Act pulsar against tager out of combo is asking to get 306a/b on reaction. it really sucks. I've been playing the same friend since CT and I really hate this match up even more.
Now, 6D on Tager when he's far away. This particular friend of mine ducks under it on reaction, leaving me in recovery and him walking towards me. He jumps, I push him away with swords, 236D~C depending on how close/far he is, but he can land sledge and I'm too far away to punish. I can hardly 214D~C and punish; he usually walks back and either A sledges or back dashes it. I've never even come close to breaking more than 4 primers at any one time... He also backdashes 5D on reaction even if it's random. Because of this I cannot effectively zone him and keep him from getting close and magnetizing me...
I'm just trying to get out of this "lurker" mode and actively ask for help on this site, as I feel that I'm not progressing in terms of this matchup. I know it's more even, but when I play him it really does feel like 9-1 Tager.
Here are a few things he does after Gadget Finger:
-5A. from here he can tick throw, it beats outs ALL air options (aside from blocking...but thaqt stilll leaves me in front of him) as it catches IAD back during the jump startup...he will also 4D on hit/block, but he doesn't gattle it, leaving him free to whiff punish any 214a/b/c attempts.
-Backdash. Jump? collider on reaction. Backdash? 2D on reaction. What I found that works is 2147D and IAD back, he doesn't have to backdash, collider, or 360 me and just stand there.
-Stand there. Now what!? He fast enough to "anti-air" with 360A using the invinvibility frames to catch them when they land. If I move anywhere on the ground in his direction, I get command grabbed. If I'm lucky, I can DP it for a CH if he did something... Ha, fat chance >_>
-Yomi collider/360/Magnetech Wheel if he has meter...He never 720s lol
Also, after messing around in training mode, I learned that Tager can sledge through 632146D, which does a solid 2.8k. Jin's wave super does 15 more damage and Tager can sledge through that... He can also sledge through all 4 of mu12's exploding steins, which do 3.9k. Back in CT, 632146D at worst, traded with sledge, but at least you got a combo off it... Unlike CT, CS Tager can apparently sledge an infinite amount of damage.
Most of the stuff he does is on reaction.
PS: I noted that magnetism lasts MORE than its 4-5 seconds if he is doing that silly whiff collider 2B pickup/fishing for a reset. Yes, I can neutral tech and do something like j.B , but as I saidm it really does seem he does everything on reaction...I've eaten fatal counter 2C from this scenario, as well as him just holding collider waiting for the tech into a reset. The only thing I found effective was to air dash forward, as.......meh, I feel like I'm ranting at this point.
w/e...
It's come to the point where I kick him out of my house at times, and watching my DP clash with a 2A and the get 360'd out of the next attack has brought me on the verge of tears. Call me any degrading terms, I just want help.
WTF do you do when a Tager does stuff on reaction and positions himself so he can't get punished?!? Condition him to do things? Break his primers!??!!? lol please help :3
~L1F3