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About Spark

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  1. Spark

    [CF] Hakumen Video Thread (Updated 07/16/2016)

    It's linking me to an Azrael vs Bang match video.
  2. They just have to be really close to you when you 6A them. Also CHing with the 6A seems to make it harder.
  3. Spark

    [GGAC+R] Robo-Ky Changes and Discussion!

    Assuming they don't FRC you can actually punish the tatami mat with the punch super.
  4. Delay your airdash after hotaru to get them to be lower when you do j.2C. Same with the second question if you air dash as soon as possible they'll end up behind you after doing j.2C > 5C.
  5. The timing is the same for everyone.
  6. 5A > 5B at the end doesn't work on some characters.
  7. You can still do the 5A > 5B > j.B > j.2A > dj > j.2C > Agito ender with a 5C starter the timing is just strict.
  8. It's when you cancel Hakumen's dash into the special.
  9. CP Hakumen frame data http://www.dustloop.com/wiki/index.php?title=Hakumen_Frame_Data_(BBCP) The amount of untechable time you have for combos is based on the starter of your combo and how much time has passed when your attack connects. A better hitstun explanation. http://www.dustloop.com/wiki/index.php?title=Damage_(BBCP)#Combo_System
  10. Updated the OP post. You actually still can do the full ender with a 5C starter the timing is just harder. CH means counter hit.
  11. You're not connecting the 5A > 5B when using the 2C version because you're missing one rep of the loop. You're doing 623AA > j.2C > 2C > j.2A > j.2C > 5A > 5B > Ender instead of 623AA > j.2C > 2C > j.2A > j.2C > 5A > j.2A > j.2C > 5A > 5B > Ender. It worked when you did the 5B version because doing 5B doesn't launch them as high.
  12. Heya Sparky. I love your Hakumen so much. It's like a wall with a sword with how you block so good. Keep it going. :3

  13. spark help your avatar is cuute

    1. Spark


      Indeed it's great.

  14. Wait are you doing Renka > Kishuu > 2C or Renka > Kishuu > Enma cause you shouldn't do the latter cause that's not the right combo.
  15. You shouldn't really use Gurren in blockstrings unless you're trying to frame trap with it. You don't have to just go for a mix up after Kishuu you can just start 2Aing and restart pressure. Also if they expect a throw you can do Kishuu walk forward a little bit, backdash, and 3C CH their their throw whiff. If they use throw OS just do walk forward 2A > chain into throw to TRM them.