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MightyJoeYoung

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About MightyJoeYoung

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  1. MightyJoeYoung

    General Millia Q&A Thread (Ask away!)

    Hi guys, I am new to the GG scene(but not fighting games). Millia is my fave character, and I understand she is quite difficult to learn. I watch alot of the japanese tourney vids and vids posted here, but I have difficulty grasping a few things::8/: When I hit a pin and air dash in with j.K, what is the gattling to KD? and Can I get a launcher off something like pin->AD->j.K, j.S, S, 2H? I also have difficulty locking down my opponent. I play against a decent Sol and good Anji. If I get DP'd out of a jump in or auto-blocked when I try and do a disc mix up after KD, how do I effectivley maintain pressure against these things? Currently I 214K, into throw alot on most characters, I can get the dash in S, 2H, j.K, j.D, ADC j.D or j.H, but after that my second AD move misses almost every time (on anji and sol especially), what can I do to remedy this? Should I be canceling the next air dash as fast as possible, or do i wait and delay it a bit for certain prorations? I watch the vids and see jap players consistantly hitting 8+ hit combos on Anji's after a throw, can't tell what they do different though. Lastly what is her best generic corner combo, lets say I get a mix up and FRC 214P, what is the best generic (or at least close to universal on most characters) combo? thanks so much for any help! -MJY
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