Jump to content

Tiamat

Members
  • Content count

    999
  • Joined

  • Last visited

Posts posted by Tiamat


  1. depending on your screen position you can get a lot of funny stuff like 236H-K > 5P On > 236H-K > 5P On or stuff like 5S5H 236H-K 5P On > 236H-D > 236H-D > 5S On not to mention the otg with FB shitsu after On drops them in corner into DAA proof unblockables


  2. i doubt anyone will check this thread who actually has the ability to delete your post lol. actually if you hit the edit button you should be able to delete your own post though now that I look at it random actual info that shoulda been here ages ago: don't do meaties on him like a retard for oki, forgot to mention that, pot buster will kill you


  3. I'm having trouble with anti air, espeically vs iads. sol's jH seems to eat my 5P for breakfast a lot. 6K is annoying because if i do it too late he cuts right through, too early and i miss and get hit. baiken's iad jP also giving me headache. the other annoying thing is my webs keep getting annihilated by like everything in the air. also I'm aware jS is great air to air, but is there a prefered way to use it like 7S or 8S or 9S that generally is most useful? any tips?


  4. kenji says to otg every single time and I take his word for it, from what little I tried it it seemed effective dash in as close as you can and otg with 2K as late as you can into shitsu bazooka is too many hits so i don't think autoguard would get through without using tension for FB or OD. treat it like ky's CSE and fujin through it sometimes or something also, much like against ky, I THINK properly spaced 2S meaty is safe oki against his DP super.


  5. Anji videos aren't as hard to find as they used to be imo. I get the impression more people are using him now, both in japan and the states. Dunno what's up with it honestly (well the states it's cause of the US release if nothing else). He actually wins quite often in japanese match vids I've seen, it's not like he gets constantly creamed or anything.


  6. this post is mostly a note to self always delay your shitsu if you're going to use it after a knockdown. she stands up SLOW. disappearing shitsu is not fun meaty 2S is immune to DP regardless of distance. 5P good vs her iad moves


  7. 6S is indeed a good poke in this matchup. Testament lacks long range low attacks other than 2D, which is kinda whack to throw out by itself. Anji's DAA is horrible in every matchup Testament is weak against throws in general. Common anti-pressure tools for him such as warrant, nightmare circular, low blocking with a tree right in front, and exe beast, all lose to a dash brake throw if close enough. Keep it in mind! Throw can start your offensive pressure , or even serve as a unblockable setup from which he cannot escape without 50% meter. Defense: know his popular mixup options 2K - low 6P- overhead 2K6P - tricky, low then overhead c.5S (blocked) 6P/2D mixup - this will hurt a lot if you get hit because of guard build from 5S, and 2D doesn't scale badly like 2K does throw - there are tons of ways for him to throw you, which is painful. he may try to tick grab with 2K, or a similar move, luckily none of his normals are advantage on block so you can feel free to mash on that 2P in general (I bet a lot of testament don't know how to stop this) or throw him first. after frc beasts he may try to throw you straight up as well. also if you block okizeme web, he may try to throw you straight from that. crossup badlands- if he TKs this close up it will be a crossup tree crossup - after knockdown he may plant a tree then airdash over you and the tree will hit crossup, which leads to huge damage Combos: most combos will work on testament. he is the easiest character in the game to fujin loop!


  8. 6P and 2S seem to be particularly good pokes in mirrors. 6P upper body invul and stays on screen for good amount of time so can possibly catch fujins. anti fujin followups: S - block it P - run under and air throw or something K - 2S or throw it D - mash 2P or autoguard it H - mash 2P and cancel to 2D (this probably fails if he goes into aoi), autoguard it, or just react with a counterhit low move combo wise you can do almost whatever you want as dawnbringer said


  9. tough matchup but I think I have a bit to contribute. I'll break it down by his 4 modes naked mode: his only special is 236P but it's got great strike invulnerability and it's hard to punish unless close up. you can throw him out of it if close enough. He will often zone/poke with his f.S spit, it hits mid and then lands and creates a puddle which hits low. watch out for his jH crossup. dog: try hard not to get trapped in the corner or things get ugly. it's somewhat similar to fighting eddie. autoguarding can be helpful against his strings even against the smallest gap, but fujin won't do you much good here. don't forget that you can't hit the dog if it's just sitting there, can only hit if it's attacking or in recovery from an attack ghosts: this mode has incredible zoning and safe pressure ability, kinda like dizzy. so you may find yourself blocking for a long time. autoguard is useful for escaping when there is a small gap. Fujin not very useful unless he does a 236S projectile in ghost mode and doesn't frc. his jH can be low blocked so keep that in mind. This mode's only weakness is that it has the worst anti pressure of all his summons, with literally no reversal options short of super (which takes him out of ghost). sword: quite powerful in terms of raw damage but also has much less offensive flow than dog and ghosts. it's sorta like sol without the threat of 2D and GV going under all your moves. jH crossups are annoying but tend not to hurt much. 6H overhead can spell pain for you so keep an eye out for it. Many sword moves recover bad when whiffed, so well placed fujins are useful. his 236S-H can be punished hard with IB into dash 5S/5H. you can also fujin after the first hit and it will hit him if he does the H. raoh: you must air FD his anti air fireball. raoh is more like sword than the other summons so i think fujin will be more helpful than autoguard but not sure. anything you try against raoh is pretty risky. keep an eye out for his dust and look out for throw attempts, unless you're back is right against the wall he can get beefy combos from his throw, even midscreen. don't panic or you've already lost


  10. yea it did. too bad anji's throw sucks ass damage wise so you only have to make that work like 15 times to win. -_- (ok not that many) if anyone wants the little bit of info I have from the old anti-character post I had just ask and I'll add it. otherwise I'll be too lazy

×