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NowItsAngeTime

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Everything posted by NowItsAngeTime

  1. Discord is a way for users to instant message group chat, it's easy and fast to register. It's basically a super convenient version of IRC/Teamspeak/Skype, etc. Discord has a Desktop, Browser and Mobile App and has text channels and voice channels. Feel free to come in to talk about upcoming Litchi stuff, ask for advice, ask for games, etc. To Join the Discord Group Click The Following Link: https://discord.gg/0sievcwoNIYHvSs4
  2. NowItsAngeTime

    Rachel Discord Chatroom

    Discord is a way for users to instant message group chat, it's easy and fast to register. It's basically a super convenient version of IRC/Teamspeak/Skype, etc. Discord has a Desktop, Browser and Mobile App and has text channels and voice channels. Feel free to come in to talk about upcoming Hibiki stuff, ask for advice, ask for games, etc. To Join the Discord Group Click The Following Link: https://discord.gg/0woLdAW4pJ7cCWHy
  3. While I'm probably still going to main Haehyun I'd like to use Elphelt on the side, I attempted using her multiple times in SIGN. I just have some general questions when using her: * In general when you get a knockdown you should always get a grenade out right? * On knockdown whens it better to throw the grenade immediatley vs pressuring/comboing first? * In neutral if you hit an opponent with an S/HS normal but they block it is it general to end strings with shotgun stance or are there generally better ways to end strings? * As far as using Shotgun Stance, is it better to use/take out as a Knockdown/Oki option or can it be used well in neutral (or canceling from a S/HS normal on block) if you can make opponent scared enough to block then you can mix up Shotgun P, K and D to open them up. * What situations/matchups would it be better to poke or start strings with 2P or 2K vs a longer range S normal or something? * How often is Bridal Divekick good as a way to get in? (whether on block since it's + or with YRC since you can throw after)
  4. NowItsAngeTime

    [CP] Hakumen Q & A: New players check here first

    So I'm interested in picking up Hakumen. Have some questions on how to use him better. Due to his low mobility and slowly recharging meter it's usually better to play a footsie game with Hakumen due to his good range before deciding to use meter in combos or shielding.In general it's better to use 5D/2D/6D/jD after getting a good feel of what moves the opponent likes to use first right?For predicted projectiles you can use _D to constantly gain meter to add pressure to zoners right?What advantage is there to use 6D over 5D? Since his 2A is 1-2 f slower than the average 2A it's usually better to block or attempt a _D move when they get in their ideal Jab Range?His best pokes are a mix of 4C, 5B, 2A, 2B and 6C?As far as anti-air/air-to-air goes he can mix that up well with 5A, 6A, 2C, 5C, 5D, j.214B, j.2A, j.A right?What are his best okizeme/meaty options?Due to his low mobility it seems best to generally not to try to approach with him unless you have some meter or they are being predictable?Outside his _D and Yukikaze what are some solid defensive options?His High/low mixup seems to be decent enough. What are his best moves for high/low mixup?In general what's his best use of meter?Is 632146C only really worth using if opponent is low on health, have 4 bars and you get a good confirm?Is 236236D better to save as a clutch finishing move counter or can it be alright to use even during the middle of a match knowing it won't kill?214214B (Mugen) is apprently kinda useful in this game but requires all 8 bars. I know it changes moves properties and is especially useful in Overdrive since Meter doesn't go down. Is it only good to use it when you have Overdrive? What are other places to use it? Apparently He's known for being OverDrive Reliant for big damage. Why is this exactly?What are his best and worst matchups?
  5. NowItsAngeTime

    [UNIEL] Under Night In-Birth Q&A Thread

    I just got the game last week, and just played a few people I know online to get a feel for the characters to see who I liked best. So far I'm liking Yuzuhira, Vatista and Hyde. I have some high level questions for each of them along with some general questions about the game so I'm including them in one post. If there are any questions that would be better to ask in character discussion feel free to say. Yuzuhira So apparently a bunch of her moves are unsafe. How do you space effectively if she has a bunch of -10 or less on her longer reaching moves? Just try to get them on the tip of the attack?Is 236 A/B good for spacing because of it's super long reach?Does her jump slash special (I think it's 214 A/B) good to use outside combos?What's the main benefit of using her stance after specials? For more mix-ups? What are the best moves to use on stance? Is it only safe to pull out stance on hit or it alright to do on block?Vatistia How do you use her unique charge moves correctly ([6]4 and [8]2) during a match? Unlike [2]8 or [4]6 it's hard to do in neutral since you can't zone effectively since you aren't blocking when preparing the weird charge moves.Hyde Since Hyde doesn't have a standing overhead outside Assault what are his better ways of mixing up? Normals into throw? FireBall followups? Air attacks?Other In general, what's the best way to use meter? (I guess ideally for the above 3 characters I mentioned?)I was watching a video that was explaining the system mechanics. So you can chain/confirm any normal into most normals? Is this good for both blockstrings and combos?In general what's the best use for Grid Meter? Getting more Super Meter, for continuing combos, or something else?
  6. NowItsAngeTime

    [Xrd] Elphelt Sniping 101

    Thanks a lot for this. I've been wanting to use the sniper more often.
  7. So I've read Dustloop wiki, watched some videos, And the Guide that was posted on the top of Page 6 for Ramelthel. I'm relatively new to Xrd and still learning some of the intricacies of the game beyond more universal 2D fighting game mechanics. I have some questions that I can use to improve my general Ram gameplay. Outside for use of summoning / returning / attacking swords what are some good uses for Yellow RC?In general what are the most common 3 hit PK combos to do? 5/2KPP seems good for overhead and can lead to follow ups. PPP seems good for push back in midscreen. The ones ending in 4K seem best if you actually got a successful confirm and can go to air combo. These are just my speculation based on what I've tried and feel free to tell me if I'm wrong. 2KKK seems like a good low hit confirm to knockdown.Is it better to do 1-2 hit PK combos into Sword attack/recall if it's safe? When is it better to do 1-2 hit PK combos vs 3 hitters?In neutral how often should you keep one Sword, vs having both swords out, vs having both out.In neutral is generally better to do 6S/H (since they are faster) or 2S/H (since it covers a wider range it knocks up). 2S/H seems better for anti-air while 6S/H seems better for ground pressure and combos.Is 623P (Daruo) only good to combo start when close 5S/5H/2D hits or does it have any other use?How often should you use 214K (Detruo) as an overhead as opposed to KPP, jP, jK?Is 214P projectile (Cassius) only good for anti-airs and some blockstrings?Does 632146H Distortion Super (Calvados) have any particular use? I can see the user for Trance (setting up a mixup even on block) or Explode (Reversal) but haven't seen a real use for Calvados.I know Ram isn't the best beginner friendly character to use (especially for someone like me who wasn't really good at other fighting games beforehand) and she'll need a crap ton of practice to do well but I really like the concept of her playstyle and I'm not sure if I like her or Elphelt more so far.
  8. I have some questions Outside Close 5S and Air to Air what are some good Anti-Airs?Rifle doesnt seem particularly useful unless you can use Level 2 Unblockable, but if you use it from far away you can only poke and not really combo. What's the best use besides unblockable combos?Outside in the corner, are they uses for Shotgun Stance in neutral / mid screen? Especially with her non-H Shotgun moves?For Grenades, the only half decent simple combo I can think of is a simple air combo ending with Aerial Bridal Express. What are some other simple combos to do when you hit someone with Grenade? In general is it better to throw Grenade right away when you take it or, or is it better to wait at least a second before throwing. Or does it just depend?What are some other Neutral game tools to use besides Close 5S starter, Far 5S poke, 2D, occsional 5H poke, jS jump in, Grenade, occasional 6P?Thanks!
  9. I was able to play some casuals with someone at /r/GuiltyGear. I'm really new to the game and still not so good at fights in general. Match 1 Match 2 Match 3: Match 4: Things I personally think I can improve on: I consistently fell for Ky's overhead specialI wasn't landing my combos consistentlyI wasn't making good use of grenadesI almost never used Rifle/ShotgunSometimes I used unsafe moves like Bridal Express on block and got punished hardI think my air approaches got really predictableI was struggling to find ways to open you when you were blocking lowI never used tension outside blockingI never used BurstI actually have a few specific El questions on how to do/get better: Outside Close 5S and Air to Air what are some good Anti-Airs?Rifle doesnt seem particularly useful unless you can use Level 2 Unblockable, but if you use it from far away you can only poke and not really combo. What's the best use besides unblockable combos?Outside in the corner, are they uses for Shotgun Stance in neutral / mid screen? Especially with her non-H Shotgun moves?For Grenades, the only half decent simple combo I can think of is a simple air combo ending with Aerial Bridal Express. What are some other simple combos to do when you hit someone with Grenade? In general is it better to throw Grenade right away when you take it or, or is it better to wait at least a second before throwing. Or does it just depend?What are some other Neutral game tools to use besides Close 5S starter, Far 5S poke, 2D, occsional 5H poke, jS jump in, Grenade, occasional 6P?Anything else you guys can add on to or advise? Thanks!
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