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Justice7541

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Everything posted by Justice7541

  1. Justice7541

    [P4AU] Ken Amada Combo Thread (Updated 09/30/2014)

    I do 2B(1) 236B~A 236B~A myself, better oki. Sometimes it may be better to drop the first Gigantic since the height does weird things on some characters.
  2. Justice7541

    [P4AU] Ken Amada Gameplay Discussion

    So lately I've been thinking that Ken's frames are just too stupidly good for no apparent reason. Obviously he's gonna be able to do stuff that ordinary characters can't thanks to having a puppet (like combo off throw) but seriously: - 236B is + on block even without dog - 236X~B is + on block even without dog - He can combo off his CH DP meterless and it's actually legit damage with oki - He can combo his ground throw without even using the dog, and off his airthrow on CH There's literally no reason why he needs any of these things considering he's a puppet char.
  3. Justice7541

    Persona 4 Arena Q&A Thread

    If you go to a player's P-Card and press R2, it'll flag them as a bad player. You can just flag everyone who skips the intro and just never play them again. That's what I do.
  4. Justice7541

    [P4A/P4AU] PSN Match Finder/GG Thread

    Good shit. Shitty players like that giving Kens a bad name. He was dodging me hard in lobbies too, guess he knows the score.
  5. Justice7541

    [P4A/P4AU] PSN Match Finder/GG Thread

    Sounds like a lolworthy video. Got a direct link?
  6. Justice7541

    [P4AU] Yu Narukami - Gameplay Discussion

    Pretty sure this is just a super obvious troll.
  7. Justice7541

    Persona 4 Arena Q&A Thread

    Rise is just fine. Damage is pretty low overall but she has a strong setplay game. I think overall you're going to be feeling the "imbalances" a lot more if you play one of the really bad characters (Liz, Labrys, etc.) but if you play anyone else it feels a lot more even overall. Even when I go up against Yu I don't get as much of the "welp he picked top tier, might as well just forfeit now" sense that I did back when I played something like Yukiko vs. Yu in P4A1.
  8. Justice7541

    Persona 4 Arena Q&A Thread

    I'd much rather deal with Yu in this game than Yu in the last game. Some are definitely better than others but overall the tiers seem a lot closer than in the last game where it was pretty much Yu + Chie + Aigis on top and everyone else was crap.
  9. Justice7541

    [P4AU] Ken Amada Combo Thread (Updated 09/30/2014)

    I'm guessing that's supposed to say 2B(1) 236A.
  10. Justice7541

    [P4AU] Ken Amada Critique Thread

    I found the stream archives for the last two tourneys I got bodied in. http://www.twitch.tv/radioinfluencedotcom/c/5328595 @ start onwards http://www.twitch.tv/radioinfluencedotcom/c/5328612 @ 5:00 onwards http://www.twitch.tv/nycfurby/b/581816494 @ 23:00. Any constructive feedback other than "lrn2block lol" and "stop dropping shit scrub" would be great. I already know I do 5B > 236X too much, I've been working on that lately.
  11. Justice7541

    [P4AU] Yu Narukami - Gameplay Discussion

    A safejump is basically a technique where you do a move that will simultaneously enable you to hit an opponent meaty on wakeup or block their reversal if they use one. It basically works like: 1) Knock down the opponent. 2) Perform a meaty falling normal (j.A, j.B, or j.2B for Narukami I believe) as close to the ground as possible and then hold back. 3a) If the opponent DPs, your attack will go through their invulnerability frames and you will land and block the DP. 3b) If the opponent does not DP, your attack will meaty as normal and you will be highly + as a bonus. Obviously doesn't work on characters with unblockable counters (i.e. Minazuki, Kanji) or really fast DPs (i.e. Yosuke).
  12. Justice7541

    [P4A/P4AU] PSN Match Finder/GG Thread

    No, I know what you're trying to say, and I'm saying that most people do in fact define delay as lag. If there's choppiness etc. on top of said delay, then it's even worse lag, but a perfectly smooth game with a full second of delay is generally what people would in fact call laggy. Also, I've been wondering, but does anyone have a IRC channel or Skype group or anything along those lines for people to actively meet up, discuss the game, and find matches? I know there are a few Persona-related IRC channels but they're pretty dead. Anyone wanna start a new one? #p4au on Rizon or something?
  13. Justice7541

    [P4A/P4AU] PSN Match Finder/GG Thread

    Pretty sure this is the common definition of lag. Things like choppiness or general slowdown are just a symptom of bad lag.
  14. Justice7541

    [P4A/P4AU] PSN Match Finder/GG Thread

    There's quite a few people clustered around 770 though. If it was matches played some of the guys with super high winrates would have PSRs in the thousands but that doesn't seem to be the case.
  15. Justice7541

    [P4A/P4AU] PSN Match Finder/GG Thread

    It seems to cap out 770~ PSR. Seems like a bit of an arbitrary number but that's just how it is I guess.
  16. Justice7541

    [P4AU] Ken Amada Gameplay Discussion

    I don't think Knuckle Train roll mixup works on block? It's purely an offensive thing. I was pointing out the 5C~roll thing as a defensive option.
  17. Justice7541

    [P4AU] Ken Amada Gameplay Discussion

    So this is kinda obvious is retrospect but Ken can plink 5C~AC to do a roll covered by Koro attack. Good as a pressure escape plus if Koro actually counterhits them you can actually combo off it. Add "can combo off roll" as another of the silly Ken shouldn't be able to do.
  18. Justice7541

    [P4AU] Ken Amada Q&A/FAQ Thread

    Probably not a bad idea to ask in the matchups discussion for Chie, yeah. I can tell you that you can roll both the spear pull and the Gigantic Attack, if that is helpful, and if Ken does B pull or B Gigantic, you should have plenty of time to punish him if he doesn't immediately cover with Koromaru, who will most likely already have been committed to another action. Strictly speaking though there's no guaranteed punish vs. Ken unless Koro is disabled since outside of certain move recoveries (DP, AOA, hop/roll, etc.) he can pretty much always use Koro to cover his unsafe moves.
  19. Justice7541

    [P4AU] Ken Amada Combo Thread (Updated 09/30/2014)

    Does that actually work off j.2B? That is like Ken's worst starter. And if it does work from j.2B I bet you could squeeze in even more with a j.B starter.
  20. Justice7541

    [P4AU] News & Gameplay Discussion

    The AI: 1) Almost never blocks if you're not pressing a button. 2) Almost always tries to poke through invul moves. So if your character can DP into a safe Persona oki (i.e. Yu CH DP > 5D, Ken CH DP > anything) you can literally just run up DP > oki forever until they're dead. That's pretty much the only way to beat Boss Liz without being Naoto near as I can tell since she will use Mediarahan and heal to full if you give her more than a couple of frames after a wakeup to do anything at all.
  21. Justice7541

    [P4AU] Ken Amada Q&A/FAQ Thread

    Use 2A for that, it's +1.
  22. Justice7541

    [P4AU] Ken Amada Combo Thread (Updated 09/30/2014)

    Will do. In my experience 214C usually works if you input it early enough and Koromaru isn't hugely out of position, but I'll be sure to note the quality of the 214C oki as well. EDIT: Here's what I've got: 2A starters: - 2A 5B 236A~A 236C 236B~A 214C = 1780, 214C can't be rolled - 2A 5B 5C 2A+B > same = 2210, same - 2A 5B 236A 236D 236B 2B(2) j.A(1) j.B 236D j.2B 236B~A = 2560, 214C beats mash and jump but can be rolled - 2A 5B 5C 2A+B 236C > same = 2870, same - 2A 5B 236A 236D 236B 2B(2) j.A(2) j.B JC j.B 236D j.2B 236B~A = 2720, same - 2A 5B 5C 2A+B > same = doesn't work 5A: - 5AA 5B 5C 2A+B 236A~A 236C 236B~A = 2556, can't be rolled - 5AA 5B 236A~A > same = 2118, same - 5AA 5B 5C 2A+B 236A 236C 236B 2B(2) j.A(1) j.B 236D j.2B 236B~A = 3207, 214C can be rolled - 5AA 5B 236A 236D 236B 2B(2) j.A(2) j.B JC j.B 236D j.2B 236B~A = 3147, same - 5AA 5B 5C 2A+B > same = doesn't work I would say the ones in bold are the ones worth doing since the damage differential isn't that high. 5C 2A+B does bring proration up quite a bit but that doesn't affect better confirms quite as much so if you can manage those (i.e. point-blank 5B immediate confirm into 5C) they will add significantly more damage. Otherwise if you're okay with rollable oki the damage difference doesn't matter as much, if you want perfect unrollable oki you do take kind of a big hit.
  23. Justice7541

    Persona 4 Arena Q&A Thread

    Rise gets a bit more than 1k lol. It depends on whether she gets standing/crouching confirm and whether she wants oki or not. Meterless crouching confirm with no oki is around 3k damage iirc. On the other hand Ken getting 3k+ off 5A is definitely an outlier, not even Yu gets that much in the normal course.
  24. Justice7541

    [P4AU] Ken Amada Q&A/FAQ Thread

    His 5A is his only jump cancelable move so that might be what you are thinking of, especially if you're comparing it to Relius 3C where you can just jump cancel into a mixup while the doll covers you. Unfortunately nothing actually chains into 5A so you have to get used to using the dog to do a pressure reset (i.e. 5a 5b 236b 2c 5a JC > mixup) which is at least made easier by the fact that Koromaru isn't limited by a usage gauge like Relius is.
  25. Justice7541

    [P4AU] Ken Amada Combo Thread (Updated 09/30/2014)

    I will go ahead and check some of the damage numbers when I have the chance. I do know that starting with 5C sweep route prorates the combo a lot more by the end so you have to do shorter combos off it, which sort of offsets any damage advantage you might be getting from that extra sweep. For example, the BnB route I usually use (5B > A pull > dogespin > B pull > air combo > dogespin > B pull > slam) doesn't work from 5A 5B 5C sweep starter. I do know the triple pull route I started out with (5B > A pull > dogespin > B pull > slam > dogespin > B pull > slam) deals around 2.9k which is also more than the comparable sweep starter combo listed in the first post, which says 2.6k. I'll do some testing on it and see if I can't figure out exactly what the best minmax damage route off any given starter is.
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