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broly2012

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About broly2012

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    team aurora

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    Aurora, Ont.
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    Broly2012
  1. broly2012

    [CS2] Ragna General Discussion

    good info man, I remember messing around with Gauntlet hades RC combos way back when so Im definately gonna work on those. I'll do what i can to work out character/situation specifics. Thx for the advice regarding 3C combos. I still wanna do some more testing on the stuff i mentioned but I wont focus on it as much. Cheers. p.s. and yes this thread rox!
  2. broly2012

    [CS2] Ragna General Discussion

    hit up the arcade last nite and did some messing around with 3C... you can easily reset somoone after 3C with 2B so this is possible - x > x > 3C - 2B 5C jc into w/e also 3C into 5D(2 hits) combos into Hell Fang only on certain characters unless you're in the corner, I havent finished my list yet but it would whiff midscreen vs. Rachael, Noel, and Carl, but it hit Noel and Rachael in the corner [edit: didnt realize soon enuf to test it in the corner against Carl]. The opponent recovers too fast to hit a 5A afterward (which sucks cause it works after a 2D... i.e. 2D - reset w/ 5C - Hell Fang 5A 5B 6A or w/e.) I ended up having to RC and you can easily do an Air combo, they recover fast so I had to use jB jC [dj] jC jD but Im pretty sure you can RC dash into 6A or maybe even 5B. Also, 3C 5D(1 hit) into Hell Fang worked vs. Everyone I tried, and the opponent is fairly low to the ground afterward so you could RC dash into 5B 6A, etc. if you're willing to burn 50% meter Im sure there are better things you can do like Inferno Divider, but its something to keep in mind. I was surprised to find out how long the untechable time off Carnage Scissors. Even from mid-screen you have plenty of time (without an RC of course) to run with 5B, and it combos from a lot of stuff, 5C, 2C, 5D (either hit). also I accidently figured out that Hell Fang [RC] combos into 6C and Im pretty sure my opponent wasnt crouching...like i said thouhg, I didnt mean to do it and I didnt think to try it again... Any followup air combo from 6C will prolly be lest damaging/on par with 6D j.D [land]combo...but 6C opens up a few windows that 6D-jD doesnt. cheers
  3. broly2012

    [CS2] Ragna General Discussion

    edit: BnB -> 214A -> RC, run up 5B-3C-5D(1 hit) -> 623C-236C-236C, land, 22C. haha, i had question regarding 5B gatling into 3C, but I guess that confirms it. badass combo btw. 2nd edit: while Im at it, does anyone know if you can reset an opponent after landing 3C, i.e. 3C and then 2B > 5C or just 5C. Will that work like it does on 2D? Or can the opponent recover in time. Im guessing though that if it does work, it only does so from a limited distance, and that there are probably more damaging options, like the one above: 3C 5D (1) Inferno etc. Just wondering though. Thx.
  4. broly2012

    [CS2] Ragna General Discussion

    great link, all 3 of my characters are covered so Im happy. I agree about the design, I dont think Aksys would overlook something so vital.
  5. broly2012

    [CS2] Ragna General Discussion

    ^^^ sweet, thx for the quick reply. also, nevermind about the gatling chart, I found the one in the jp wiki like 5 mins later =D edit: posted by Stun Edge 6A(counter)>JCC>Astral so you cancel the jump cancel with the Astral similar to combos in Fate/Codes or 3rd Strike's super jump cancelled normals into Supers. So something like: 6P (CH) [63]21412369C the initial 63 motion isnt really necessary, but you're alrdy pressing forward so you're simply following through with a HCB motion, and the final [9] would register the jump. Prolly hard to do on reaction but if mastered it would make an amazing AA.
  6. broly2012

    [CS2] Ragna General Discussion

    hey guys, im just picking up this game and finished reading thru the thread. Tons of really helpful info. I have access to the cab so i'll be posting and helping as much as I can once I start focusing more on this game. I do have some quesitons though, has anyone catalogued all the changes to Ragna's movelist once Blood Kain is initiated? aside from Hell Fang followup Tsuika causes wallbounce, changes to Drive attacks, etc. just to confirm, after a successful 3C or 2D, you can combo into Hell Fang, i.e. 2D C HF - and then combo into 5A 5B 5C? and has anyone made a gatling chart? cheers edit: i think he meant Jump Cancel - jump C
  7. actually I have another question, is there a limit to how many jump installs u can store before you go into the air and then use them all or is it just 1?
  8. hey guys, Im new here, great forum, you guy are really passionate about GG. Neway, here's my silly newb question: can someone clarify what exactly a clean hit is as opposed to a not so clean hit? I saw this used in a lot of discussions about Sol's Grand Viper and Sidewinder, and I looked through the FAQ and encyclopedia and I didnt see any explanation at all. Its idiotic I know, and I have a fairly good idea what it means but I just want to confirm. Thx.
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