Kairi
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Everything posted by Kairi
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For stupid questions not specifically related to gameplay. Such as Er, I've heard Roman Cancel has quite a lot of good stuff like articles, etc etc but I can't seem to find them... Whats the easiest way to mod the ps2? Getting a slide card or a flip top? (Just good examples HmR.kS and Hatorri) Non gameplay realated topics in this thread anything else in here
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I was thinking of writing up a frequenly asked questions thread on jam but I have no idea what to write in it since there is no activity on these forums there are no faq's. So a Q&A intead. Ask any questions you have about Jam here.
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this threads for anything for slayer AC in general, just keep the combos in the combo thread.
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For all slayer AC combo discussion. I don't have my copy of AC yet...so someone else is gonna have to be proof reading theses combos.
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General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Kairi posted a topic in Archive
Stupid Questions Thread - READ THIS THREAD BEFORE YOU POST IT PROBABLY ANSWERS YOUR QUESTION: http://dustloop.com/forums/showthread.php?t=372 - If you have a question about some really simple stuff that is incredibly basic to the gameplay of the game (like Faultless defense or Bursting or something like that), go to gamefaqs and read the FAQ. Pretend it's the manual for the game: http://db.gamefaqs.com/coinop/arcade/file/guilty_gear_xx_slash.txt - Make sure your post is GAMEPLAY RELATED. If your question is specific to a matchup or character, you should consider posting it in that character's forum. - If I delete your post, that doesn't mean I hate you or I'm being a jerk, it probably means you either broke one of these rules or otherwise was not really useful to the discussion. If you don't know why your post was deleted, you can PM me and I will tell you why. This thread is for any questions you may have relating directly to gameplay. Any other stupid questions not related such as: Where can i buy gg? Is there a gg anime? Are Sol and ky lovers? Those sort of questions belong in here Keep this thread free of anything other than gameplay topics and post whatever questions you like in the other. -
anyone still have my really really old slayer combo vid from like xx?
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Don't forget fdc js. Make slayer laugh while doing nothing ;D
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They should... the bdc 1 frame jump fdc is such a useful tool to slayer.
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You gotta realise, in guilty gear, damage is not your only goal. Bite does low damage, yet puts you in complete control. If you have an opportunity, especially with slayer to take a combo and then say to yourself "this won't do much damage" so you don't got for it, you'll find yourself losing alot. You should take advantage of every situation that you can. If bite lands you a knock down, that puts you in complete control. So.. your mixup's failing...well for one regular high low mix up isn't that scary, you need bite/tick thow's and baits to add another dimension to your mixup. It's not all about landing a hit, its also about forcing a mistake. Slayer is extremely good at this, and he has the ability to take full advantage of any hit he lands, whether its huge damage or a knockdown.
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k you take over me and kugz position while I take it easy
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It's always the same basic motion, the only differnce lies in what move you are using. your backdashing then cancelling the backdash with a move, then going into a tiger knee motion with that move. Yes, you can do the same with forward dash, forward dash cancelling is extremly usefull, not for the same reasons as bdc, its mainly used for its movemnt and creates good mixup tools like fdc bite.
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We did have one, we actually had 3...LB's slayer scrub tries to help. I've waited for him to make one for ac but... not gonna sticky for the time being, too much as it is already. If we get some good info going sure
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We really need those old guides back that go over the basics like bdc... Now that I look around, there's not much covering stuff like that anymore that easily accessible. Someone else wanna make one? lol.
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uh since the new forums aren't getting any posts at all im gonna close this topic for awhile just to promote people to use the new match up forums.
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not for me kubo > all. THOUGHT ME WHO TO PLAY SLAYER. genius slayer innovator of slayer.
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best slayer match? they all belong to kubo to me
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does your greatness have no limits? THANK YOU <3
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does anyone have the song from ummm....it was an old reload sol instructional combo vid with a song from s.s.h called travel demon. there site had the song but the link is dead =( yeah anyone have that song still?
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It's very easy to see that jam's character was heavily influenced by the original shotokans in street fighter. Jam is nothing like them, in some ways..in the way that it's guilty gear, but at the same time she's looking for the exact same things and they are and going about making them happen in similar ways , minus the reliability on projectiles. Her fundaments are that of a shotokans imo, except no projectiles. you gotta understand that difference between playing jam, and playing jam at a high level are whole worlds apart. on the basic level jam is perfect to start off with, high damage easy combos easy inputs, fast pokes with nice hit boxes 2s ^__^. she has insanely strong area's in her game but at the same time she has a very hard time of getting to the point where she can let it shine due to her extremely limited range. I started on jam and had such difficulties at the start, I'd just rush and rush and get owned over and over. Until I started realising more and more about her strenghts. With jam you learn all the finer details off gg fast, because you are FORCED TOO. It's not like ky and sol were you can just stay at bay and abuse projectiles land a combo and win, this is extremely limited in terms of what you will learn imo. You can repeatedly do the same shit over and over and still win without learning any of the finer details. With jam its completly different, you know her strengths, her abare is crazy her constant abilitry to keep you on defence, in fear of her abare is scary for the opponent, her frame trap/high low/tick thow/bait rushdowns can be really overwhelming, her okizeme blah blah...BUT THE PROBLEM IS you just don't know how to apply these things. You are forced to learn the finer details, and fast. Learning how to control space and positioning are learned so fast with jam, then eventually you will learn when to break from these things and go on the offence and how to maintain it and you also learn the importance of breaking your offence to go back into space control and baiting. and eventually you will start to really understand how to bait and punish. Most of the other characters imo always have one thing about there game that stops you from learning how to deal with certain situations because they have the ability to abuse their strengths and always have this one thing they can fall back on. jam doesn't really have this, she really has to work for it alot more than others, forcing you to gain a much higher level of understanding of the game then you could ever get by just abusing the broken strengths of sol and ky. you wanna learn how to play well, play jam. Im not saying that playing the other characters you won't get good. im saying you can start off as sol and ky and win and learn the game slowly. or you can start of with jam and not do so well but at the same time learn the game much faster because her playstyle forces you to understand so many aspects of the game. Jam at a high level is what guilty gear is all about, at this level she is imo, one of the most difficult charcter's to play.
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its called tech baiting and selective tech. if you can guess where your opponents going to tech you can throw them as soon as they tech, if done right you will throw them, you can't beat out a throw with a regular attack if your in range. yeah, you are just doing it wrong. selective tech is when you tech at a different time/direction because your anticipating them to be on you. in general when your teching your at the disadvantage that's why you tech at different time to throw of your opponent. jam's js is great air ro air move and its great for tech bait punishing. jam is a pretty good starting character imo. shes very easy to play, shes like a shotokan without any projectiles. has easy combos/moves and is always high tire since reload. good starting charcter.
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ah wtf shit, sorry zmiy I accidentally edited your post when i meant to click quote, and wrote my quote in your post by mistake, sorry