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Tiamat

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Everything posted by Tiamat

  1. Tiamat

    AC Combos: Theory and Practice

    I'm sure this is already known but I didn't see it in a quick skim of the topic so I'll post it. Potemkin only (midscreen combo): 2K/5K cSfS 5H BL > 5H BL x 3 from 2K it does 114 and from 5K it does 180. that's a lot considering this is potemkin. provided you wait properly you get knockdown off it. gains you about 35% tension too. combo is absurdly easy as well. lol again sorry if that was known already but I felt like posting it, it's fun to do
  2. Tiamat

    Constructive Video Criticism

    that was a very nice zappa, his spacing with the backdashing and fS spam looked really annoying to deal with
  3. Tiamat

    Japanese Sol Players

    true
  4. Tiamat

    SER v.2 Tournament Videos.

    Alabama vs Maryland was fun to watch
  5. Tiamat

    Super Dragonball Z

    naw like...what do you do if they are just sidestepping at long range?
  6. Tiamat

    Super Dragonball Z

    lolz and i kinda see what you mean when you posted a long time ago that the only way to win in this game is to not do anything XD
  7. Tiamat

    Shin FAQ project

    Alright thanks a lot man. I forgot about my bad habit of using 236D in blockstrings too much always gets me hurt against mamation. XD thanks for the comments yesterday I did a wall combo with 2B2D214B otg C+D by accident and I was like wow that seems decent lol...
  8. Tiamat

    Shin FAQ project

    yay sounds good...probably not any videos for a while since no one plays except mr mamation and I went back to college so he's kinda far away now =[ any comments on the videos? other than my horrible failure at doing 2C 214C in combos lol...I saw mr mamation posted them a while back
  9. Tiamat

    Shin FAQ project

    2B only beats the dragon punch if you use it at far range right? just checking I see the youtube discussion...maybe I will join in sometime are you still working on that forum for HnK?
  10. Tiamat

    Super Dragonball Z

    piccolo is trash without wallsmash piccolo with wallsmash = good stuff cause it makes his jH go from total ass to godly wallsmash makes a lot of his other moves better too like beam cannon and special beam cannon (I think). his damage is totally retarded
  11. Tiamat

    Shin FAQ project

    hey Tian me and Mr mamation recorded a some matches take a look Tiamat (Shin) vs Mr Mamation (Rei) 1: http://video.google.com/videoplay?docid=2259169065388244068 2: http://video.google.com/videoplay?docid=-307919727297345420 3: http://video.google.com/videoplay?docid=-7399888593470127904 we haven't played in a long time so we drop a lot of combos but otherwise not too bad I think I think that okizeme 2A (blocked) (slight delay) command grab/c.C is a very good mixup to use. You are vulnerable to DP type attacks but otherwise gives tremendous reward and cannot be reacted to. Also I like to sometimes use 236236C super as a block punisher because it will hit on counterhit and take 2 stars. You can punish many unsafe things with it because it is very very fast. Please give me some comments. XD been looking at the faq and trying some of the combos Tian...got a question if you think this combo is better C2b – CG Combo (With Boost) 63214A>C+D>A+C+E>JA>JB>623B 63214A>C+D>E>2A>2C>214C/236236C ^ Center, doesn’t work on Raoh, Jagi and Mamiya That's what you posted...why no combos with E > c5D (2 hits) 214C E A+C jBD 623B? You've got that combo but it always ends in the super. You'll usually cross them up after the 214C (unless they are near corner) but you can still just press E A+C and go into jBD for 1 boost, 3 star combo that does more than the first combo you posted and also works on raoh, jagi, and mamiya. I think this combo is better if you don't have aura gauge (admittedly normally you have aura to spare though).
  12. Tiamat

    Shin FAQ project

    hmmm sadly no...but I didn't try it on Souther so I don't know for sure about him. It doesn't work on Raoh. far C (1 of the hits anyway) isn't able to be crouched by raoh but that's not the same thing. 623B only hits mr heart crouching. It's cool cause from starting position or so against mr heart you can do 2B2B 623B falling jB dash 5A 236C 5A 236C 214C Does a little over 1/3 health and takes away one star for zero boost cost. that combo works on pretty much everyone but only if they are standing...except mr heart =] vs Raoh I noticed that you can sometimes beat his cancels into 41236D with 623B (probably can with a super move as well). I didn't test it but it happened a few times in some recent casual sessions and might be worth a try, seems like a risky move though.
  13. Tiamat

    Shin FAQ project

    that would be great =] I've been practicing lately, forgot how much this game rocks. 2B2B 623B combo is gold on mr heart cause it works even if it hits him while he's crouching =D
  14. Tiamat

    Shin FAQ project

    It looks like I never posted this but I've known about it for a while. I don't think it's in Tian's guide. against wall 2B2D214C > FKO works against all characters except Thouther. mix this up with command grab against the wall for a FKO mixup that costs you no meter. the FKO should look like an otg hit
  15. Tiamat

    Shin FAQ project

    Hey I found this last time I played mr mamation's rei and it seems pretty nice to know! if he uses that shield move in the air (air 214C) you can hit him out with 236C cause it's so many hits! also against mr heart i probably mentioned this before but far C cannot be crouched under by mr heart, so as long as he doesn't use his reversal he will probably have difficulty dealing with this move
  16. Tiamat

    GG:AC Official Tier List Thread

    Seriously does anyone else realize that Koichi's list is almost nothing like the first two lists? that has been bugging me for a while now oh well I'll try to put some Anji stuff since no one else will I assume Anji: Pros: + new force break Rin gives good combos from lows against most characters, is much faster than normal Rin and hits overhead + new autoguard special with K has lower body invincibilty and good horizontal range, new D autoguard force break not that useful but has sick priority, buffs post autoguard options + good okizeme pressure, possible unblockables with new Shitsu force break + pretty nice corner pressure + FRC point added to 236S/H-S for safety and possible combos + very good normals in general both on the ground and in the air + excellent spacing ability while airborne partly thanks to his great jD (which now causes untechable wallstick on counterhit) + does better against Eddie than most if that counts for anything Cons: - needs 25% meter minimum to do decent damage most of the time, damage not spectacular by any means - overly reliant on corner imo - air combos don't usually yield knockdown because air 214P was nerfed, he generally has to choose either dmg or knockdown for combos now, can't get both like in slash - autoguarding moves horribly nerfed. no anti crossup 5H...6H was wrecked. 6K is still very usable for autoguarding though - various moves nerfed such as normal Rin (no bounce on normal hit now), autoguard P (less range, damage, no knockdown on normal hit), CH 6K stagger instead of untechable launch, 6S hitbox doesn't hit as close up as before, 5S does not raise guard meter on block at all (wtf), his DAA is HORRIBLE now and almost always trades with attacks when used mid blockstring - generally weak spacing game, trouble getting in against several characters - cannot make you dizzy to save his life (nothing new there) - zero (?) advantageous matchups...some matchups such as Axl are heavily against him. he may have advantage against potemkin though... - he's a lot more character specific than he used to be as far as combos are concerned That being said I think Anji is still a good character despite being ranked very low in most tier lists. He is well rounded for the most part and has good anti-pressure/okizeme with autoguard and 236H. He's just not as strong as most of the other characters because he suffered a lot of downgrades along with his upgrades, while others got nearly no downgrades and a lot of nice upgrades.
  17. Tiamat

    Accent Core : Zappa

    it's really hard against some characters like Chipp there's a list here http://www.dustloop.com/forums/showthread.php?t=2924
  18. Tiamat

    AC Eddie: Videos & Discussion

    good going SMP keep it up
  19. Tiamat

    AC: Matchups

    ah excelence: Anji isn't all that different from Slash when it comes to fighting against him I would think....it's a lot harder for him to autoguard people now though...
  20. Tiamat

    AC: Matchups

    I was just wondering about that one thing not the match up itself so much
  21. Tiamat

    AC: Matchups

    Ah I understand now. good to know edit: one other thing I'm wondering about...lets say the laser fish is going to hit anji before the 2K (which I assume is what would happen)...couldn't he autoguard the fish laser and then use his new K autoguard (low body invincibility) to beat the 2K? That won't work if you manage to have the fish laser and the 2K hit at the exact same time though...but I don't know if you can do that or not. Not a dizzy player after all haha...and don't play against Dizzy players often either. So can you make the laser and the 2K hit at the same (or almost the same) timing?
  22. Tiamat

    AC: Matchups

    so you do low attacks while he's blocking those moves?
  23. Tiamat

    AC: Matchups

    I randomly stumbled in here. What attacks are you talking about that can't be autoguarded?
  24. Tiamat

    Accidental Venom Match-ups

    why is it accidental? lol I have no advice I just had to say that
  25. Tiamat

    Zappa AC Combos

    Hmm I like that first one I didn't know you could homing jump after going directly into 236P
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