Jump to content

qwerty

Members
  • Content count

    2,573
  • Joined

  • Last visited

Everything posted by qwerty

  1. qwerty

    [AC+R] News & Gameplay Discussion

    He had a tensionless Jackhound in Accident Core, but aside from that I can't think of anything wrong with Johnny in any port of AC.
  2. qwerty

    This is important, check it out

    Hey man, we're all guilty of doing lazy ezmode shit at times. Even I do MSJ sometimes because I don't feel like risking fucking up the dash input. And when I do Divine Blade mixups, I usually don't JI it because, like you said, most people don't know the setup to begin with. :P But, that doesn't mean it's something you shouldn't try to minimize. Stuff like this is essentially damage control; getting the most out of a situation as possible in spite of execution errors. While it is important in its own way, learning to do things the right way should be your first priority. Plus, you're playing Johnny, dude. If you want a lower execution character, there's plenty to choose from.
  3. qwerty

    This is important, check it out

    Oh, I thought it was forced proration. My bad. Here's the thing about MSJ: While the stagger certainly isn't easy enough to lazily get out of (ie: starting to move the stick once Johnny's already in recovery), anyone who knows how to get out of it will be able to pretty easily (that is, to start moving the stick just before or as the move hits you). It is good for those situations where the momentum of a dash would place you way too far to follow up with anything (or if you're at Level 1 it's not bad either I guess), but I'd hesitate to call it a replacement for dash Jackhound under any other circumstances. Since I obviously can't be assed to remember the specifics of frame data, don't quote me on this, but I'm pretty sure all versions of Jackhound have longer staggers in +R. In which case, it'd make MSJ quite a bit better, even if the stagger's only extended by 5 frames or so.
  4. qwerty

    This is important, check it out

    I guess this might be useful in +R since the stagger on all Jackhounds increased, but for AC this is kind of whatever. I guess if you don't use it too much maybe the other guy won't stagger out of MSJ, but it's a pretty easy stagger to get out of. Not to mention the forced proration on MSJ is a bit higher than I'd like it to be.
  5. qwerty

    Guilty Bits video series- Official thread

    I'll do the Johnny one.
  6. qwerty

    AC: Combo Guide

    This is the combo thread, but whatever. It's not like anyone cares about this forum anymore. :P Blockstrings are just as they sound: a string of moves used to keep your opponent in a disadvantageous position. It can be a gatling cancel like 5K 5HS, or linking moves that inflict heavy blockstun (in Johnny's case, this would be Mist Canceling S and HS normals), or whatever. Johnny has pretty decent blockstrings in AC, but things are going to get much better in +R thanks to faster MC, faster dash and upcoin. I've said this before, but Johnny is not the character to play if you just wanna throw out mixups and win. You have to be able to think about what your opponent might do to get out of a bad situation and punish them accordingly. This requires not just a lot of knowledge of the game, but also a knack for knowing how people react to certain situations. For example, after a blocked/FD'd 5HS, many people like to jump out of the corner. As Johnny, it's your job to make sure they can't do it for free. So you have to either hit them with Upper Mistfiner, rising j.D, airthrow, or 6P if they somehow got low enough. As you can see, this is a very complex topic, and it's one of the biggest reasons Johnny is as hard to play in AC as he is. I was thinking of making a thread on it awhile ago but with +R just around the corner, things are gonna be changing a lot, so I decided against it. Edit: Re-read your question and realized I only answered half of it. I like to think of blockstrings and pressure as separate, but related concepts. Obviously, any series of moves that your opponent blocks qualifies as a blockstring. Pressure, though, is something different, and I touched upon what constitutes pressure a bit already. In short, pressure is the ability to make your opponent to make a mistake. Note that I didn't say force your opponent into making a mistake, since that's more along the lines of a mixup. Eddie knocking you down and putting you in a 50-50? Mixup. Keeping your opponent cornered and baiting normals/jumps with Mist Cancel blockstrings? Pressure.
  7. qwerty

    AC: Combo Guide

    It's much easier to do KSK before Killer Joker than KSKS. Try something like this instead: KSK KJ SKSDE Or, for the burst safe variant: K KJ (hold 4) SKSDE
  8. qwerty

    [AC+] XBL Match Finder/GG Thread

    Blacksnake (or anyone reading this thread, really), just add me and send an invite if I'm on. I'm playing Guilty half the time I'm on, anyways.
  9. qwerty

    [AC+] XBL Match Finder/GG Thread

    GGs to Biscuits. I can't block Eddie online or off, plus my defense in general has gone down the shitter since I moved from Norcal. Glad you started to vary your air movement after awhile, I was getting worried there for a second. :P
  10. qwerty

    [GGAC+R] & [GGAC] Baiken - General Discussion

    Playing around with Baiken a bit, some questions about wakeup OS. - What's the safest counter to OS with on wakeup? P counter seems pretty safe, but S counter could possibly be safer with meter? - How do you deal with okizeme that catches 1F jumps? For example, Johnny's meaty 2K -> c.S: even if the 2K whiffs, c.S will often times catch you as you jump.
  11. qwerty

    [AC+R] News & Gameplay Discussion

    It's not like a tier list is going to provide you with any kind of insight as to how to improve as a player, but it serves as a method of gauging what changes have occurred within top level play. Especially for those of us who can't just fly to Japan to play at Mikado or A-Cho, it's nice to know what those players think of the game.
  12. qwerty

    [AC+R] News & Gameplay Discussion

    Tier lists are pretty useful if you ask me. It's one thing to see Kliff and Zappa shit on the entire cast, it's another to have your observations validated.
  13. qwerty

    [FB] General Discussion Thread

    Here. If you're like me and have a PSP but not a PS3, you can practice on NEXT. EXVS is a different game to be sure, but you can still learn the basics in NEXT. Just don't get too mashy with BR.
  14. qwerty

    [FB] General Discussion Thread

    I'd give my left nut to have Epyon back in FB. I think Epyon would work much better in EXVS than in older games, even as a 3000 point suit.
  15. My first EC tournament didn't disappoint. Shoutouts to: A3R: I don't think either of us expected our money match to turn out how it did, lol (5-4 for A3R, coming back from 0-3, for those wondering). Glad we finally got to play though, hopefully +R will be out by the time we meet again. Senkei: Nice meeting you man, and grats on winning GG. I definitely need to make it down to Orlando one of these days. Troll Badguy: Keep it up dude, and have fun in Japan. I think your Sol is better than your HOS :P CrimsonDisaster: Sorry I didn't come back to play more KOF, I got sidetracked and yadda yadda. Nice to finally meet you, though like I said, I probably won't be back in Austin any day soon. ludwig van: Thanks again for the room! Sorry we didn't really get to play, but that's just how things happen at tournaments. Everyone in the GG room: Circ, Ama, JohnnyEnsenga, and everyone else who was there. Spirit Juice: RARE COOKING MUSIC
  16. qwerty

    [FB] General Discussion Thread

    Holy shit gp03 yessss
  17. 100% confirmed for NEC. Here's to my first EC tournament living up to the hype.
  18. qwerty

    [AC+R] News & Gameplay Discussion

    Chaos Breaker
  19. All I care about is Guilty Gear and I'll pretty much only be there Saturday (assuming anything on Sunday is running later in the day). What can I expect to be going down on Saturday? I'd really love to come but I can't justify it if all the GG shit is on Sunday.
  20. qwerty

    [AC+] XBL Gamertag Thread

    I can do FRC's in even the worst of my matches, my problem is that I can't do Dash Jackhound or move as I want to. Sometimes it'll randomly drop inputs in the middle of gatlings, too. I've pretty much given up on finding the one person I can have a playable match with. Granted, my internet here is shit, but things don't get much better when I go to my friend's (who has cable). I would say my case is the exception, except it seems that a lot of people have the same problems. Vocal minority, perhaps?
  21. qwerty

    [AC+] XBL Gamertag Thread

    Somehow, I get the feeling that they know all of this by now, and perhaps even knew before the game was released. The game itself is perfect, but the features are clearly a rushed hackjob. Something tells me we're either going to see the much needed functionality added when +R hits, or it'll just stay shitty forever. I definitely wouldn't buy another console just for GGAC online; the 360 doesn't offer anything over the PS3 at this point. I don't even try to discriminate between "good" and "bad" connections anymore because they all suck, really. I just press buttons and watch my life bar disappear because my character takes 10+ frames to register block inputs.
  22. qwerty

    [AC+] XBL Gamertag Thread

    GT: GUILTY GAIJIN Location: Japan Stealth edit on a two year old post
  23. I'll only need a room for Saturday night, since I'll be arriving early Saturday afternoon and leaving late Sunday evening. If anyone has room, let me know. I'll more than gladly pay my share of the room.
×