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Tiamat

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Posts posted by Tiamat


  1. A doesn't, but 2A does. And A comobos into 2A. Which is preciesely what I said :v:.

    what I was thinking when I said that was "there's no way you'll be close enough for that in matches"

    so I go in training mode against jin (standing) and do 5A2A2B2C at point blank range. 2C misses. FAIL. from 2A you can get it if you're in makeout distance against him

    against ragna you can 5A combo if you are in makeout distance


  2. This may be old news to some (shup, Jais) - I have just learned, via comments on nicovideo, what the "(up to 2400 damage)" note on the frame data means. Dur. If you take more than 2400 projectile damage out of a Sledge, you straight up get hit.

    This explains why I keep getting nailed by Jin's ice wave for a few hits when I Sledge it...I thought it was just my timing. Ah well...

    yea it has happened to me as well. on the other hand, you can use 421B to autoguard the entire ice wave super. I don't think you even take any tick damage, lol. I've started using 421B to block the last hit of noel's air super to block the missle hit and get some nice meter build

    I see we have a "matchup" forum now. do you think you could move the current matchup discussion threads there?


  3. Tiamat, I read this yesterday and thought "Yeah, he's just missing the timing or something." However, after a lot of matches with a Tao player today, I found myself getting hit by her 2A during my 5A. A few times, it certainly looked like she was going right underneath my 5A.

    And off topic, but Tiamat, how did you from Nightmare in SC4 to Tager in BB? I would've expected you to use Ragna, or anyone else for that matter. :wtf:

    well I'm using ragna as a secondary since last night actually but yeah I dunno I just found tager the most appealing


  4. apparently the shortcut works for the 720. you can get it like this (looking at the inputs on training mode) 6321478 (first "360") then 632148 (yeah I skipped the 7, though you can replace the 4 with a 7 here) will get you a 720 you probably only need 6 inputs per "360" provided they cover the ones necessary


  5. Also, Tager's Spinning DD CANNOT be poked out of, disrupted or stopped, with ANYTHING. If Tager has Heat, you'd best be playing super defensively and hope he wastes it, because I have Hell's Fanged into that shit so many times it's ridiculous.

    I've been DPed out of the electric super quite a few times by Ragna. Obviously blocking it is better though.


  6. I tested the basic air throw combo(s) on all the characters and edited into the post. and yeah I dunno. Tager gets like 2 or 3 times as much damage off his normal throw as off his air throw for some reason. if you try it you'll see it does terrible damage even if you burn all your super meter on an air throw combo decided to look into air throw combos since I started using it yesterday as "anti-air" of sorts. obviously I'm pretty desperate :vbang:. 5D is actually an ok anti air if you've got them magnetized


  7. Sorry if this was posted but I didn't see an air throw combo posted yet. Apparently the air throw has terrible damage scaling so I'd advise not burning your shot or supers comboing from it. air throw > land 2B2C 623C > walk 6C5D (confirmed vs jin/ragna/v13/arakune/noel/tager/litchi) vs taokaka the 5D ender misses. do 2D or walk 6C 623C if you feel pr0 vs haku the 2C misses. you can do 2B5B shot if you want or just 2B shot... vs Carl/Bang/Rachel you can't even do 2B5B much less 2B2C. you can do 2B shot if you are desperate on him but he'll be so high up that you can't connect anything other than a jump attack or a super (which will do miserable damage)


  8. Something else I was wondering....should Tagar make liberal use of counter assaults (forward+A+B while blocking), or is it better to just learn to rely on instant block? Easier said than done, of course.

    even if you don't instant block there are a lot of holes in strings where you can do backdash, 360A, sledge (if you predict projectile attack of course), or either super. personally I haven't used the counter assault hardly at all. does it really do zero damage? cause that's a big turn off for me


  9. A sledge followups: block backdash 360A/720 5A/2A (you are at neg frames so this won't work well on experienced opponents) canned 236A followup (this won't work well on experienced opponents at all since they can interrupt it just by spamming A, or they can block punish it) B sledge followups: all the options get carried over from A but are improved. since you are + frames on this one 5A/2A is much more viable of course. 360B if they turtle up.


  10. Any tips for this one? I think her 2A goes under tager's 5A/2A :gonk: very annoying character

    Personally, I like to ride on the A button in this matchup. Get a counter hit off 5A or 2A, and followup with a nice double Collider combo. A lot of her moves actually take a bit to come out, so you can punish those with a throw combo or a 360. Really just be patient and try to hit a CH A.

    so I guess you aren't having the same problem? I kinda wonder if you even read my post. :I:

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