Jump to content


  • Content count

  • Joined

  • Last visited

1 Follower

About gamedefier

  • Rank
    Dead Spike? More like lag spike!
  • Birthday November 8

Profile Information

  • Interests
    Fighting games, duh.

Other Info

  • Location
    United States
  • PSN
  • SteamID


  • Discord

Recent Profile Visitors

845 profile views
  1. gamedefier

    [CF] Ragna Ver.2.0 Changes Discussion

    The update just dropped and I did some labbing. Seed of Tartarus has a minimum damage of 305 damage outside of Active Flow, 60 for the first hit and 245 for the second hit. In Active Flow, the minimum damage becomes 643, with the first hit doing 66 damage, the four repeating hits doing 77 damage each, and the last hit does 269. Honestly, I was expecting a little bit more, like 400 damage without Active Flow and 800 damage with it. Still better than hitting for 100 damage though. I tried to see if I could invul through Nu's 2D with both air and grounded Blood Scythe but kept getting hit. I thought we got invul frames versus all non-anti-air moves. I also thought Nightmare Edge got a damage nerf, yet I'm seeing increased damage instead. I don't even know what's going on anymore.
  2. gamedefier

    [CF] Ragna Combo Thread

    It turns out that the reason the combo didn't work was simply because the opponent needs to be at the max height that OD Carnage Scissors can connect at and Ragna must be hugging the corner. Here are some much more practical versions of the scratched out combo. First with minimum overdrive time. (In Corner): 5B > (2C) > 5C > 6A > OD Cancel > Dash-in, Delayed, 5D(1) > OD Carnage Scissors > 5B > 5C > 6A > sjC > jD > djD > Nightmare Edge > Follow Up. Damage : 4784 (4754). In Active Flow : 5262 (5229) This next combo requires max overdrive time. (In Corner): 5B > 5C > 6A > OD Cancel > Dash-in, Delayed, 5D(1) > OD Carnage Scissors > 5B > 5C > 5D > Not Over Yet > Seed of Tartarus. Damage : 4843. In Active Flow : (5818) The delayed 5D(1) must connect at the highest point possible. This means it must hit as late as possible. This combo doesn't work on everyone, as some characters such as Jin and Kagura only take the first hit of the multiple soul eater hits of the OD carnage Scissors, both reducing the damage dealt and preventing any follow-ups.
  3. gamedefier

    [CF] Ragna Combo Thread

    You know how Ragna can combo into OD D Inferno Divider after OD Carnage Scissors in the corner? I found that you can also use 5A in the same situation in order to continue a combo. It doesn't lead into as much damage as the aforementioned combo route, however the 5A route works off of the minimum overdrive time, meaning that this route doesn't depend on having low HP. The downside is that in order for that 5A to combo into anything else, you must have a lot of remaining hitstun or else the opponent can tech immediately after the 5A. Starting with a fatal counter allows you to use this route later into a combo, allowing for more flexibility. For example: (In corner) : 5B > (2C) > 5C > 6A > OD Cancel > OD Carnage Scissors > 5A > 5B > 6A > sjC > jD > djD > Nightmare Edge > Follow-up. Damage : 4464 (4493) From my testing and comparing to Ragna's frame data, I have found that the only moves the can connect after a cornered OD Carnage Scissors are 5A, 2A, and D Inferno Divider as they have 7 frames of startup, while the closest move in terms of frames, 5B, which has 8 frames of start up, cannot hit the opponent before they hit the ground. If only we got just 1 more frame of air time, then we could use 5B for optimal damage and combo proration... EXCEPT a strange case I came upon during my testing versus Noel. I found that under certain situations, 5B can be used after OD Carnage Scissors. The following combo requires near max overdrive time. Example in question: (In corner) (Max range where this combo connects) : Counter-hit 5C > 6C > OD Cancel > OD Carnage Scissors, when opponent is at max height > 5B > 5C > 5D > Seed of Tartarus. Damage : 5408 Honestly, the only explanation I can give is that, when preformed properly, the hurtboxes of Ragna and Noel bump into each other, resulting in Noel being pushed upwards the tiniest bit, giving us the additional frame of air time that we need to connect 5B. I have been able to replicate this phenomenon against Rachel, but failed to do so against Jin. Perhaps this is character specific?
  4. gamedefier

    [CF] Ragna Ver.2.0 Changes Discussion

    The patch notes said that all EA's have minimum damage now. Can anyone test Ragna's Seed of Tartarus EA and see what its minimum damage is? Also, is this minimum damage universal or does each character have a unique amount of minimum damage?