SolxBaiken

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About SolxBaiken

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    I apologize for nothing . . .

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  • Location
    K-Town, T-State
  • PSN
    Ishiwatari

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  1. I have A LOT of (divisive) opinions on REVELATOR's story as a whole, but seriously, Dizzy's was completely under utilized and used poorly. She essentially spent several years dead and outside of a (criminally) brief (yet more understandable as they were RIGHT in the middle of a crisis) scene, no one so much as batted an eyelash. I was hoping for more in the sequel and somehow got EVEN LESS! So yeah, some shit needs to change. I'm interested in seeing her interact with Ky and Sin, but (especially now with everything out in the open) Sol and Dizzy need some serious 1-on-1 time.
  2. All I want from Dizzy's Episode/role in REV 2's extended story is Father-Daughter time with her and Sol.
  3. Can't help with that, but on the Baiken loktest doc we have a few gifs (click on move names with links) of moves now ' 3'
  4. That . . . Would be cool . . .
  5. Just to let you guys know, we're compiling a document of Baiken stuff that we learn from this test.
  6. GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS GUYS SHE LOOKS SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO FUKK'N COOL!! <3 <3 <3
  7. Ya know, I was going to shrug that off as one of your overly impulsive comments, as if fighters had never taken inspiration from other sources (not limited to each other) . . . then I saw these:
  8. No, cause Yomi is a card game (which serves a completely different, and arguably more niche, audience) and was more compromise than anything else. Literally all of Sirlin's games (Yomi, Flash Duel, Puzzle Strike, Codex . . . hell even Pandante) have essentially been leading to this, he's finally come full circle. Sirlin has an . . . "interesting" philosophy of game design; while I cannot argue that all his games are at least "fun" I never know how to feel about them upon putting more thought into them, and the mechanics of Fantasy Strike (really, why did you name it the same as the overarching metaworld) are giving me that same feeling of questionable unease. But I'll wait till PSX vids and reports before forming a more formal opinion. At the very least I have main (Setsuki) and sub (Jaina) that are always universally appealing to me in each game.
  9. Ahhh, that sweet Engrish . . . Anyways, some quick playing around:
  10. Like the original game, both the Asia and Japan versions should have identical text options (though I can't speak to the quality, as the PS3 version was very "Engrish")
  11. We'll probably hear about Xrd 3.0 in February, at the next JAEPO (arcade expo) as other companies (SNK, FK Digital) are teasing their next projects for there and that is where the new NESSiCAxLive 2 is being fully unveiled.
  12. WTF, I sequester myself to the mountains in order to hone my skills and everything just dies here Q.Q Anyways, English patch notes for 1.03 which brings a few welcome improvements!
  13. Mission mode, Color Edit, and Network mode . . . there is a god, and it loves CHAOS!! Also, a nifty little system mechanics video:
  14. Summer Jam X was fun but I can't wait till about a month or so out when people are more consistent and familiar with the system, so much damage left on the table . . . Also, another collection of event videos pulled from Heart's actual last game (can't believe I forgot this after playing the opening a dozen times on RoF . . .) Sky Love III: Also for any aspiring Zarina players: