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Everything posted by Tiamat
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fujin everything against eddie not really good advice, if you fujin when he's doing mowaru you get raped hardcore. also if he sets a drill right in front of you a little during poke games pick your spot and it may or may not work *shrug*
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it's just a hitbox thing
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thanks for the input guys, the combo miracle pizza posted works, I forgot to try omitting the jH on some characters, which is why i failed. from a P stomp you get about 5 more damage from it than the normal combo, so if you remember or fight johnny often, give it a shot scraping the ground for pennies sucks but since anji is low on the bullshit-o-meter, beggars can't be choosers, take what you can get
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cool, ill try it edit: couldn't get it
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I'm confused by your question S and H fujin have the same followups...what situation do you want to know about?
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you delay the jP to jS gatling as long as you can
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that jump instal combo is the B&B midscreen combo, but orb combos near the corner do more damage SP(delay)S (fast)> PSHD orb
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it mostly sucks but you can still get some extra damage with it in the corner off some things, sometimes knockdown guide will be updated when my laziness subsides...I've got most of the update done but need to add some stuff still it's not nearly as practical as it was in slash which was like....over a year ago...so I shouldn't still be seeing posts like that. no offense
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yea true, if you can react to something with fujin and it's something with bad whiff recovery, fujin will be free and good
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random stuff: 5P anti air seems effective autoguarding her projectiles isn't very helpful since they hit too many times her crouch dash into the low hitting thingy goes under shitsu my knowledge of this matchup is totally astounding
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random stuff: her roll can be beaten with a low move, throws, or 3K her 6P is a strong anti air so try not to mess with it if she gets you down for oki and does FB disk, autoguard and fujin are pretty useless for once combo wise if you want to fujin loop into a 5H ender, it's actually better if the combo is longer rather than shorter, which is the opposite of how it is on every other character in the game. irritating to say the least
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yeah I have no idea how to fight millia really. I could say some things but it would be only a couple elementary things. as for faust, it's probably one of anji's better matchups. the hard part is getting in, but once you do that it's smooth sailing. random fujin seems more effective than normal against him for some reason, or maybe it's just me. defensively you'll be in for some pain if you can't block his 6H consistently on reflex
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depending on your screen position you can get a lot of funny stuff like 236H-K > 5P On > 236H-K > 5P On or stuff like 5S5H 236H-K 5P On > 236H-D > 236H-D > 5S On not to mention the otg with FB shitsu after On drops them in corner into DAA proof unblockables
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missles are full homo at beating airdashes. ill add more stuff to my first post of hte topic cause I've built up a fair amount of exp in the matchup by now
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I <3 doing combos on faust, you can do like anything you want and combo him for eons XD
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reminds me I was going to update the anji guide last week and didn't do it. crap. still have some work to do on it for the update
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no you wouldn't, it's throw invulnerable
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i doubt anyone will check this thread who actually has the ability to delete your post lol. actually if you hit the edit button you should be able to delete your own post though now that I look at it random actual info that shoulda been here ages ago: don't do meaties on him like a retard for oki, forgot to mention that, pot buster will kill you
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alright thanks, I'll keep at it
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I'm having trouble with anti air, espeically vs iads. sol's jH seems to eat my 5P for breakfast a lot. 6K is annoying because if i do it too late he cuts right through, too early and i miss and get hit. baiken's iad jP also giving me headache. the other annoying thing is my webs keep getting annihilated by like everything in the air. also I'm aware jS is great air to air, but is there a prefered way to use it like 7S or 8S or 9S that generally is most useful? any tips?
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heavenly potemkin buster? :8/:
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to be honest the third statement makes no sense, because it says after successfully baiting a throw attempt you get hit. lol
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yeah it's really risky. you can autoguard it any time you want if you time it right. autoguarding is as fast as blocking. if you can block it you can autoguard it
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kenji says to otg every single time and I take his word for it, from what little I tried it it seemed effective dash in as close as you can and otg with 2K as late as you can into shitsu bazooka is too many hits so i don't think autoguard would get through without using tension for FB or OD. treat it like ky's CSE and fujin through it sometimes or something also, much like against ky, I THINK properly spaced 2S meaty is safe oki against his DP super.
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for characters like I-no/anji/jo/etc a "good" matchup is generally a 5-5 so keep that in mind
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