Sup Dustloop?
This is my first post here and I'm a complete noob at Guilty Gear Xrd or any fighting game for that matter.
Just blew through Sol's trials today and was thinking about picking up some practical combos so I can go online and and practice that stuff.
I'm also not sure if my question doesn't fit better into the combo thread, but it felt more "right" to post here, so please excuse me if I made a mistake.
Long story short:
I found this combo on the Dustloop Wiki:
f.S > 5HS (RC) > BB, dash 5K > 2HS (JC) >
j.S (JC) > j.S > j.HS > j.VV -> TO
Looks good eh? Starts from far standing S, 2 bars of meter and deals a whooping 180, plus even I can hit-confirm it and I can't hit-confirm jack shit in SF.
Problem is that from max range I either can't connect the j.S after the jump cancel from 2HS, or I can't connect the 5K, or the 5K only hits once and the 2HS whiffs.
I also noticed that if I start it closer to the dummy, that I can actually get the full combo.
Does that basically mean that the combo doesn't work from max range or is my execution just terrible and should I practice it longer?
I'd also like to ask you guys for a reliable from far standing S into red roman cancel, if this one happens to be unreliable or situational.
I rather have a bit less damage but something that works in all conditions, than something that does max damage but only works in certain situations. As a beginner I just want to build and arsenal that I can rely on and don't have to think about, so I can actually start playing my opponents.
Edit: I mean this one is very similar to one I did in the challenges, but even that one I couldn't do from max S range.