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JGYC

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About JGYC

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  1. JGYC

    [BBCF] Azrael Combo Thread

    Ah I see, that makes a lot more sense! I got that impression that they'd just stick to TCL since I've seen several other jp players use that notation, but I can see how 3段 means that now.
  2. JGYC

    [BBCF] Azrael Combo Thread

    No problem! It's not 100% accurate since I'm not all that familiar with japanese fighting game jargon but I'm working on it :s I'm really excited to see how panzer strike tech turns out, have you guys seen https://www.youtube.com/watch?v=M_eyHJMckI0#t=42s ? I actually laughed a little when I saw the whole DP into RC into opponent in the corner instead thing, I hope it's something you can do reliably.
  3. JGYC

    [BBCF] Azrael Combo Thread

    Hey guys, I did a rough translation of the video's comments in case anyone's interested. It's probably not the best possible but I can assure you it's mostly accurate, haha. 0:00- Leopard hitstun seems to have been increased. We now have enough time to OD into BHS from 5A 5BB TCL 0:10 - At the same time, thanks to the leopard changes you can now successfully combo into gustaf after an N starter into TCL midscreen. (thanks umgogo!) 0:33 - 5A midscreen starter off a 5A. Decent corner carry and damage. 0:36 - 2C now floats higher, enough for you to connect 5B afterwards. This is the combo route after a corner 5D hitconfirm. 1:02 - Optimised cancel OD into variant from upper weak point combo. Variant is most advantageous when done in the corner now. 1:09 - A demonstration of the honestly not very good 2C > 2C in a combo. This works because same move proration has been removed. 1:15 - Combo off a regular 6B hit. Works because of the extended air tech prevention on 6B. This character’s gotten relatively favourable treatment. 1:26 - Midscreen combo off a 3C starter. Thanks to the increased knock up on sentinel dump, you can connect with 5C afterwards. This character’s gotten relatively etc lol 1:47 - Midscreen dual weak point combo. 3D can be used to extend your combo into variant in this manner now. 1:55 - Thanks to the increase in air untech time for 6B, we can now do 6B into variant. (so with the increased float on sentinel dump, we can do 22C 6B VARIANTO) 2:14 - Alternate corner variant combo optimized for heat. Combo timing is relatively strict. (not too sure about the accuracy of this one) 2:18 - Combo off Azu-nyan’s pan strike. 2:28 - Optimised combo off a FC variant. It’s not something you see very often but it’s even more delicious now thanks to the new system.
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