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Amadeous

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Everything posted by Amadeous

  1. oh right that reminds me, put me on the list for GG this year, I'm going.
  2. Hey since you've had the chance to actually play +R against other people, how's IAD gekirin still? I know from messing around in training mode the crossup hitbox was nerfed A LOT, I can only seem to do a crossup on Potemkin. Wondering if you've had luck with crossing up with it in a real match or if IABD gekirin is the best use of it now?

  3. Amadeous

    [Accent Core] Order-Sol General Discussion

    Wrong on the second point, tested on the vita. OSol still gets hit by slidehead even if he's standing up and FDing.
  4. Amadeous

    [AC+R] News & Gameplay Discussion

    AC+R wiki lists it as "FRC timing 1F after Active". That's what the mook says too, http://i.imgur.com/fbn2sPu.png
  5. Amadeous

    [AC+R] News & Gameplay Discussion

    Oh, okay, makes sense then yeah. Dunno what that Dizzy player was on about. I did check though and there aren't any 1F FRCs in GGAC. Potemkin's Hammerfall is 1F in ACR iirc though.
  6. Any chance of seeing you at EVO this year?

  7. Amadeous

    [AC+R] News & Gameplay Discussion

    Ice Spike FRC is notorious, mostly because the timing on it changes depending if it hits, whiffs, or is blocked iirc. Luckily after #R (not sure about Slash) it wasn't as important to Dizzy's game. I think most of the harder FRCs are ones that need to be done with more precise timing to get specific effects out of them (Getting Jam's 2D to FRC on-hit, Millia's hair car FRC timing to get different mix-up options, etc)
  8. Amadeous

    [GGACR] Jam ACR Changes and Discussion Thread

    Wall loop is still in and imo easier now, I've practiced it on vita ACR. Bit harder to set up since you can't FBPB from anything but you can charged Ryujin so yeah. What I notice now is you delay the H follow up more after 6H to let the groundbounce do it's work so you don't care about character specific hitboxes anymore. It's harder to get as many reps sometimes cause 2H lost untech time but you can do stuff like 2H 6H 214D for knockdown now no matter when it is or do 2H 6H 236SD and link to continue a combo
  9. I should note I play on pad so that might change things lol, whoops forgot to note.
  10. Assuming you mean things like Jam's IAD Gekirin? It's IAD then the input. If you're having issues you're probably doing it too slow, you need to do the input during the airdash itself.
  11. Amadeous

    [AC+] PSN Match Finder/GG Thread

    Posting for sogos since he CAN'T JOIN OUR COMMUNITY CAUSE SOMEONE WON'T UNBAN HIM PSN: threethousand location: East Coast
  12. Amadeous

    [AC+] PSN Match Finder/GG Thread

    GGs Sogos SURE WISH HE COULD SEE THIS POST #unbansogos2013
  13. Amadeous

    [AC+] PSN Match Finder/GG Thread

    GGs Rip2Ya, good Robo-Ky stuff you got. Wish the connection had slightly less delay but eh what can you do?
  14. Amadeous

    [AC+R] News & Gameplay Discussion

    Sure Force Break Puffball isn't nearly as "fucking stupid" as it was in GGAC and clear contender for best FB there but now she has 22D/Force Break Morning Calm's Breath aka the "any hit I do leads to 240 damage from anywhere on the screen meterless and gets me knockdown and I have better mixup and oki options and can make random shit safe because why the fuck not oh and also using the charged kicks from it usually gives me enough meter to just 22D again when you're knocked down from the combo and STILL have time to do oki" so I'd say it's up there. oh and FBPB is more invul now so there's that
  15. Amadeous

    [AC+R] News & Gameplay Discussion

    What was the last game you played? If it was PS2 GGAC, it ran slightly faster than the arcade versions. All the PS3, Vita, and 360 versions have been fixed to run at the correct speed, so that might be what you're experiencing. When I first played GGAC on PS3 I felt similar, timing was off but much more forgiving.
  16. Amadeous

    [AC+R] News & Gameplay Discussion

    Pretty sure it's color set 1, Dust button. Could be wrong.
  17. Amadeous

    [AC+R] News & Gameplay Discussion

    Yeah cause GG's so dead without online, not like people haven't been playing it offline for years... ...oh wait lol. Looks like there's still room for Gold/Shadow in the vita version, at least picking EX/Slash Dust colors (or whatever color set is for gold/shadow in AC, I don't remember) is a duplicate of another one of their colors it looks like. I haven't unlocked the Gold/Shadow characters yet. It looks like they just changed their normal Dust color and uh...I want to say normal Heavy or #R Dust? is the other new color. I just know my old #Reload Slash button color is still in so I'm happy.
  18. Amadeous

    [AC+R] News & Gameplay Discussion

    The real question is why the hell would you want to play Guilty Gear at all on WIRELESS ONLINE lol. I'm a proponent of netplay for this game but it really does have to have a good wired connection for it to be playable, I don't even want to try it wireless. I'm more interested in this "Wakeup throw OS". If it's like how shtkn said, we should've known about it for years with AC. I'm pretty sure most of the best players don't put themselves in situations to be grabbed on wakeup, but I'm wondering how wide-spread that knowledge was.
  19. Amadeous

    [GGACR] Jam ACR Changes and Discussion Thread

    Alright, the damages and levels values were definitely typos, and some other stuff must've just not been changed when being copied from the AC template. 6H and Ryujin's ground bounce and untech times are accurate, I can verify that. 623D I'm fairly certain is forced prorate now, but I'll have to double check the actual page the frame data came on. Thanks for letting me know.
  20. Amadeous

    [GGACR] Jam ACR Changes and Discussion Thread

    The frame data page or the wiki page? I know they were edited some time ago to fit a template, might've gotten fucked up. I'll fix it tonight.
  21. I should just note this is actually how Guymam enters rooms as proven by meeting him at NEC.
  22. Amadeous

    AC+R: Strategy Talk

    Oh right, something Severin wanted me to test out in Training mode for ACR, forgot to report it here: Buffed hitbox of spear still doesn't hit crouching opponents on way up. Sorry but no changes there!
  23. Playing with HOS in ACR training mode on the Vita, to give you another idea of how slow the charge gauge drains: At Max Charge you can do: Level 3 Tyrant Rave, RC 3rd Hit, Level 3 Bandit Revolver Prototype blah blah aircombo Now I can't do aircombos with HOS, but just doing that along with a 5S JC jS gave me around 275 Damage. Granted this takes 100 meter and full charge gauge (and for the player not to go for Dragon Install: Sekkai cause I know that's always a temptation) but still, that long to drain. Goddamn.
  24. Amadeous

    [GGACR] Jam ACR Changes and Discussion Thread

    Found out you can do 5D link to 623D for a pseudo impossible dust setup. Hahahah this character is so dumb. Anyway I've tried out a bit more different things in training mode: Wall loops are doable without cards, just harder to setup without them. Timing revolves around hitting them after the groundbounce of 6H for height control. Took me a bit to get used to it, but it's much easier to get knockdown now it feels. IAD 214K is really hard if not impossible to crossup with now. Hitbox nerf really killed it for that purpose. Her damage seems pretty leveled out now, I can hit around 240 on Testament from any starter rather than 200 from some 300 from others, but I still have more things to test. Shoutouts to Ka2 for proving you can do 6H 236SH in the middle of a wall loop. It's hard to do and I'm not sure what the finisher from it would be or if it'd be worth it without a charge. You can also do 6H 236SD and go to a charged kick or 5S to combo from it in the middle of a wall loop too. Good damage (what isn't). Basically every time I go into training mode I'm finding new things and realizing her average damage with charged kicks is actually higher than what I thought it was. Girl is crazy. Definitely top tier after a 22D.
  25. Got my flight sorted out. I'll be flying in Friday morning and leaving Wednesday morning. Gonna take a bit of a vacation in Montreal while I'm there :D
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