• Content count

  • Joined

  • Last visited


About Ogiga99

  • Rank
    Platinum Members
  1. [BB:TAG] News/Gameplay Discussion

    Got a BUNCH of new things to share. First of all, Cristina Vee is back as Noel and Nu! Secondy, Famitsu released a bunch of pages about the game that details story mode, shows off more of Platinum, Orie and Kanji and gives us our first look at Yang. Chao over on the new BlazBlue wiki's discord translated the scans. I'm splitting it up under spoiler tags just to keep the post from getting too long. EDIT: Not sure why half of it is strikthroughed. I can't seem to get rid of it. Sorry. EDIT 2: David Vincent is back as Jin!
  2. [BB:TAG] News/Gameplay Discussion

    No they can't. BBTAG has new dialogue since there are unique fight intro conversations and I believe characters call out the names of assists. Plus Es has no english voice and BBTAG has moves that were introduced in CF like Ragna's Nightmare Edge and Azrael's Full Spartan. And most importantly of all, there's a story mode, which is what takes the most time to dub. If they're going to have the actors in the booth for hours and hours, they might as well re-record Ragna saying "Carnage Scissors" just to make sure the voice is consistent.
  3. [BB:TAG] News/Gameplay Discussion

    Patrick Seitz and D.C. Douglas have confirmed that they will return in BBTAG to voice Ragna and Azrael respectively. Additionally, I sent tweets to the actors of all confirmed characters asking if they were returning and Jamieson Price liked the tweet. Cristina Vee also liked Patrick Seitz's tweet about him being Ragna. While neither of these are outright confirmation, they are a good sign.
  4. [BB:TAG] News/Gameplay Discussion

    WE'RE OFFICIALLY GETTING A FULL DUB!!!!!!!!!! Also pricing listing but who gives a fuck about that?
  5. [BB:TAG] News/Gameplay Discussion

    Yes. They specifically mention that they will talk about the dub at the press event on Thursday (for reference, it is here at about 32:20).
  6. [BB:TAG] News/Gameplay Discussion

    From the second ArcLive stream that just ended: There will be a press event on Thursday night where they will reveal a lot of stuff. Included in that will be the answer to whether or not the game is dubbed.
  7. [BB:TAG] News/Gameplay Discussion

    Before anyone gets too excited about the guy saying the game will be dubbed, I would like to let you all know that there was an official Arc chat mod that, when asked to clarify a full dub, said "no comment at this time." The streamer also got Yang being available at launch wrong (he was apparently corrected during the break because at the end of the stream he says she would be available after launch). When I asked the chat mod to explain the discrepancy between the two statements it replied that the streamer "got too excited" but it only specifically mentioned Yang, not commenting on the dub. Now the fact that they believed there would be a dub does give me some hope that there is one being planned but I will be furious if I was given false hope, even if for only like 30 minutes.
  8. [BB:TAG] News/Gameplay Discussion

    These numbers are hopelessly, stupidly out of touch with reality. The limited edition (which comes with all the DLC) is around $90. Considering the limited edition also comes with an art book, I would estimate all of the DLC to cost somewhere between $20-30. That's still exorbitant considering most likely 18 of those characters will not be new assets and the base roster is far too small but it is not on the same planet as what you are suggesting. I really hope you haven't posted this around anywhere else because you are not helping by spreading such nonsense. Yes what Arc is doing is REALLY shitty but please try and look at things in a remotely realistic manner.
  9. [BB:TAG] News/Gameplay Discussion

    All 20 of the characters from Blake onward will be DLC. There will be 6 sets of 3 characters and two stand alones (one Blake and the other likely Yang). Yes, seriously.
  10. BlazBlue: Remix Heart & Variable Heart Discussion

    He doesn't. He's just guessing but wording it as if it's fact for some reason.
  11. [BB:TAG] News/Gameplay Discussion

    That is definitely weird. I'll be sure to check this tomorrow when I go back. EDIT: Just checked. Run is default movement and double-tapping does nothing. It seems to be a mistake.
  12. [BB:TAG] News/Gameplay Discussion

    Yeah. Running is the only form of movement. So anyway I got to play a whole lot of the game today and while it was very different and difficult to adjust to, it was a lot of fun. I'll put all my thoughts together later but for now I thought I'd share two things. Here's the flyer they gave out to those who played the demo and here's all the alternate color palettes. Additionally, I recorded about 7 minutes of gameplay footage that I'm uploading to youtube now (but it's going VERY slowly). I'll post a link when it's ready. If any of you have any questions about the mechanics let me know. EDIT: Also, the most important question I got an answer to. In response to whether we'll get a dub, he said "we're trying really really hard." Take that how you will. EDIT 2: Here's the footage I recorded. None of it is actually me playing. Currently the video is only in 360p though.
  13. [BB:TAG] News/Gameplay Discussion

    So I got to play 20 or so matches of BBTAG and while it was very different it was a lot of fun. I will give my thoughts in more detail when I get home tonight. I also recorded about 7 fights so I’ll upload them later. Let me know if you have any questions about the game.
  14. [BB:TAG] News/Gameplay Discussion

    It should be noted that the character select screen has been confirmed to be a placeholder so we aren't necessarily getting just 28 character. Also we can expect more BlazBlue characters than the other series.
  15. [BB:TAG] News/Gameplay Discussion

    So here's some gameplay analysis I've done. Assists take half of the blue bar to use. Characters slowly recover health when they’re not being used. There doesn’t seem to be any form of Barrier Block since despite seeming to have a similar look, they still take chip damage. You start with all 3 bars of super meter, so you can use them immediately. Using an assist fills in one of the four diamonds next to the assist meter. These seem to be connected to Resonance Blaze because when it becomes available the diamonds are covered with “Lv. 4,” suggesting that the number of diamonds increase the level and presumably the higher level has an effect on Resonance Blaze (personally I think it increases its duration because it lasts quite a while). Resonance Blaze seems to do at least three things. Recovers HP slowly (whether it is just the temporary HP that seems to be the same as Fighterz or not is unclear), rapidly fills the special gauge and for BlazBlue characters seems to apply the Overdrive benefits, or at least gives them access to the Overdrive versions of their supers.