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Tiamat

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Everything posted by Tiamat

  1. Tiamat

    AC Combos: Theory and Practice

    I'm pretty sure that won't knock down though
  2. Tiamat

    AC Combos: Theory and Practice

    Thanks a lot I'll try these out. really sucks about flimzee's account too cause I wanted to look at that video again
  3. Tiamat

    AC Combos: Theory and Practice

    ah yeah sorry I wasn't clear, I was talking about Ky/robo ky to do 6K BL on and get a 2 hit, it's cause someone told me they did it and then I couldn't get it so I edited that into the post to ask are you saying some characters are totally impossible to do 6K BL on after a throw? or just impossible to get the 2 hit BL? my Ky throw combo is throw > dash H beast frc > TK BL x 2 and my robo ky one is same thing but with 2H BL instead of TK BL x2. I would use the same combo for both but I can't seem to get a knockdown if I don't distinguish between them. for the more normal characters I know the combo is supposed to be 6K BL > tk BL > dash 5K5H BL but I can't get the 5K5H for the life of me. who is the easiest character do to it on (other than potemkin cause a blind person could BL loop him) so I can try it and work up from there? I got more questions but I'll try not to bombard with all of them at once. thanks in advance
  4. Tiamat

    Anji vs. Baiken

    http://www.youtube.com/watch?v=yAOUa4ifb5A I'll add some stuff about this matchup later.
  5. Tiamat

    Anji Mito: Videos

    Pick a different character if you know they are gonna play Baiken. I'm serious. here is the only video where Anji wins on youtube to my knowledge http://www.youtube.com/watch?v=yAOUa4ifb5A great play from Anji to be sure
  6. Tiamat

    Anji Mito: Videos

    yeah marlin's venom is sweet
  7. Tiamat

    Anji Mito: Questions and Answers

    beginning, the end is the recovery time where you can hit him or throw him
  8. Tiamat

    Anji Mito: Videos

    I couldn't come up with a better idea so here's my 1337 post...I'll just post some match vids from the last tournament that I was really rusty at and did not play 1337 at. but hey...kenji is still pretty 1337, though I have certainly seen him do better as well. some of you have seen them already kenji(an) vs marlinpie (ve) *only first 3 matches http://video.google.com/videoplay?docid=5826469864620246234 tiamat (an) vs gwyrgyn blood (po) http://video.google.com/videoplay?docid=1873957247947776407 kenji (an) vs xaq (di) http://www.youtube.com/watch?v=9QmUV1pQNp0& kenji (an) vs shazay (sl) *only 1st match http://www.youtube.com/watch?v=ZwQbNKqc0Lg& anji (tiamat) & sol (vr) vs slayer (wallstreet) & aba (moroha) http://www.youtube.com/watch?v=KYUp_3m4fAU& anji (kenji) & sol (hnh) vs slayer (wallstreet) &aba (moroha) 2 http://www.youtube.com/watch?v=RkMX2Rft0J8& also domi > lime key > ang but execution wise ang > all other anjis
  9. Tiamat

    AC Combos: Theory and Practice

    edit: crap didn't look hard enough, ill edit into this post if i have another question before someone else posts. was trying throw combos on robo and dash frc beast > 2H BL is easy but not the best you can get, just havin trouble doing hte one i saw posted in the vid thread question...what do I do when I set a zeinest oki and they get hit by the zeinest (cause of failed reversal or something)? I'd already be doing 6P5S or 2K5S so I can go into air combo from that or on lotsa characters can just do 5H BL. air combo i assume is what im supposed to be doing since it does more damage but I'm having some problems with it. what's the best standard combo to do in this situation? another problem I'm having is when I set a hitomi as oki and try to iad over them for the crossup, they cna throw me before I jump. how do I solve that problem? is it only good after certain knockdowns or something? also, someone tells me it's possible to get dash 6K 2 hit BL after a throw. can anyone else verify this? i cannot get it for the life of me
  10. Tiamat

    Anji vs. Slayer

    FD jump and backdash when there's even the smallest gap in his strings so that you don't have to deal with his retarded overheads like 6K and dust if you get thrown out of 5H you are doing it too close. you should use it at distance here are a couple of my matches against slayer from a couple months ago to show you roughly what you should be doing good spacing in this one I think: http://www.youtube.com/watch?v=bw9OyRmbSuo& FD jumping: http://www.youtube.com/watch?v=6echv1T1IRg you really gotta space well against slayer or you'll die pretty badly. even if you space really well it's still a tough match though. methinks 6-4 adv for slayer, the damage difference is just too great. you can find plenty of vids of me losing on youtube too I'm just putting those as examples of what you should try to do
  11. Tiamat

    Anji Mito: Videos

    yea he is damn youtube for being nazis
  12. Tiamat

    Anji vs. Slayer

    looks like you're right after all, he can block it if his 2D is almost over when the meaty happens. however it will not hit fujin I thought it was guaranteed cause the move doesn't have good recovery cause of match experience but testing shows otherwise
  13. Tiamat

    Anji vs. Slayer

    if slayer is using the late frames wouldn't it be the opposite and he'd be more likely to not get hit? I do think reversal Fujin is guaranteed but I'll check it later. Regardless, if he does 6K instead he can throw you after it misses (or possibly get a 2K maybe). fujin "mix ups" aren't a good idea on any character really lol. also I doubt blocking fujin yields free damage for slayer, if the S followup doesn't interrupt your move (only IB into 2H might beat it) i guarantee the P followup would deal with that
  14. Tiamat

    Accent Core: ABA Discussion

    lol hi smp
  15. Tiamat

    Sol Ac Match Vids Thread

    I still don't understand his love of the HS VV. his iad combos from WT were hot in that match though and great command grabs. chalk up another win for kaqn over isa though:gonk:
  16. Tiamat

    [Accent Core] Sol Badguy General Discussion

    2S is not an effective tick throw but it can work. any tick you need to dash for is not as good as if it's one where you're already in range and can just do it or walk very slightly into it. wild throw has less range vs crouching opponents (not sure on character specifics) but in good tick throw setups this won't matter unless they FD. take into account that if they are standing blocking they may walk back slightly which you do not want. don't mixup overheads with command grab, it's a shitty mixup, though I dunno about this jS thing is you're talking about. I assume you mean that jump in oki jS or whiffed jS into grab, in which case yea that's a good mixup but I don't see why a DP wouldn't beat it unless they are in GF frc blockstun or something. the most solid mixup you can do is to mixup low gatlings with tick grab because options used to escape tick grabs generally cause them to get hit if you did a low attack. people holding low block mashing on 2P beats that kinda mixup sometimes because it's a dumb option select so to deal with that you should gatling to 6P or do a non-gatling 2D to get a 70% life counterhit combo.
  17. Tiamat

    Anji vs. Robo-Ky

    don't get knocked down so much? sorry if that's kinda dick advice but it's not like almost all the characters don't have some similarly good okizeme pressure projectile thingy or something. I don't see why that's anything special about this matchup
  18. Tiamat

    Anji vs. Robo-Ky

    yeah people seem to think FD jump magically escapes blockstun when it doesn't lol i know this is crazy but i bet you could fujin H through it if you want. just dont get hit by his dust I forgot I hadn't said that already cause I did in the old topic but let me re-emphasize that you MUST NOT GET HIT BY HIS DUST lol. his ability to combo off his lows is kinda bleh too. his command grab is nasty though
  19. Tiamat

    Anji vs. Robo-Ky

    why would that help? you mean the one he does as okizeme? or do you mean his 2H anti air? id rather you not call it 1 frame jump cause it makes it sound hard when it's not, just call it FD jump. it's no harder than dash braking, just don't be lazy and do it
  20. Tiamat

    Eddie vs. Anji

    I would but I'm busy with schoolwork and making a combo vid for another game (and practicing yet another one) so I haven't played GG in weeks. I'll get to it in a few days maybe. If you can find it in a video that would save me time though, cause I never seen it happen.
  21. Tiamat

    Eddie vs. Anji

    I'll have to try this with the drill as far in front as possible like you said cause I've certainly gone through FB drills on wakeup numerous times and seen it in videos as well.
  22. Tiamat

    Eddie vs. Anji

    I have yet to see a wakeup reversal fujin NOT go through a meaty drill. I say use Eddie's command grab against Fujin. This goes for any character with a command grab honestly though. As far as I see it the reason Eddie has advantage in this matchup is because of his higher damage output due to his unblockables (puddle is better than drill+spit unblockables on anji). That's about it really, pretty fair match.
  23. Tiamat

    Anji Mito: Random Thread

    who says we'd have a corner knockdown? even the basic air combo after On generally fails in corner anyways
  24. Tiamat

    Anji Mito: Random Thread

    some characters yeah, but I use it against characters I know it works on, which happen to be the ones I most often play against. if that's too much to think about for 1 or 2 more damage than don't sweat it
  25. Tiamat

    Anji Mito: Random Thread

    he knows, dawnbringer's actually the one who told me about sj. KSPSD which adds like 1-2 extra damage but hey, damage is damage lol. some characters it's better to leave out the jK but I forget why
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