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About Atuin

  • Rank
    YOU は MAD
  • Birthday 11/02/1988

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    Santa Rosa, CA
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  1. Atuin

    [CP] News & Gameplay Discussion (Old)

    Obviously Noel's taunt button turns her into Mu-12.
  2. NYC tournament in a school Nov 7th. Aol sn and email = oni163 http://www.dustloop.com/forums/editp...tpost&p=483784]

  3. Yo brutha, we should collide some atoms.

  4. Atuin

    [CT] Hakumen Combo Thread

    Thanks for the reminder, i always forget about how important hotaru is to keeping hakumen safe/baiting combos. Any specific uses for it against zoners? specifically Nu, Rachel, and Arakune.
  5. Atuin

    [CT] Hakumen Combo Thread

    are you absolutely sure its safe? i could have sworn i've been atomic collider'd on block. maybe i was whiffing tho. I'll definitely practice it tho, if you think that is always the better option. They need to give hakumen some moves that make RC worth while. and maybe something to help him move on the ground. in fact, he needs jack hound for 3 magatama.
  6. Atuin

    [CT] Hakumen Thread

    I agree, 6C is never going to beat out other characters that can zone, like arakune and rachel, you are much better off finding the holes in their zoning and dashing in on it. 6C is mainly used as a massive punisher on safe whiffs. Especially if you are close enough to do a 6C(ch)>Renka lead in for a 9k combo.
  7. My first paycheck next month. Blowing it all on video games. LIKE A BOSS!

  8. Atuin

    are you back yet, bro?

  9. Why thank you. Do you have the game yet? Like a Boss

  10. Atuin

    [CT] Hakumen Thread

    yeah i believe you can actually get counter-thrown during the active frames of Kishuu, so you'd be dashing into your own grave against a tager or anyone who knows what you're up to. I've been playing around with the applications for RC's especially using them to create better mixup or safer ways for hakumen to get the opponent exactly where he wants them. I'm sure we all understand why RC's are sort of silly for hakumen, but i can't help thinking they must have an important use for him somewhere, something that gives him an edge when the enemy least expects it. all the same, my tests have been inconclusive. Someone who is more pro than I should be doing this.
  11. Atuin

    [CT] Hakumen Combo Thread

    Only thing i've figured out to do with RC for haku is mixup, but that's generally only worth pursuing if you get a strong yomi, and its only worth practicing once you've run out of other things to practice. It's also nice for saving your ass sometimes. Example: in one match, i landed an airdash>j.C way early against Tager, and i was like, oh gosh im gonna eat a tager buster, so i RC'd and used another falling.C to put more space between us, landed then did 6C>Shippu and won the round. In retrospect, RC was actually not the only option to save me there, i probably could have just poked him, but it was a safe option and it worked out well. But in terms of combos i haven't seen anything that makes the stars worth RC'ing rather than just using a special cancel.
  12. Atuin

    [CT] Hakumen Combo Thread

    do you mean 623AA? as in uppercut A>A? or quarter circle forwards A? because what you are seeing in a lot of combo videos is probably those two moves done in quick succession. did it rrod like this?: http://kotaku.com/5345567/distressed+look-360-up-for-sale-on-ebay if so, are you okay?
  13. Atuin

    [CT] Haku-men Videos & Discussion

    :yaaay: new sig
  14. yes. also banana.

  15. :TG: We mash and mash and mash and mash and have fun fun fun fun fun The wonderful thing about Tagers is that I'm the only one!