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Beowulf

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About Beowulf

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    Lachez la fille !

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    ou vente à emporter
  1. But doesn't the 3f hitstop add up to the general 13f hitstop making it a 16f hitstop move ? and as 5B CH has 21f hitstun, it just changes for how long character are "stopped". If not, please explain how hitstun and hitstop combine when hitting... EDIt : alright got it : "Hitstop on Counter Hit only applies to the opponent" And I believe active frames can be canceled on hit or last during hitstop. So : For 5B CH 2A/5A ======= 5B hitstop (13f) | 5B recov+act (13+4f) | 7f left for startup... Makoto : ------------- | --- | -------------- | Enemy : ------------- | --- | -------------- | ------- +3f 5B hitstun (21f) And for 5B CH 2C cancel : ======= 5B hitstop (13f) | 24f left for startup of a cancel move... Makoto : ------------- | Enemy : ------------- | --- | --------------------- +3f 5B hitstun (21f) OR ======= end active (4f) | 5B hitstop (13-4f) | 24f left for startup of a cancel move... Makoto : ---- | --------- | Enemy : ---- | --------- | --- | --------------------- +3f 5B hitstun (21f) Right ?
  2. Thank you for answering. However, startup of 2C is 24f, and hitstun of 5B CH is 21. There's a 3f difference where the player can put his guard. So how can it combo (if it comboes indeed) ? But you think 5B usually hits in its last active frames to combo into 2A ou 5A ? Can anyone test to be sure ? I was thinking of using 5B like Ragna's in order to start pressure on opponent, as I see 5B CH "so easy" to confirm, but if not, I should think of something else...
  3. Quick question : How come 5b CH can combo into 5A/2A/2C ? I red the frame data, and it says it's a lvl 3 move => 21 frames of hitstun. Even with a meaty, 2C has 24f of startup... How can it combo ? 5B has 5 active frames and 13 frames of recovery. Considering it hits on 1st active frame, 5B CH -> 5A has a gap of 22f, and 23f for 5B CH -> 2A. How can it combo ? I've seen it so much in videos... Please help
  4. Beowulf

    BLAZBLUE -Continuum Shift-: System Guide

    I'm not sure my question was well understood, so I will just write the answer I found by using training mode (as C0R suggested) : When a move has multiple hits, and "once" is written in the frame data : - First hit is calculated normally - Second hit an more have the same dmg value, calculated normally with first move's P2. E.G: Lambda's 6C will do: - 125 x prorate, on first hit - 125 x prorate x P2(6C), on every other hits On a side note, I don't get how prorate is calculated by the game. For instance, the example given in the System Guide of blazblue illustrates a small combo of lambda (http://www.dustloop.com/guides/bbcs2/systemGuide/systemGuide.html) When I try to calculate automatically the combo, I get 1 dmg difference en the second zwei move. (I get 601,59906 instead of 600). My question is : In which order does the game calculate damage scaling and when does it round values ?
  5. Beowulf

    BLAZBLUE -Continuum Shift-: System Guide

    Other question on damage scaling : How does damage scaling work on multi hit moves ? (where P2 is "(once)" in frame data). Does it mean every hit of this move have the same prorate ? Or after the first hit, every move has the same prorate adding first hit's ? (I don't have the game at home so I can't test directly to verify) E.G: Lambda's 6C is 125x8 dmg and P2 is 92(once). Thus all 6C(n) = 125 x prorate ? or 6C(1) = 125 x prorate and 6C(n>1) = 125 x prorate x P2 ?
  6. Beowulf

    BLAZBLUE -Continuum Shift-: System Guide

    I meant when you hit (in a combo) you opponent. I am pretty sure the system tends to push further the greater the number of hits/dmg scaling. I want to know how it can increase during a combo (a kind of formula would be the best... But at least defining the exact elements involved should be enough) Also, does pushback depend on the attack level ?
  7. Beowulf

    BLAZBLUE -Continuum Shift-: System Guide

    A few questions about pushback : How is it calculated ? Is it hit number dependant ? Dmg dependant ? Dmg scaling dependant ? Thanks in advance.
  8. Beowulf

    [CT] ν-13 General Discussion Thread

    Didn't see that. you mean "6D" right ? Because if you dash on a 5D, you just get hit stupidly, and it can lead to 4000 damage... If you meant "get closer to her so the 5D will whiff", then it's right, but totally stupid, as a Nyu player will always be in a 5D range. If not, he'll either backdash to do so, or start pressure with B or C... As you said, it's more a "prediction" to what Nyu will do. The swords get out in 13 frames, and you can't just react to them... A "normal" Nyu player would do nothing at long distance untill you move. So what I do with dashing characters (no Tager, or Hakumen) is to do small dash FD cancel to get near. Then either jump or do the same thing. With luck, you avoid her sword, else you deal with the pressure... It's not safe, but it's the only viable way to aproach her that I know... We should clearly put a "counter Nyu" topic in Nyu's thread ^^
  9. Beowulf

    [CT] ν-13 General Discussion Thread

    You forgot she's one of the only characters who can go up to 8000 damage with only 50% heat used and has a "usefull" unblockable setup to kill you at the end of a match... BTW, I have her poster in my room and I play her since V-1 ! But that's not a reason to justify playing an S tier character ^^
  10. Beowulf

    [#R] The offical Replay thread

    Wah ! The lag is so present ! You miss so much combos because of that... Plus you sometimes lose your guard too ^^ Cruel, Eddie is too cruel...
  11. Beowulf

    [CT] Carl Clover Tactical Discussion/Questions/Help

    However, if the throw is done high enough, Ragna's inferno divider won't hit anyone (nor Carl, nor his puppet) so it's a free combo behind as he won't be able to RC it...
  12. Beowulf

    AC: Videos

    http://www.youtube.com/watch?v=ViBx8sUVnsQ Unknown player... Some really nice combos. What else ^^
  13. Beowulf

    #R How to do the Dustloop?

    http://www.youtube.com/watch?v=sbZgm-xVcTM&feature=related Sol's #R combo movie focused on his dustloop. It's the 1st part, but I guess it shouldn't be difficult for you to find the other one ^^ That'll help you to find starters and chara specific loops...
  14. 1) Did you try to turn it off and on again ? 2) Are you sure your internet connection is correctly plugged in ? Maybe the port you selected is blocked by your router. If so, change it. Are you sure you chose a lobby were people are actually playing on (delay 4 or 2 for example)
  15. Beowulf

    AC: Ky Kiske Discussion

    Why wasn't he caught on the video then ? Potem mistimed ?
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