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Amadeous

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Posts posted by Amadeous


  1. ^ o ^

    If you're posting a colored lineart, please link to the original artist! Even if you colored it, posting it without credit is as good as claiming you did all the work.

    Lineart from @hesuke_74 on twitter: https://twitter.com/hesuke_74/status/606883927052001280

    "When posting images:

    • Use thumbnails for larger pictures, and link to the original.
    • NEVER hotlink images.
    • Post the artist/source when known."

    From Zepp museum rules. Please only post images with source, and try to get permission to post the image! ALWAYS link to the original work! Support your artists!


  2.  

    Where it trends or where it doesn't trend shouldn't be something that determines whether or not you contribute though.
     
    GG and BB almost do not exist in my home state, but I "Keep the Flag Flying" as much as possible.

     

     

    Contributing accurate information and gameplay discussions is rather hard to do when you don't play the game in question. As I stated, I still post as much info as I can in the AC+R Jam forums, when the rare times it is needed, so I don't see your point.

     

    Anyway, this discussion is pretty irrelevant to the point of the thread. Let's talk more about how to encourage discussion than why I don't post as much :p


  3. Hmm, no. It's just a matter of the game cycles.

     

    I generally only play Guilty Gear, and Xrd hasn't been well recieved by myself or even my scene in Columbus. Generally we all played characters that weren't brought back to Xrd, and the new YRC mechanics along with the lack of any interest in new characters left a bad taste in our mouths.

     

    We're all still invested in AC+R, however Dustloop as a site has not been since before Xrd even came out. This isn't an issue of site moderation, or even anything I think the moderation team can change, it's just the game cycle.

     

    I still direct new players to the forums when I can, and any questions regarding Jam I encourage people to post in the forums over twitter so I can give a more complete answer. However, until my scene cares about Xrd, or Jam is made playable, I probably won't be rejoining in full. I still want this site to suceed, and I'm glad my voice can be heard here to give advice, but overall lack of interest in the content is all it comes down to.


  4. @mAc Chaos

     

    I was toying around with the pros and cons of merging all Character forums into one big forum per game, and part of that was this issue:

     

    (linked offsite due to resolution): http://i.imgur.com/1LynmAo.png

     

    Simple fact is we got too much shit. Blazblue's got 30 characters, Guilty Gear has two different character discussion boards (Which it should, Xrd and ACR information should be kept separate), and you can't even see the Persona boards, let alone the misc fighters. And this is after scrolling halfway down the page!

     

    In addition, I agree that the discussion is too split out. Players of one character can't communicate with other players easily, and it kinda makes overall game discussion hard to promote. For instance, Jam's 3F 5P can punish Slayer's Under Pressure if IB'd, but I've ran into Sol and ABA players (and Chipp players in Xrd) that didn't use this same punish with their 3F normals.

     

    This disadvantage of course is orginization. It's handy having all of a character's combo, video, matchup, etc, threads in one location.

     

    I have feelings on the other disscussions going on in this thread, but having been out of the loop for so long (and honestly not intending on really getting back into things, whoops I'm terrible), I'll keep that to myself.

     

    Also, I don't know if this is possible, but if @shtkn can add it, a feature where you can tag users in your posts, alerting them to the post itself. Could be nice for shoutouts or getting second opinions on posts, etc. Yomi forums use this, but I don't know if it's possible on IP forums.


  5. Hi! Welcome to the forums.

     

    To answer the dashing question, it's a link. If you're not dashing at all, you're inputting it too early after hitting 6HH. You just need a small dash, 5K has a deceptively long range. To answer your second question, 6H > H is the proper input, you can keep holding forward, but it's not necessary. If it helps you get the dash, do it either way. I personally keep the direction held, but that's just me.

     

    If you're still having timing getting 6H > H > dash, try holding FD after doing the 6H > H, and watching for Jam to start blocking. It'll help you visualize when her recovery is finished, so you have a better idea of when to start dashing.

     

    Finally, just because it's a bit of a gotcha, but the 6H > H needs to be delayed somewhat depending on which character you're fighting. You generally want them stuck as high on the wall as you can get them, to give you more time to dash 5K.


  6. I've tested in a real match, and unfortunately the AI Dummy lies to you. It's rather easy to mash back tech out of really :(  Use record/playback to hold back and mash a button to back tech and you'll see what I mean.

     

    I feel like this was something they wanted to actually be /a thing/ but couldn't force each hit to be untechable.


  7. I'm not sure what you mean. What is Kliff's one thing?

    Abare and fuzzies. If Kliff touches you he can make it HURT, especially if he has corner + meter. 70% damage combos are not unreasonable in those situations. In addition, he can use his jumping normals to play a spacing/fuzzy guard game and really be a threat to characters that can't deal with it.

    However, his speed is very slow, he's very floaty, has no reliable reversals, gets stunned very easily, and while his normals are HUGE they're also very slow. Properly fighting Kliff involves a lot of whiff punishing and playing a solid ground game against his jumps. Kliff only needs one chance to win a round, but most characters can kill him before he even gets that.

    Summed up: his damage is insane, mixup predictable but scary (due to his reward off of it), neutral game is terrible.


  8. Why exactly is Chipp so high up on the tier lists for +R?  For being one of the strongest characters in the game, I hardly ever see footage of people using him.

     

    For that matter, why are Kliff, I-No, and Sol so low?  It was my understanding that those characters were all considered very strong at one point.  Heck, Kliff was usually A tier or higher before the patch.

     

    Chipp has literally every tool a fighting game character could have; except defense. He's much like 3S Akuma: very strong but needs to be played at the absolute highest level for results. He's just a lot of work to play well so not many players play him to the point to do really well in tournaments.

     

    As for the others;

    • Kliff does one thing. He does it VERY well, but as long as you can play around and counter that one thing, you can beat him.
    • Sol didn't change much from AC, and is pretty basic overall. His biggest change was Special Fafnir instead of FB Fafnir, which doesn't give him much.
    • I-No's always had weaknesses, but this was the first game where she wasn't outright bad. She still has her issues of her double-edged sword (her dash) and her reliance on meter and execution.

  9. Whether you're knocked face down or face up depends on how you were knocked down. Being swept, like from 2D, knocks you down face first. Being sent flying like from Jam's puffball knocks you down face up. The characters that don't have unique down animations still use both these values, you just have to pay attention to how you knocked them down to know which it is.

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