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Amadeous

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Everything posted by Amadeous

  1. Amadeous

    [AC+R] News & Gameplay Discussion

    What was the last game you played? If it was PS2 GGAC, it ran slightly faster than the arcade versions. All the PS3, Vita, and 360 versions have been fixed to run at the correct speed, so that might be what you're experiencing. When I first played GGAC on PS3 I felt similar, timing was off but much more forgiving.
  2. Amadeous

    [AC+R] News & Gameplay Discussion

    Pretty sure it's color set 1, Dust button. Could be wrong.
  3. Amadeous

    [AC+R] News & Gameplay Discussion

    Yeah cause GG's so dead without online, not like people haven't been playing it offline for years... ...oh wait lol. Looks like there's still room for Gold/Shadow in the vita version, at least picking EX/Slash Dust colors (or whatever color set is for gold/shadow in AC, I don't remember) is a duplicate of another one of their colors it looks like. I haven't unlocked the Gold/Shadow characters yet. It looks like they just changed their normal Dust color and uh...I want to say normal Heavy or #R Dust? is the other new color. I just know my old #Reload Slash button color is still in so I'm happy.
  4. Amadeous

    [AC+R] News & Gameplay Discussion

    The real question is why the hell would you want to play Guilty Gear at all on WIRELESS ONLINE lol. I'm a proponent of netplay for this game but it really does have to have a good wired connection for it to be playable, I don't even want to try it wireless. I'm more interested in this "Wakeup throw OS". If it's like how shtkn said, we should've known about it for years with AC. I'm pretty sure most of the best players don't put themselves in situations to be grabbed on wakeup, but I'm wondering how wide-spread that knowledge was.
  5. Amadeous

    [GGACR] Jam ACR Changes and Discussion Thread

    Alright, the damages and levels values were definitely typos, and some other stuff must've just not been changed when being copied from the AC template. 6H and Ryujin's ground bounce and untech times are accurate, I can verify that. 623D I'm fairly certain is forced prorate now, but I'll have to double check the actual page the frame data came on. Thanks for letting me know.
  6. Amadeous

    [GGACR] Jam ACR Changes and Discussion Thread

    The frame data page or the wiki page? I know they were edited some time ago to fit a template, might've gotten fucked up. I'll fix it tonight.
  7. I should just note this is actually how Guymam enters rooms as proven by meeting him at NEC.
  8. Amadeous

    AC+R: Strategy Talk

    Oh right, something Severin wanted me to test out in Training mode for ACR, forgot to report it here: Buffed hitbox of spear still doesn't hit crouching opponents on way up. Sorry but no changes there!
  9. Playing with HOS in ACR training mode on the Vita, to give you another idea of how slow the charge gauge drains: At Max Charge you can do: Level 3 Tyrant Rave, RC 3rd Hit, Level 3 Bandit Revolver Prototype blah blah aircombo Now I can't do aircombos with HOS, but just doing that along with a 5S JC jS gave me around 275 Damage. Granted this takes 100 meter and full charge gauge (and for the player not to go for Dragon Install: Sekkai cause I know that's always a temptation) but still, that long to drain. Goddamn.
  10. Amadeous

    [GGACR] Jam ACR Changes and Discussion Thread

    Found out you can do 5D link to 623D for a pseudo impossible dust setup. Hahahah this character is so dumb. Anyway I've tried out a bit more different things in training mode: Wall loops are doable without cards, just harder to setup without them. Timing revolves around hitting them after the groundbounce of 6H for height control. Took me a bit to get used to it, but it's much easier to get knockdown now it feels. IAD 214K is really hard if not impossible to crossup with now. Hitbox nerf really killed it for that purpose. Her damage seems pretty leveled out now, I can hit around 240 on Testament from any starter rather than 200 from some 300 from others, but I still have more things to test. Shoutouts to Ka2 for proving you can do 6H 236SH in the middle of a wall loop. It's hard to do and I'm not sure what the finisher from it would be or if it'd be worth it without a charge. You can also do 6H 236SD and go to a charged kick or 5S to combo from it in the middle of a wall loop too. Good damage (what isn't). Basically every time I go into training mode I'm finding new things and realizing her average damage with charged kicks is actually higher than what I thought it was. Girl is crazy. Definitely top tier after a 22D.
  11. Amadeous

    Jam Questions and Critique Thread

    Execution-wise it's really nothing at all...just jump and IMMEDIATELY do 2K. The harder part is spacing it, to hit low enough and from far enough away that you won't just be IB'd and punished by a grab. I like to do it if I end a blockstring in a 2D and I'm still pretty close to the opponent, as the pushback from the 2D sets up that space perfectly. The big advantage from instant j2K isn't really that it beats out a lot of moves, it's that 1) it's hard to block and can be RC'd to knockdown/damage, 2) it sets up a rock/paper/scissors situation when used properly. The opponent can TRY and grab you after being hit by the move, but then they run the risk of Jam doing another j2K or 6H. If they continue blocking, they have to guess between Jam doing another j2K or a 5K. It doesn't work on some characters because their 5H/6Hs are faster and cover a lot of Jam's options there (fuckin' Robo-Ky), but it's good for mindgames and keeping your opponent scared. The other advantage is like I said earlier, a blockstring ender. Used right you'll be + on block and safe from them mashing grab anyway. Ending a blockstring in a well-done j2K leaves you +2 overall (the move is +8, but has 6 frames of landing recovery, so done perfectly and without RCing it would be +2), allowing you to frame trap immediately afterward with 5K/2K depending on distance.
  12. Got my flight sorted out. I'll be flying in Friday morning and leaving Wednesday morning. Gonna take a bit of a vacation in Montreal while I'm there :D
  13. Amadeous

    [AC+R] News & Gameplay Discussion

    I play Jam. Everyone has longer range pokes than I do. Allow me to clarify: Once again, Netplay is not a substitution for offline play. It never has been in any fighting game, and never will be in any fighting game. However, to say it is "beyond worthless" is hyperbole. I'm not only talking about PSN/XBL as well; a majority of my own netplay experience was with the NullDC plug-in, and fighting from Central Ohio to East Coast with a delay of 2 on good days, 3 on average days. It is entirely possible to learn a character's moves, fundamentals, spacing, combos, and gimmicks online. It's entirely possible to learn a match-up online and learn what an opponent can do at any given situation. Some people may be more sensitive to delay than others and might not be able to use online as well, but it is still an option. I admit, online does have problems. As argued above, you do have to think farther ahead to make up for the delay; something that's really hard to do in certain situations. Some things that were normally just tight to get out of (Giganter unblockables when you have less than 50 meter) become nearly impossible to do anything about. Even being on defense against a rushdown character becomes much harder, as it becomes harder to utilize your IBs/FDing and punish accordingly, to say nothing of reacting to overheads. I'm just going to sum up my point here: Sometimes the only way you're going to play anyone in GG is through netplay, due to no scene or no ability to travel. And in that case, some Guilty Gear, even with delay, is better than no Guilty Gear at all. --- Also, honest question to the guys that are saying netplay is shit; just curious how much you guys have actually tried netplaying. I'm asking just to get a better idea here, cause I live in Central Ohio with a pretty good internet connection, and I can get pretty good connections with about anyone in-state (except Circuitous but that's because Comcast is literally retarded), and I get good connections to people as far away as Montreal and Atlanta. But it does seem to me the connections are either 100% playable and delay is minimal, or completely laggy and impossible to do anything in. So I'm not sure if you guys just got more of the latter than the former and gave up on netplay really soon (I've also noticed even good connections sometimes go sour, likely a result of PSN being terrible, so that's another reason why your matches may not have been so hot).
  14. Amadeous

    [AC+R] News & Gameplay Discussion

    Ehhhh if you say so? I mean nothing's going to replace offline for GG anytime soon, but I get good matches against plenty of people. Some characters do suffer more than others, yes, and certain tactics become more abusable online (so basically everything Potemkin does, pot buster startup is basically doubled online but giganter unblockables are completely impossible to get out of even if you know how), but if you can get a solid consistent connection with someone, usually in your state or region, it's plenty playable and usable to learn matchups.
  15. Yeah from now on just like, PM me here or get at me on twitter and let me know. Better than driving everything further off-topic.

  16. Amadeous

    [CSE] XBL Match Finder/GG Thread v2

    A note for Moderators: Always double check which thread you're in before pasting from a notepad document. A note for users: ALL THAT SHIT STILL COUNTS OKAY DON'T BE STUPID
  17. Amadeous

    [CSE] PSN Match Finder/GG Thread

    Hey guys, Moderator Intervention time! Now you've all been pretty good, enough so I've not needed to infract and monitor this thread nearly as much. Sadly though, that time has come to an end. I've noticed other moderators and super moderators looking after this thread themselves, which is good, it makes my job easier. But I'm gonna list a set of rules here that have always been around for this thread, but apparently need clarification, and I'm asking the other moderators to look them over, and users as well. This thread is the PSN Matchmaking and GGs thread and should be used as its primary purpose. However, since this is also under the BB Gameplay forums, I encourage you to discuss things like matchups, characters, etc as a sort of general thread. But these things should be kept on-topic. Off-topic behavior such as general socializing and memes will not be tolerated. This is not a general thread, and posts should be made thoughtfully and with the intent to either find games with other players over PSN, or to aid other players and help them improve, notably through things observed during matches with them. I want this thread to still be community driven and focused, but not filled with discussion that is frankly, stupid, random, and serves no purpose to Dustloop. So what can you expect if you don't abide by these rules? To start, you'll be infracted on the spot. It's really just a slap on the wrist, admittedly, but it's more than a warning and this thread is large enough with enough users that a warning just isn't enough. Continued off-topic and unintelligent posts will be reprimanded with a week-long ban. Again, harsh, but necessary. If you're more interested in socializing and being part of a community past just the game, please go to either the Match Finder forums, or look to one of Dustloop's groups. If you have a Skype account, ask to be added to the Dustloop Skype Group. There are alternatives to this thread for your off-topic discussion. Thanks!
  18. Amadeous

    [CSE] XBL Match Finder/GG Thread v2

    Hey guys, Moderator Intervention time! Now you've all been pretty good, enough so I've not needed to infract and monitor this thread nearly as much. Sadly though, that time has come to an end. I've noticed other moderators and super moderators looking after this thread themselves, which is good, it makes my job easier. But I'm gonna list a set of rules here that have always been around for this thread, but apparently need clarification, and I'm asking the other moderators to look them over, and users as well. This thread is the XBL Matchmaking and GGs thread and should be used as its primary purpose. However, since this is also under the BB Gameplay forums, I encourage you to discuss things like matchups, characters, etc as a sort of general thread. But these things should be kept on-topic. Off-topic behavior such as general socializing and memes will not be tolerated. This is not a general thread, and posts should be made thoughtfully and with the intent to either find games with other players over XBL, or to aid other players and help them improve, notably through things observed during matches with them. I want this thread to still be community driven and focused, but not filled with discussion that is frankly, stupid, random, and serves no purpose to Dustloop. So what can you expect if you don't abide by these rules? To start, you'll be infracted on the spot. It's really just a slap on the wrist, admittedly, but it's more than a warning and this thread is large enough with enough users that a warning just isn't enough. Continued off-topic and unintelligent posts will be reprimanded with a week-long ban. Again, harsh, but necessary. If you're more interested in socializing and being part of a community past just the game, please go to either the Match Finder forums, or look to one of Dustloop's groups. If you have a Skype account, ask to be added to the Dustloop Skype Group. There are alternatives to this thread for your off-topic discussion. Thanks!
  19. Amadeous

    [GGAC+R] & [GGAC] Baiken - General Discussion

    I've got the PSVita version of ACR thanks to my JP PSN account. I'll test it out tonight and let you guys know when I get back. Welp, as far as I can tell it's not possible, on standing or crouching opponents. CH it works as always, but against standing no BEAT counter comes up. Against crouching, it doesn't come up either, but it's hard to do against even Potemkin's crouching hitbox. Most other characters you land before the tatami mat even comes out. Maybe I wasn't doing it fast enough, but as far as I can tell no big change.
  20. Amadeous

    [GGACR] Jam Match & Combo Video Thread

    Goldenrody went ahead and compiled a bunch of Ka2's matches from the latest Mikado stream, THE GOD is back: https://www.youtube.com/watch?v=-n3gRlG02QI KA2 vs Tanabata , Nage , Nakamura , Taka , Roi , FAB
  21. Amadeous

    [Mar 29-31, 2013] FINAL ROUND XVI - Atlanta, GA

    This guy knows. (Also glad to meet you there, I don't think we talked much though)
  22. Amadeous

    [Mar 29-31, 2013] FINAL ROUND XVI - Atlanta, GA

    Okay I wanted a super long Shoutouts post but I'm doing this from my phone so we'll see how far my patience gets me. Also note doing this sober unlike that last post (don't drink and post kids). So, Shoutouts to; Everyone I met for various reasons, including: ShinSyn for being a total bro all weekend, sharing ShinStories, bodying people with unblockables, and generally being a cool guy. Hope to make it to UFGT! Shinobi for letting me room with him, and getting bodied in PSO2 so he ends up missing entering GG. Stay free you fraud. Jyosua for being a cool guy and bringing his stream equipment and using it for GG/BB. Some really amazing matches happened on stream and if it weren't for him, you wouldn't have seen them. LKG for being funny as shit and helping me out with making FBPBs. I'm gonna perfect the recipie soon so look forward to that! Lord Knight for being a great guy and a great player. Hope to hang out some when you're in Columbus this weekend! SprtJuice for being an old man and calling people out on being FUCKING NERDS. Shame you were busy with BT stuff but it was still great to hang out. Koogy for being great at GG and for sponsoring Final Round, along with kicking my ass off the mic during commentary. Axis for being my little bitch, and holding up BB brackets for an hour even though you didn't want to play. Trolling complete. MarlinPie for being nice as hell, shame we didn't get to play but I'm glad you stuck around the persona room to play some matches. Abegen for not only flying out here, but being a great guy and amazing at GG. Hope you come out next year! Reptar for being my waifu-bro even if his waifu love isn't as strong. One day you might be. Maybe. DC and Dawn for driving 2 hours and getting here at 3 am. Good to see you DC and good to meet you Dawn. Skeletal_Minion for being chill and great at GG! 2 matches against Abegen is no mean feat, hope to play against you more! VR-Raiden for having a sick Sol main. We need to play on PSN sometime! Everyone else I met but forgot to list, everyone I met here was godlike for one reason or another! Other Shoutouts: That Pizza Hut with straws from Wendy's, what the fuck!? Jam for being strong as fuck, 6H da bess Everyone who tuned into the streams, I saw that hype during GG! Hotel staff and staff of FR, the event was amazing and you should be proud. Doren2k DA GAWD for getting everyone hype when some scrub entered as White Doren Whoever it is that entered as Whoopi Goldbursr. That name is brilliant and I owe you a drink. Severin for helping me invent the Force Break Puffball drink, EVERYONE loved it. ArcSys for making amazing games Jam for being my waifu <3
  23. Amadeous

    [Mar 29-31, 2013] FINAL ROUND XVI - Atlanta, GA

    FUCK YOU GUYS I'M WHITE DOREN JAM DA BESS
  24. Amadeous

    [AC+R] News & Gameplay Discussion

    On Topic: Messing around in training mode with varying characters, I've noticed one thing about Testament, hopefully someone can come and clarify this for me, I might've overlooked something. Namely his EXE Beast doesn't seem to...work. To my understanding, the initial command summons the EXE Beast, and when you release the button it will attack (with a minimum delay between the input and the release). In-game, this delay is shown as 236(HOLD)S or H...but holding the button doesn't seem to do anything. Either the delay is very minute, JUST enough to use for frame traps and to throw off IBing/SBing, or it just doesn't register it being held down. Also, a minor glitch also related to EXE Beast, but there are graphical corruption lines that appear in the sprite. No big deal, it's a VERY minor thing that you would never notice in a real match, just something that caught my eye in training mode.
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