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This might've already been played around with or discussed before but I was dicking around in training mode and ended up RCing the unblockable before the actual hanging and noticed they just kind of freeze in place for a few seconds and Burst-blocks them, so I ran them into the corner and Bomber looped off of it. Haven't done it in a real match though. https://www.youtube.com/jr4nrl0wavg It's silly and people really shouldn't be getting hit with unblockable to begin with, but I thought it was a neat and wanted to share.
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http://youtu.be/KiJWrtUn0jw?t=1h33m40s so at 1:33:40 he goes for a Bomber loop but drops the 5K relaunch after he lands. Is it possible to do a meterless Bomber loop or did this guy just drop it? Just wondering, since I've watched a decent amount of Axl matches and still haven't really seen anyone go for loops.
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haven't watched too much footage yet but is Sol's Grand Viper just really awful? I mean going back to #R GV is of course a huge nerf but it doesn't even seem to go very far at all, unless it's still mashable and just no one was doing it.
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GGXXACR changes. facts. no theory fighter plz.
Greyvangelist replied to MacArthur Blunts's topic in Slayer
I played about 2 hours worth of matches with my friend and kept absentmindedly going for 5H relaunches and 2D>5H RC combos... this is going to take a while to get used to. Out of all the characters I play Slayer is definitely the most different. It's like I actually have to work for damage now. I'm struggling to find good midscreen combos that don't just look like gimp day one AC Slayer combos... but I'm afraid that's all there is... at least for now -
He probably meant super cancellable
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after messing around for an hour or so, I gotta say it's a lot better than MK9 but it's still pretty ass considering all the hype. Also I really wish they would change Batman's fighting stance; looks like such a jackass. I still haven't really gotten used to canceling normals into specials though, do you just special cancel as fast as you can or do you have to link it? One thing that is pretty fucking awesome and thoughtful of them is that they put each character's full frame data in their move list when you pause the game.
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j.K doesn't gatling to j.2K, you have to hit j.K then jump cancel really quickly and do j.2K
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GGXXACR changes. facts. no theory fighter plz.
Greyvangelist replied to MacArthur Blunts's topic in Slayer
Hase proving Slayer still has sweet combos in ACR :D -
that signifies you landing from the air Alpha blade.
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GGXXACR changes. facts. no theory fighter plz.
Greyvangelist replied to MacArthur Blunts's topic in Slayer
2HS on air hit launches? Can you get 2HS to hit someone in the air? -
GGXXACR changes. facts. no theory fighter plz.
Greyvangelist replied to MacArthur Blunts's topic in Slayer
http://www.youtube.com/watch?v=jR-QEzRt4nk not sure if it's been posted yet but ACR Slayer OCVing an army of Kliffs. The more I see the new Slayer the more I'm okay with losing 5H relaunches. He still looks good; I like 6H>IAD combos, finally using Undertow in combos, FB Dandy and 2H staggering is pretty cool. Regarding 2H not launching anymore, does that mean after connecting a BBU off it, we'll have more time to setup a followup as they fall down? Since they can't tech earlier since they don't get hit in midair. -
so the changelog says Robo-Ky's j.623H is an overhead? Is that actually being utilized in mixup somehow or what
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According to the source, it says that Slayer's 2H now causes vacuum effect on AERIAL hit. Isn't that move ground only? Or did they make it hit vertically now (that'd be gdlk)