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CrimsonDisaster

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Everything posted by CrimsonDisaster

  1. CrimsonDisaster

    Slayer AC strats

    Delayed H or 2D is what I've had the most success punishing backdashes with. Depending on the character you can do other stuff, but those work and give the best rewards.
  2. CrimsonDisaster

    Arcana Heart 2

    It probably would have helped if the box art wasn't ENTIRELY PINK.
  3. CrimsonDisaster

    Fate/Unlimited Codes

    you don't need to do 2369A after 2C IIRC, 236A should work just fine. Also IIRC it does more damage to omit the jA, though I guess it's harder to just do jB > C, land, 6239A. Also I forget but is it possible to do 623A XX 2147A/C~C in the corner? The TK mashfest 214 corner stuff is less important to get down than the 2C XX 623A JC jB, C, land, 6239A XX 2369A > 236A, 2C XX 236A > 236A etc. part imo. You can just do that into some 623B/C > C ender for good damage, anyhow.
  4. CrimsonDisaster

    Tatsunoko vs Capcom

    It isn't a race to be the first to land an infinite, it's a race to be the last to land an infinite
  5. CrimsonDisaster

    [CS2] Ragna General Discussion

    It's way better than Dragon Install in that you don't lose if you don't kill them with it. Also stupid high damage setups and such.
  6. CrimsonDisaster

    GG:AC Official Tier List Thread

    Not sure how much other characters get off 2K, but Slayer's 2K only prorates 90% so with bar you can pretty easily do something like 2K > 2D RC 5H into whatever style of air combo you prefer for around 210+ damage if you were anywhere near something resembling a corner.
  7. CrimsonDisaster

    GG:AC Official Tier List Thread

    If Maruken posted a list, I'm sure someone on this site would stake their life by it.
  8. CrimsonDisaster

    [CS2] Ragna General Discussion

    Forgot to mention this earlier, but you can't do 5D dash cancel xN combos on Tager because you dash behind him into the corner after 5D dash cancel.
  9. CrimsonDisaster

    [CS2] Ragna General Discussion

    Damage scales a bunch if you do it late in a combo, but it's still a respectable chunk of damage/lifedrain.
  10. CrimsonDisaster

    Arcana Heart 2

    Zenia is fine, a bit less mindless damage but still has good priority and still has silly setup stuff. Corner setups/damage are still great.
  11. CrimsonDisaster

    [CS2] Ragna General Discussion

    I don't remember if it's in the old Austin match vid set but I combo'd Yani ni Kuwarero pretty easily off BK 5D stuff.
  12. CrimsonDisaster

    Arcana Heart 2

    it has a clean hit that does like 80% damage but it's really strict.
  13. CrimsonDisaster

    [CS2] Ragna General Discussion

    IIRC, CH 2C is a crumple stun (ie. they can recover out of it).
  14. CrimsonDisaster

    [CS2] Ragna General Discussion

    Indeed.
  15. CrimsonDisaster

    [CS2] Ragna General Discussion

    Dunno why everybody is like "there's nothing special about Ragna" when he gets to do combos that do like 50-80% life (depending on opponent, burst status, etc.) that give him anywhere from 25-60+% life back. I would say that's fairly special.
  16. CrimsonDisaster

    [CS2] Ragna General Discussion

    The stab move is 2D, which is a low as far as I can tell.
  17. CrimsonDisaster

    [CS2] Ragna General Discussion

    I don't remember jD being dash cancellable. Seems like 6D > jD is just another hit, maybe if you can delay it you can do it before landing and keep up pressure (assuming they didn't FD to push you out). Otherwise it's another hit before you have to JC it or cancel it or something.
  18. CrimsonDisaster

    [CS2] Ragna General Discussion

    Yeah it is.
  19. CrimsonDisaster

    [CS2] Ragna General Discussion

    You can link 5B > 5C XX 214A > 214D off it. lol Ragna Install combos, I was doing like 90% to people who bursted his burst-safe setups Random combo that wasn't listed before (I did the throw combos that were in this thread)- corner, whatever to 5D XX 214214D, (dash 5B >) 5D dash-cancel 5D XX 623D > 236C > 214D. Actually I did this back throw combo near the corner: back throw XX BK, [jD JC late djD], land, 5D dash cancel 5D(1 hit) XX Inferno Divider, or something along those lines. This is particularly cool because at a certain spacing, it can be burst-safe, so if you see the auto-guard burst animation, you can just wait for the burst then late dash cancel into whatever and kill them. I got 5D XX BK, jB to combo but couldn't get jC after it. Was hoping to maybe do 5D XX BK, [jC > D JC djD]x2 but no such luck, might be possible if you didn't do anything before 5D? Also it looks like you can do anti-air CH 6A, airdash late adD, land, combo from there. Dunno what combo you'd get though? Maybe rejump A, or 6A SJC sjC > D JC djB/C XX Inferno Divider.
  20. CrimsonDisaster

    [CT] Jin Kisaragi General Discussion

    Pozer- Distortion Drive = supers in this game, like Overdrive in GG. Also Pozer have you messed with his dash cancel combos yet?
  21. CrimsonDisaster

    [CS2] Ragna General Discussion

    Will definitely try out some of those Blood Kain combos tonight (or at first opportunity after Thanksgiving). Good to see Ragna has some stuff that isn't just chain XX dash punch > followup. Dead Spike is good if you've conditioned your opponent not to mash a lot, or if you mix up where you do it during pressure. Seems like neutral/advantage on block as far as I can tell but I'd need confirmation. Safer than dash punch or Greed Sever or whatever lol. CH Dead Spike gives you a good amount of time to combo after it. Other random notes from my early impressions: 2D takes a good chunk off their guard meter and is fairly safe on block (and combos from 5C so they can't mash out). Dunno if you can dash cancel it, but you should at least get Dead Spike or something to keep up pressure. Saw some Japanese players doing short chain > 6D JC, come down with jC/D as a pressure string of sorts. Doesn't look amazing but it's a decent way to mix up your pressure a bit to keep them on their toes. 5D dash cancel throw is funny, though I'm guessing people can mash and hit you out of it. Might be hilarious in Blood Kain though.
  22. CrimsonDisaster

    Arcana Heart 2

    That's only on max difficulty, she does less damage in lower difficulties (but can still just chain supers until you die =p )
  23. CrimsonDisaster

    GG:AC Official Tier List Thread

    It's throw invincible on startup and for a pretty hefty chunk of the move, but if they SB/IB it they get opportunities to escape/punish.
  24. CrimsonDisaster

    Slayer AC Combos

    It depends on what height you hit them with Pilebunker at, other than that it seems to work pretty well on most characters if you do it fairly early in a combo.
  25. CrimsonDisaster

    Slayer AC Combos

    If you RC Pilebunker in the corner, go for 5H into whatever. If you aren't RCing it, you can link 2P off a Pilebunker juggle. For CH It's Late, depends, but you can get BBU or K Mappa into whatever without RCing, IIRC.
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