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About ukyo_rulz
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Rank
Et3rN4l N00B
- Birthday 03/11/1983
Other Info
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Location
Laguna, Philippines
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How long did it take -you- to get proficient with your main?
ukyo_rulz replied to DemiiPoet's topic in Archive
It took me about two months to get "OK" with Nu. A lot longer than that just to become "not bad" with /\ (I've got my zoning to a point that I am satisfied with, but I still have trouble timing gravity to get out of pressure and using 6A to anti-air). It took me only one day to learn how play Tager passably, because he is super easy-mode. Actually my Tager is probably loads better than my /\ at this point, so my Sub is actually more of a threat than my Main. -
BBCS2 FINAL SHOWDOWN: Loketest 5, Nov. 15th Discussion
ukyo_rulz replied to Cirno's topic in Archive
Well, he never got it while I was watching so I can't be 100% sure. It seemed to me like he was doing 2D, <press some buttons>, Cat Spirit 2. He might have been trying different variants of this, because he would try the combo a couple of times then write something on his notebook. He'd do it again a couple of times (maybe slightly differently?) and then write on his notebook again. Rinse. Repeat. -
BBCS2 FINAL SHOWDOWN: Loketest 5, Nov. 15th Discussion
ukyo_rulz replied to Cirno's topic in Archive
Hi guys. I actually went to see the loketest personally (thanks to xlolxlolx for the help). From what I saw, Litchi players and Jin players were dominant. I saw this one Litchi player (I think the name on his card was "Inoue no Fafnir") who had a 20+ win streak and he was destroying everyone with that cool new j.B j.C j.B loop. It could be started from all sorts of openers like Kote-Gaeshi, 3 dragons, and the Litchi players could go into it from a lot of different points in Litchi's pressure/mix-up game. There actually weren't that many Jin players at the time I was there, but the ones who showed up were doing well with his usual style of gameplay, although I noticed that his 6A seemed to be getting a lot more use. The rest of the competition was mostly Ragna, Makoto, Platinum and Noel. The platinum players were making good use of her mobility, but their combos didn't really do a lot of damage (around 2k-2.5k). Noel was dealing big damage out of her drive combos but I'm not a Noel player so I can't describe them very well. Same thing with Makoto. Ragna players were still getting good results from abusing his 5B and 6A. There were some Valkenhayn players too but they hardly ever won. I didn't see any other characters getting serious play, although there was this one guy on a corner machine practicing Taokaka combos by himself (in the corner, cancel 3C into Almost Becoming 2, 6C, jump back Cat Spirit 2, jump forward Cat Spirit 2, jump up Cat Spirit 2, <some kind of drive follow-up that he kept dropping>). -
BBCS2 FINAL SHOWDOWN: Loketest 5, Nov. 15th Discussion
ukyo_rulz replied to Cirno's topic in Archive
Thanks for the confirmation. As for store hours, it's fine. I actually pass through Mizonokuchi station on the way home so it's not going to take me far out of the way. -
BBCS2 FINAL SHOWDOWN: Loketest 5, Nov. 15th Discussion
ukyo_rulz replied to Cirno's topic in Archive
Is it the Taito Station Game Center (タイトーステーション溝口)? If so, I might be able to go there this weekend. Or tomorrow evening after work. -
BBCS2 FINAL SHOWDOWN: Loketest 5, Nov. 15th Discussion
ukyo_rulz replied to Cirno's topic in Archive
Sorry if this info is in someplace obvious but I couldn't find it: Where exactly is this loketest going on? Is it far away from Tokyo? It'd be awesome if I could go and see some matches personally. -
I was really only replying to your comment about going for TK loops if possible. Just reiterating that I was aware that TK is the superior option but online lag is throwing off my timing. I know all the TK setups will work for 5c 6c with the right spacing. I was hoping that it could be forced like "if too close to the corner do this" or "if mid-screen this combo will almost always put them at the right distance". It would have also been awesome if there was a way to transition from a normal TK loop to a 5c 6c loop. Anyway I guess there aren't easy ways to do that. It's kind of a shame too, I think, because I just read from the BBCS2 changes discussion that it looked like 5c 6c was getting a boost.
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I can do TK loops offline (max reps rather consistently), but online instead of my normal 4-6 reps I can't even consistently get 2-3 reps. And I'm playing in Japan, which is supposed to be one of the most lagless places around. Anyway I figured that 3-4 reps of the CxN, 6C loop into finisher is better than 2-3 TK loops into dropped combo.
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What are some good ways to set up the CxN, 6C loop? I can consistently do 5-6 reps of the TK loop offline but online I struggle to get 2-3 reps. The sad part is that I pretty much play exclusively online so I can't get any big damage going unless I can hit 236C "close to the corner, but not quite there" and then go into the CxN, 6C loop. Any other ways to go into this loop?
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I bought Blazblue CT so I would have something to play while waiting for SSF4 to drop. What actually happened was I got tired of SSF4 really fast but Blazblue remained fun and interesting for me.
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Hi guys. I took some video of Valkenhayn being tested at Tokyo Game Show. Pretty much just some players trying him out for the first time: http://www.youtube.com/watch?v=xjUJjn2IuzM http://www.youtube.com/watch?v=qgmNej3dlqw That's all I got. Sorry I couldn't get anything better.