Dakanya
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Everything posted by Dakanya
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It probably seems untechable because it was set to neutral tech instead of forward/back. Neutral teching is slower than forward/back so if your goal is to get out of a black beat combo, don't neutral tech.
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https://www.youtube.com/watch?v=BfdMF8_MuEc#t=28m40s I skipped to the middle thinking that it'd be a good idea but... wtf am I watching... are you guys seriously just jumping and mashing at each other for reals -_- pick some specific matches first imo
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[FB] Gundam EXVS Simple Q&A Thread - Ask Anything!
Dakanya replied to brett_'s topic in Gundam Extreme Versus
yea I go to university. 右特 is 6AC for Ez8 in BR mode -
[FB] Gundam EXVS Simple Q&A Thread - Ask Anything!
Dakanya replied to brett_'s topic in Gundam Extreme Versus
I main Reborns now but haven't been playing lately due to school. I will post about Heavyarms in the Maxi Boost discussion thread so I won't derail this thread~ -
[FB] Gundam EXVS Simple Q&A Thread - Ask Anything!
Dakanya replied to brett_'s topic in Gundam Extreme Versus
Unfortunately I don't play Heavyarms anymore but I wouldn't mind. He actually looks kinda playable in Maxi Boost though. -
[FB] Gundam EXVS Simple Q&A Thread - Ask Anything!
Dakanya replied to brett_'s topic in Gundam Extreme Versus
I don't play Ez8 but looking at the movelist and description on the wiki, It is most definitely 4AC. -
[FB] Gundam EXVS Simple Q&A Thread - Ask Anything!
Dakanya replied to brett_'s topic in Gundam Extreme Versus
連 in that context is short for ボタン連打(mashing) - Banshee's NT-D 特格 has a special property where you can get more damage by mashing the input -
only watched grand finals. you can beat her whirlwind super with tyrant rave on the topic of pressure: could probably try to throw more... if you're going to bait a burst, you don't have to drop the combo, do j.[1]pppp~ and stop hitting p when the burst starts up you could probably take more games if you ran more varied oki like safe jump j.S into jc j.H for the fuzzy, 2D gunblaze AC FRC into 5D or dash 2K could be more on point with punishing vertical dolphins on block (don't FD, it makes it harder) if you're going to AC FRC BHB 2 then you should dash CK GB AC as well... don't need to FRC just to do 6H things to try next time possibly: maybe try to get to level 3 more? level 2 and 3 gunblaze are good for antiair. punish shallow jump ins by making them whiff with 2D and then throwing them.
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untilThe last Norcal Dogfight at Gamecenter since Gamecenter is closing down.
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For what it's worth, most of what you'll learn in EXVS will carry over to Full Boost.
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Extreme VS is really cheap now because they have a "The Best" version. The Asia region release is priced at $40 on Play-Asia right now.
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[Feb 2, 2013] NorCal Install: Groundhog Loop - San Mateo, CA
Dakanya replied to PhaethonH's topic in Archive
one can never have too many power strips -
i think they just want money. well they can have my money, just give us full boost already @_@
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[GGACR] Jam ACR Changes and Discussion Thread
Dakanya replied to Amadeous's topic in Jam Kuradoberi
just dumping some stuff I translated from the BBS a week ago so I can erase it from my notepad 6H is throw invul again. The old input for Asanagi inputs (K) don't work. Burst cancel is still in. 3H>236D is key combo route. Last hit of spirit bomb blows them away and downs. Also you don't lose your meter if you get hit before it actually comes out now. sweep > asanagi ryuujin > FB puff > 2h > 6h~h > get a charge or continue w/ another asanagi special inertia glitched gekirin > 2h > 6h > FB puff > 2h > 6h~h > " gacho is still in and can be done off asanagi gekirin & prolly kenroukaku but FB puff doesn't wallstick now so it doesn't vortex on crossup -
Norcal Dogfight [P4U, EXVS, GGAC, AQUAPAZZA] @4pm PST
Dakanya posted a calendar event in Casual Streams
untilMay or may not stream every game but all of those games will be played at the event =) -
untilScheduled games: Gundam EXVS, Guilty Gear Accent Core, Spelunky... and possibly other random games?
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[GGACR] Jam ACR Changes and Discussion Thread
Dakanya replied to Amadeous's topic in Jam Kuradoberi
Well this is charged Ryuujin though... when do we ever get a naked raw CH with charged Ryuujin in AC that requires us to time a follow up lol Her combos and options seem interesting but she's pretty much been nerfed from AC in terms of neutral game, pressure, and possibly damage. Pressure/damage-wise: 5K prorates 80% now, 6H is no longer throw invul, FBPB only knocksdown There's a lot of Japanese that want her old stuff back like the 2S and 2D (used to have a better hitbox) and the triple kicks anyways I didn't realize that the posted changelist here is incomplete so I've written out a complete changelist Full Changelist Carded Kicks now have their own input on the D button, can be used at anytime and not just after specials like before, commands are 236D, 623D, 214D 6H no longer throw invul ground bounces on air hit can now be cancelled on hit or block (assuming special) GB+ decreased from 20 to 10 6H~H now cancellable into Asanagi (22K/S/H), FB Asanagi (22D), and carded kicks (236D, 623D, 214D) 5K proration increased from 90% to 80% 3H new move (suspected to be her old 6H) landing recovery increased from 6F to 8F 2H untech time decreased from 25F to 22F floats less on hit now Ryuujin (236K) now air-blockable (no FD necessary) Bakushuu (236S~) can now cancel into carded kicks as well (236D, 623D, 214D) Bakushuu > Mawarikomi (236S~P) if the P is input when the stick is at neutral, Choujin (236P) will not come out is now invulnerable to hits on frames 1~4 Bakushuu ~ FB Hyappo (236S~D) if the D is input when the stick is at neutral, carded Ryuujin (236D) will not come out Bakushuu ~ Ashibarai (236S~K) now knocks down instead of staggering is now cancellable into Asanagi (22K/S/H) and FB Asanagi (22D) Gekirin (214K) the hitbox around her foot is now a little smaller Asanagi (22K/S/H) the move has been sped up and now takes 53F instead of 57F carded Ryuujin (236D) now launches the opponent 45 degrees upwards on hit (upwards forwards diagonally) now prorates 80% wallstick time on CH is now the same as it is on normal hit carded Kenroukaku (623D) starts up faster, 3f instead of the previous 5f now launches them straight up on the last hit GB+ decreased from 15x7 to 5x7 now prorates 80% FB Hyappo (236S~D) no longer wallsticks on hit, knocks down instead is now cancellable into Asanagi (22K/S/H) or FB Asanagi (22D) on hit or block untech time is now 28F (meaning they can air tech if they are high enough to, will matter during combos) FB Asanagi (22D) now charges 1 of each card move has been sped up in its entireity and now takes 50F instead of 64F Renhoukyaku (632146H) puffball super recovery decreased from 17F to 9F Dead Angle recovery increased from 12F to 16F Tousai Hyakuretsuken (64641236P+K) hnk super startup is now 7F + 1F instead of 7F + 29F -
[GGACR] Jam ACR Changes and Discussion Thread
Dakanya replied to Amadeous's topic in Jam Kuradoberi
the japanese affectionately refer to her old 6h the ROLLING PANCHIRA or EXCALIBUR if that helps =p Charged Ryuujin Now launches the opponent 45 degrees upwards on hit (upwards forwards diagonally) Now prorates 80% Wallstick time on CH is now the same as it is on normal hit -
sorry about the double post but... we are now recruiting all pilots to come fight at EVO =] http://www.dustloop.com/forums/showthread.php?14154-Gundam-EXVS-side-tournament-at-EVO2k12
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yeah full boost has been out for a month now... more importantly why haven't people been playing exvs?? D:
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NORCAL INSTALL! [Main Information and Ranbat Update Thread]
Dakanya replied to Chun's topic in Archive
I would expect May 12 turnout to be smaller for any game seeing as how it's the weekend before finals -
untilNORCAL DOGFIGHT! featuring Guilty Gear Accent Core and Gundam Extreme Versus Stream schedule (times are Pacific) 1pm: signups for Gundam EXVS begins 1:30~2pm: Gundam EXVS 2v2 tourny starts 3:30pm: GGAC signups, random 2on2s 4pm: GGAC random 2on2s start! double-elim, SBO Waseda format (best of 1, AvA, BvB, AvB) after: one giant team battle? casuals? random poverty? more info at the event thread http://www.dustloop.com/forums/showthread.php?13973-NORCAL-DOGFIGHT!-featuring-GGAC-and-EXVS-Apr-28
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ok i'm gonna call it here and not going to touch the translation anymore. i didn't really look at naoto cause i don't know that char but i'm sure it's already up elsewhere and i think my misinformation/mistranslations should be fixed for the most part... need to do some other stuff and maybe take a nap. late
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oh yo there are changes. it's even in my mirror. sorry about the misinformation guys, i haven't slept in forever and probably gonna end up staying like 36 hours at this rate. i'm over my headache now though, i'll go fix the yousuke changes.
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added some more info. mainly akihiko and aigis, but incomplete. added back the eliz stuff that i somehow erased o_O and yousuke stuff (no changes lol)