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Tiamat

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Everything posted by Tiamat

  1. Tiamat

    NeoGeo Battle Coliseum

    terry's sprite looks like ass in this game though I think, lol
  2. Tiamat

    Anji Mito: Questions and Answers

    well naturally there will be holes but as long as you vary the strings in an unpredictable fashion it's possible to get their guard gauge built up pretty high maintaining steady corner pressure is more important than the raw guard build though. losing control of the pressure, for example by going for a high guard damage string that does not allow you to continue well, is not worth the risk. you'll have to take some risks but by analyzing your opponent you can figure out what variations are least likely to fail. sometimes if you realize you fucked up though it's better to just back off rather than press bad advantage.
  3. Tiamat

    Anji Mito: Questions and Answers

    actually anji can still crank up the guard guage quite a lot in the corner if you use the right strings. as long as you're not fighting someone like baiken or sol -_-
  4. Tiamat

    GG:AC Official Tier List Thread

    anji is pretty decent against eddie despite the big tier gap. probably only 5.5-4.5 eddie advantage or something
  5. Tiamat

    Sol Ac Match Vids Thread

    I like Champ's Sol. I think Kensou Sol is quite good except he drops every single sidewinder combo. It looks almost as if he hasn't practiced at all with Sol in AC. Other than that though really good, but combos are a big deal. I'm sure he could fix that problem quickly if he wanted though, and Sol isn't his main anyways so I'd cut him more slack for dropping combos like heavy luggage than ppl who main Sol.
  6. Tiamat

    GG:AC Official Tier List Thread

    isn't faust vs potemkin really bad for potemkin? i heard that anyway
  7. Tiamat

    NeoGeo Battle Coliseum

    does this mean shermie is 1337? she's like the only "grappler" in NGBC besides that robot monkey thing. and iori/rock/genjuro(lol) having random command grabs, but they can't combo into theirs like shermie (or clark who's not in the game obviously)
  8. Tiamat

    GG:AC Official Tier List Thread

    throw can get lots of damage depending on the distance from the wall and stuff of course. because of this I sometimes wonder if you are safest right in the corner, which is counterintuitive. you wont have to worry about eating big combo off the throw, he wont be able to try ghetto crossups or anything so as long as you can block his 5D you're just gonna get your guard meter jacked and take tick damage/lose meter. though personally I think it's hard to deal with if they mixup 5D and 2H like CD said but no one does that (they should though imo)
  9. Tiamat

    NeoGeo Battle Coliseum

    lol they are too good I did jD c.C qcb+A sc qcfx2+C qcb+A qcb+A sc qcfx2+A in corner with rock in training...lol. I'm annoyed by how hard it is to combo from his 2B unless super close though. right now my best team is genjuro and iori but I wanna get better with shermie. genjuro's command grab damage is so laughable I can't help but wonder what SNK is thinking sometimes (actually a lot of times.) it does less than his normal throw
  10. Tiamat

    NeoGeo Battle Coliseum

    I can't belive Ai actually has moves with "Joy Joy" at the beginning. lol
  11. Tiamat

    NeoGeo Battle Coliseum

    just got the game it was sold out at the first two stores I checked time for training mode...
  12. Tiamat

    NeoGeo Battle Coliseum

    Venom is pretty damn good in accent core. but that's off topic... maybe beast just doesn't want to learn her heh. honestly I'm just gonna try her cause her fighting stance is too cute. anyway I'm not the type to shy away from playing a low tier char. but who knows maybe i try her and dont like her at all. we'll see...
  13. Tiamat

    NeoGeo Battle Coliseum

    this game is fun so I'm thinking ill get into it a bit, still need to go pick up a copy somewhere lol played the game about 2 years ago but the load times on the JP version are so horrible that I didn't want to buy it largely cause of that if nothing else (I know that's shallow but it was pretty inexcusable). US ver load times are not nearly as bad, still some pretty horrible slowdown at a couple stages. but yeah it's cheap and stuff so im planning to get it soon probably gonna use genjuro/iori mostly. i like lotsa chars in this though so who knows. I'll give Ai a try too
  14. Tiamat

    Anji Mito: Videos

    I would but I can't always get the Japanese videos from some sites. =[
  15. Tiamat

    Accent Core Anji Mito Video Discussions Thread

    I had a feeling it would work. lol I even tried after a blocked fujin at one point with no RC and it almost worked hahaha...mamation doesn't necessarily always play like this though, he usually plays better
  16. Tiamat

    Accent Core Anji Mito Video Discussions Thread

    well, here's my most recent matches with mr mamation http://www.youtube.com/watch?v=GZ_9IfxWiEY http://www.youtube.com/watch?v=hiQUqrPBRxA http://www.youtube.com/watch?v=dh7vUYgaZzc the reversal fujins were not with me last night. missed an easy 2S hit confirm at some point and some other things there are also lots of matches against VR and some other things http://www.youtube.com/profile_videos?user=CursedTiamat&p=r that's the link to my video uploads, I've been posting new videos pretty regularly due to my new camera so keep an eye out for new vids
  17. Tiamat

    Odds and Ends

    hey check it out Tian finally made a HnK forum http://hokuto.freeforums.org/index.php
  18. Tiamat

    AC Combos: Theory and Practice

    it's on life regain with neutral guard gauge, it's bothering me that i can't figure out how to make it happen but the damage is taking a huge jump sometimes and i can't figure out why
  19. Tiamat

    AC Combos: Theory and Practice

    weird question but i was doing a combo on chipp and for some reason badland would do extra damage for some reason in the combo i was doing. i did a throw against the corner into 5S5H GD > 6K5H BL > TK BL and for some reason it usually does 180 but sometimes i would get 224 and it would look exactly the same. I'm guessing I am somehow getting the second hit of badland to hit first or something, or maybe it's a training mode glitch. did something similar on ky too with a slightly different combo but can't get it consistently on either, any clue what's going on?
  20. Tiamat

    GG:AC Official Tier List Thread

    imo his best matchups are potemkin and himself. lol. I lack exp vs I-no so I wouldn't know about that here's an old anji vs I-no match http://www.youtube.com/watch?v=7qs-Vw_xWO4
  21. Tiamat

    GG:AC Official Tier List Thread

    edit: never mind, not worth it
  22. Tiamat

    GG:AC Official Tier List Thread

    Yeah the guard meter affecting damage is more iffy I just wanted to give an example of a short blockstring that raises guard a lot (like jSH) into wild throw to point out that during match play it's not terribly difficult to raise their guard meter at least a bit. But yeah...I guess we can try to ignore guard meter raising even though it affects things in match play. I just think it's beyond ridiculous to rate Anji's max damage higher than Sol's, even if it's only a C+ compared to a C. sol can get about 70% life combos for no guard jack from a CH 2D, CH riot stamp (yeah i know it doens't happen much), gunflame counterhit, fafnir clean hit/coutnerhit. Yeah I admit that's lot of counterhits but I think it should still count toward his max damage, espeically when it's not that uncommon to hit a counterhit 2D. If he does a BR RC or something he gets maybe 60%. Anji has to struggle to even get 50% against characters with average defense modifiers no matter how much meter he burns or what the starter was cause of his damn force break scaling keeping his combo damage down. I don't see how you could even debate Anji having higher max damage than Sol.
  23. Tiamat

    GG:AC Official Tier List Thread

    Anji does have problems getting good damage from a low move without a counterhit+25% meter or corner+50% against 5 characters though, which is pretty annoying. No low combos on heavies without those conditions. I see what you're coming from that not everything goes into big damage for no meter. Sol's generally not gonna get that off of his longer range normals like fS/2S/2D normal hit. 5K doesn't have a ton of range but it's still a highly versatile move and is easily hit confirmable into 2H GV, as is 2K (though this suffers from bad prorate, it's still more than almost any other character gets off a 2K normal hit for no meter as far as I know). 5K is anti air, you can dash into it for a punisher, and generally just hit ppl out of stuff for being really fast. I don't think counterhits and the command grab should be taken out of the equation cause everyone eats those, though some much less than others. command grab's prorate does decrease the damage but even minor guard build can increase the damage significantly. a jump in with jSH (blocked) into command grab, into clean sidewinder x 4, BR knockdown does about 60% on anji for no meter, not to mention he gains a tremendous amount of meter during these combos. combos from CH 2D for 25% meter do about 70% minimum, and if their guard is up things get really nasty. The average damage I can understand more than the maximum damage. Anji combos never really do over 45% damage without guard meter build on a character with an average defense rating, and he needs 25% meter for that. His force break Rin has god awful prorate on it which is why it's hard to get extra damage on his combos. Sol on the other hand can get about 50% from a simple 5K, and I would certainly include counterhit damage as a factor, in which case we're talking 70% combos easily. Anji's damage really doesn't go up much from coutnerhits at all. his most common one is probably CH 2S which does exactly as much as he'd get for hitting a 5S (well about 2pts whatever). And there's the whole meter issue to consider. Anji's damage without 25% meter is utterly laughable unless he's at the perfect distance from the wall. maybe 15% damage tops and it has to be from a 5K/5S to get even that much? pretty shitty I think. also because he's nearly always forced to use his force break in combos it prevents him from gaining any meter for the majority of the combo, so he has to burn a lot of it on combos and doesn't produce as much either because he's always getting a penalty for using tension near the start of combos. Sol can sidewinder off a 5K/command grab/2K for no meter cost and he's got about 35% meter all the sudden that he can use for an frc gunflame, fafnir, VV/GV RCs, or a 70% life combo if he happens to hit a CH 2D. Then there's problems of guard meter build affecting combo damage, and since arc systems hates anji and made his 5S do no guard build, his damage is pretty nerfed.
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