Jump to content

Amadeous

Moderators
  • Content count

    1,709
  • Joined

  • Last visited

Posts posted by Amadeous


  1. I honestly have no idea. I have the same issue too though, the 6H H will OTG a ton. I figure it has something to do with her hitbox, the way she falls to the ground means she hits the ground sooner than Potemkin or Robo-Ky despite being around the same weight. I've found a way around this though, in two different situations:

     

    1) If she's stuck high on the wall and you're doing 6H to catch her as she falls, link 6H into cS, then just go to 2H to continue the combo. You're gonna lose damage obviously but you'll be able to set up the rest of the combo to get knockdown.

     

    2) If she's stuck at a more average height after the 6H, DELAY THE FOLLOWUP AS MUCH AS POSSIBLE. Just wait as long as you can to do the followup, longer than on any other character. If you do this, you can stick her high enough to get in a dash 5K to do another rep, but I find it very hard to get 3 reps of the old wall loop on her.


  2. I can bring a video together. Generally Jam's gatlings are freeform enough and safe enough that blockstrings are an extension of her gatling chart.

    Some important things to keep in mind though:

    5K gatlings to 2S, which gatlings back to 5K. 6P and 2P do the same.

    6H is +3 on block and is throw invul. Be careful being predictable with it because it can be slashbacked by aware players.

    Nearly any non-heavy slash normal she has can be gatling'd to 5D. Makes people keep paying attention.

    5K 6H and 5K tick throw is a legitimate mixup against characters with slower Heavy Slashes.

    Puffball is your safest blockstring ender, just be aware that overusing it can be punished due to its long startup if not spaced well.

    Try not to use IAD jH in blockstrings. People can IB and throw you as you land. If you do, try to use jH j2K to make it safer.

    I'll try to bring together a video this weekend. Here's a link to Jam's frame data page on the wiki, hopefully it helps you understand what you can and can't do: http://www.dustloop.com/wiki/index.php?title=Frame_Data_%28Jam_GGACR%29


  3. Yeah, it's worth it. It's somewhat hard to apply but it's good for midscreen and corner knockdowns as it's a strong left/right mixup that's hard to punish. Using Charged IAD Kenroukaku is also great as okizeme, since it FORCES them to block - it's so invul that if they try to DP through it they'll be CH. Just be wary of doing it on characters that are very short crouchers. It tends to whiff on a lot of crouching hitboxes.

    A tip? For doing normal Kenroukaku, IAD DP input needs to be done correctly. As in, it needs to be a true DP input ending with 3. Otherwise, you'll get IAD Ryujin which is bad. If you're doing Charged Kenroukaku though, you can get away with doing IAD QCF. Even if you have a Charged Ryujin card, as long as you do it fast enough the game gives priority to IAD D DP over IAD D Ryujin.


  4. First I've heard of that hah. Who made that a standard? It's always been based on a match.

    Actually I thought of it. That standard is stupid. Bursts carry over between rounds so if you use your burst in round one you'd have different resources and therefore a different matchup in the second round. Fuck that matchups are based on matches. This ain't DnD we ain't doing no roundups.


  5. Gonna post some more combos I figured out based on that above video, no video links for these though.

    (Midscreen, 3 cards)

    CH Puffball, 236SH, (236SD) 236D, land 2H 6H 236SH sj jS jH 236K 214D, land 623D: 230 on Slayer with FBPB, 210 without.

    Note: FBPBless version is more difficult due to higher bounce on 6H. Adding a 2H 6H in place of FBPB seems to help though.

    AA jS jc jS jH 236K 236D, delay 623D, 236SH, cS jc jS jP jS jc jH 236K 214D: 240 on Slayer

    Note: The delay 623D should be as such so you're only hitting with the last one, maybe 2 hits of charged Kenroukaku.

    Adding the FBPB on the first combo should probably only be done on characters who are close to dizzy/have low stun defense ratings like Chipp. In my testing Chipp and Dizzy were ALWAYS stunned by this combo which is terrifying for them.


  6. So I dunno if anyone has much Faust experience, but he's a bitch to wall loop. If you try to do the default loop, you can't get more than 2 reps on him due to his hitbox. You can't delay the 6H H followup very much or it whiffs, which means he's always too low on the ground for a pickup. The thing I realized though is that since his air hitbox is HUGE, this makes it easier to grab him with H Puffball mid-combo. So this is what I figured out for a replacement to the basic wall loop, gets about the same if not more damage for 3 Cards:

    From midscreen: cS fS 236D land 6H H 2H (2 hits) 6H 236S~H superjump jS jH 236K 214D land 623D

    There's no dash in between the 6H H and 2H, and 2 hits makes it a lot easier to connect the 6H after the 2H. Superjump might not be needed but it seems to help make it more consistent. Gives you corner knockdown and about 260 damage.

    This combo works on Potemkin very easily too, and nets you a bit more damage than just 3 reps of a wall loop when he's at full health.


  7. By the way, how did the whole Macros banned (unless both players agree) situation work out for everyone?

    I don't think it was ever an issue. I know I brought it up for all my matches and people were understanding, asked who I played, and said I could since I stuck to Jam. Dunno how it worked out in other matches or if people even remembered but I never heard about any drama. Hell I know in casual matches some people were using macro Justice and still were losing lol.

    Basically macros aren't an issue.


  8. Holy shit NEC was huge this year. It sucks the hotel was NOT ready for us to go in this hard but I still had a great time. I'm gonna try to avoid doing too long of a shoutouts list here, if you're not on it I'm sorry but I love you too:

    • Shoutouts to Big E for organizing and running these huge events, much love to you.
    • Shoutouts to St1ckBuG for keeping everything running even with the anime tournaments blowing the FUCK up this year, huge entrants in all 3. Wish we could've played GG more than our one match too!
    • Shoutouts to all the players I played against, off the top of my head Mynus, Mahouko, Alzerath, A3R, Skeletal_Minion, Digital Watches, Shinsyn, Shinobi, Bob Washington, Blacksnake, Zidane, Jais, Kenji, Kirbster and probably more that I'm forgetting but I was fucking blown away by the skill level of this tournament. I have to level up so much still!
    • Shoutouts to Montreal folks, I missed you guys and I wish we could've spent more time together and played games! Waiting on MAD next year is gonna kill me!
    • Shoutouts to the other Midwest guys, Good Guy Kyle W and Fleshpounder, Mark I'm so glad to see you doing well! We need to play more!
    • Shoutouts to Chicago guys too, I consider you my second scene (for) now and it was great seeing you all before Frosty! See you all in a couple weeks!
    • Shoutouts to Yakitori boy and Karaoke happening Thursday night! Going to the venue on Thursday was a great idea, so glad I did it.
    • Shoutouts to the guys I met and hung out with at the Copa but didn't get to play against! BBQ you're even more swag in person than on twitter, Sogos I miss you ;-; UNBAN SOGOS!
    • Shoutouts to meeting guys from my scene that I didn't know existed! SoingoBoingo we're gonna play this Wednesday right?
    • Shoutouts to my kouhai Kitsoru for having a fucking mazing Jam cosplay and for being able to mash out people's subs (good job senpai noticed you now go practice wall loops).
    • Shoutouts to my senpai Doren2K for deconfirming, reconfirming, then deconfirming his presence within the span of about 3 days for this. See you at Frosty this time!

    Some specific ones I want to say, games related:

    St1ckBuG, that match was too close. To be honest, if it were a set, you would've taken it. We'll have to play more next time. Hopefully we can bounce Jam strats back and forth some, I know you're focusing on Zappa nowadays but you're still a strong Jam player

    Mahouko, THE BRIDGET TRAIN HAS NO BRAKES! I think you have the heart and mind of a Jam player and picked the wrong character! Doesn't matter though cause your Buri is godlike and I want to play against you more and NOT BLOCK!

    Mynus, so much for our MM happening lol. Glad we got to play at the Copa and good shit in Tournament! I wish I could've played better but hey that's my problem. Next time it won't be so easy!

    Digital Watches, your Axl is still too strong, and your Justice is pretty fierce too. I need to find some guys close by cause I'm gonna grind that matchup and figure it out for MAD! Also good call on the Red v Blue teams, it was PERFECT for this event.

    Shinsyn, I don't think we got to play but I was watching your matches, holy shit I cannot believe your Chipp really started only about 7 months ago, please don't let me be seeded against you for frosty, I don't want to die ;-;

    Kenji, I had no idea you were from Columbus originally! It's cool to meet you and damn you're a strong player. I'm gonna talk to Sean Howard about making it to Frosty Faustings if I can!

    Kirbster, we only played a bit and your stick was acting up, but I could tell you play a very patient and smart Jam. Keep it up, I want to see you get stronger and I know Montreal is a scene to thrive in!

    Zidane and Jais, I wish we could've played more, both of you guys are probably the best players in America right now, and you deserve those awards. One of these days though I want to go even with you guys, so I need to get back to playing more.

    Circuitous, Good shit in that tournament match! I'm coming for you.

    I'm probably missing more, in fact I know I am, but this has gone on longer than I expected at this point. Great event, hope to see you all soon, stay beautiful.

×