tick throw, it beats outs ALL air options (aside from blocking...but thaqt stilll leaves me in front of him) as it catches IAD back during the jump startup...he will also 4D on hit/block, but he doesn't gattle it, leaving him free to whiff punish any 214a/b/c attempts. -Backdash. Jump? collider on reaction. Backdash? 2D on reaction. What I found that works is 2147D and IAD back, he doesn't have to backdash, collider, or 360 me and just stand there. -Stand there. Now what!? He fast enough to "anti-air" with 360A using the invinvibility frames to catch them when they land. If I move anywhere on the ground in his direction, I get command grabbed. If I'm lucky, I can DP it for a CH if he did something... Ha, fat chance >_> -Yomi collider/360/Magnetech Wheel if he has meter...He never 720s lol Also, after messing around in training mode, I learned that Tager can sledge through 632146D, which does a solid 2.8k. Jin's wave super does 15 more damage and Tager can sledge through that... He can also sledge through all 4 of mu12's exploding steins, which do 3.9k. Back in CT, 632146D at worst, traded with sledge, but at least you got a combo off it... Unlike CT, CS Tager can apparently sledge an infinite amount of damage. Most of the stuff he does is on reaction. PS: I noted that magnetism lasts MORE than its 4-5 seconds if he is doing that silly whiff collider 2B pickup/fishing for a reset. Yes, I can neutral tech and do something like j.B , but as I saidm it really does seem he does everything on reaction...I've eaten fatal counter 2C from this scenario, as well as him just holding collider waiting for the tech into a reset. The only thing I found effective was to air dash forward, as.......meh, I feel like I'm ranting at this point. w/e... It's come to the point where I kick him out of my house at times, and watching my DP clash with a 2A and the get 360'd out of the next attack has brought me on the verge of tears. Call me any degrading terms, I just want help. WTF do you do when a Tager does stuff on reaction and positions himself so he can't get punished?!? Condition him to do things? Break his primers!??!!? lol please help :3 ~L1F3
  7. lol sorry for randomly exploding into the abyss like that lol got caught up with my job really, and been taking a backseat competitive wise for a bit.... havent been on DL for a bit, mostly just on youtube or facebook wasting away lol, but im still here. yo, we gotta think of some way for gonz to get a job so he can start having those awesome tourneys at his house again =]

  8. L1F3

    [CT] Iron Tager vs. v-13

    all of v13's swords are JC'able on hit/block. she gets nothing [except recovery frames] if they whiff lol and i stay away from the corners, since i know that i cant corner loop tager if I'm in the corner :D
  9. L1F3

    v13 is toooooooooooooo good lol Mike! talk to stunedge and find out when that tourney is! also, i talked to gonz and hes gonna give me directions to the BB:CS arcade in NYC lol when i get my stick we should play some more and get turhan to play too lol

  10. L1F3

    [CT] ν-13 vs Tager

    I've been playing my friend who main tagers and i've adapted a mixed play style against him. My zoning, while solid, i must admit that i am human and make mistakes... which can cost a match against tager. at any point in this i could be wrong but this is a discussion board... trial and error, lets see what works! like severin said above, using jump cancellable moves is a god send. normally, if i see a tager SJ, i dash closer to him and 2DD > 6DD > 2DD > aerial block string to push him back. sometimes ill even jc the second 2DD and go for a j.C > j.214DC and air dash in the direction of my choice.....but usually towards him for some simple cross up or to mess up his collider/sledge input [tager is usually close to the ground at this point] sometimes i dash close to him and 6B... if i dashed close enough, the 6B will still hit, but your momentum slide you a bit forward, placing tager in the air behind you, probably blocking the wrong way. 2C for air combo if im in close, or if the tager is using a block string, i look for specific moves, like 5D [iB this] > B sledge. if its B, then i can safely get a CH 2A, the proceed to 2B > 6B > IAD to him [he can collider/2D if you IAD back, since you blocked the 5D earlier and are magnetized] but there are times when he does A sledge.... IB that if you can. at this point he usually does one of 4 things: 1 Collider to catch a predicted IAD/jump 2 command throw if your mashing something out 3 back dash then punish. If he backdashes and you IB something, a well timed 2A will catch him, then you can 6B > 2C Act Pulsar, JC or combo... 4 2A If you get hit/block, your locked down again for a while. It catches your SJ surprisingly and stuffs out any attempts to IAD and leads to combo on hit. There are times when, if tager has 50% meter, and you IAD or pressed 6AB for counter assault, a 236236B magnetech wheel will come flying our his graphic and ruin your efforts with a lot less health.... lol? i've seen other players just burst to get him off cuase they get frustrated.... not very wise and kindof a waste when you could [not] burst at a better time.. ANd lately i've been baiting his spark bolt with relative ease. Look for back dash.... lots of tagers do that then spark bolt. time a 5D to either catch the end of his back dash or put him back in a block string. DO NOT 5DD > 4DD!!! he can block 5DD, back dash spark bolt!! so 5DD > JC [preferably super jump]. Super jump works well, but tager can be like....wait...she's gonna come back down... "SPARKU BOLTUH!"............ double jump j.2D will stall you long enough to avoid falling into it and getting magnetized. if your close enough, your j.2D will hit and either kill the spark bolt [during start up frames] or just be blocked. if you didnt double jump, j.214DC the j.2DD and air dash or just straight up JC it and j.2D stall again. NOTE: the above wont work too often once the tager finds a counter but every little bit helps Also, if you can predict a back dash and hes relatively close to you, a well timed IAD > j.C will catch him during his recovery frames [when hes not invincible] and you can get an easy 2C combo or try out 6B for an added 500-800 extra damage to your combo... but i believe you may need to super jump after 6B > 2C to combo correctly. im done, i hope that helps someone somewhere ~Anon4907
  11. yo gonzalez wuts up!?!??!

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