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qwerty

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Posts posted by qwerty


  1. So far I've seen:

     

    - Jackhound

    - Killer Joker or a move that looks a lot like it

    - j.H

    - High Mist Finer

    - Possibly a new move? The KO shot against Sol has him doing a crouching joust like Mitsurugi or something, though it could just be Jackhound.

     

    What we need to know before we actually get excited:

     

    - Does he still have Bacchus Sigh setups? If so, are Mist Finers considered projectiles so they can't be reversal blitzed unless he's within range for it?

    - What's the projectile blitz distance for coins? Pretty crucial to make coins usable.

    - If he has Ensenga or Divine Blade, and how those moves work if so.

    - How many of his old normals carried over (I expect 6P to be a shell of its former self)

    - Does he have Mist Cancel? This is the most important honestly.

     

    I won't be in Japan for the location test, regrettably, so I won't be able to get my hands on him for awhile.


  2. Perhaps I'm being optimistic, but I seriously doubt they're gonna let people just blitz shield any projectile at any distance lol. I wouldn't worry about that until we actually see it.

     

    Mostly nerfs? I fear to see your definition of buffs. Being able to YRC Stunedge like the Good Lord Intended is huge! +1 Split Ciel is huge! Granted there are other things I would like to see, but this is a good start and there is undoubtedly more where this came from. Be patient. Believe.

     

    EDIT: https://twitter.com/hc0519/status/563151140779343872


  3. I bought this earlier this year to use as my travel stick. It was $20 at the Elecom store, though it's just a rebranded Mayflash with a different PCB. Stick is a stock JLF with a Link detachable shaft, buttons are Crown 28mm using the Mayflash harness from etokki, and those metal things you see are steel adhesive weights purchased from Harbor Freight, totaling in at 12oz. The best part is actually not pictured: also from Harbor Freight are 1/4" thick furniture pads adhesived on to the sides of the bottom plate, which makes this thing stay in place no matter what. All this in a stick that can still fit inside of a small messenger bag, in a laptop bag with a laptop, etc.

     

    I should really post up my other sticks once I'm back in Japan, my High Grade is coming along quite nicely. :)


  4. Weird. Is there a reason GG people are so much more open to LCD than 3S people? Serious question, like is there a key gameplay difference? I'd think having extra milliseconds of lag would be even worse for a game with FRC. I feel like if I'd been a serious AC player, I'd have been against +R simply on the grounds of it being totally unnecessary. I super super hate having to relearn things. That's like half the reason I started playing 3S last year, and why I probably will never care about BB again. Not even sure why I'm playing Xrd. :(

    For awhile, +R was still being played on CRT cabinets due to concern over input lag. However, when it became known that there are panels with very low input lag, arcade operators started putting them in their LCD cabinets and slowly started to phase out the Astro/Blast City.

    Really, it is for the best. A lot of CRT's have not held up well at all, showing issues with convergence, geometry, etc. One of the KOFXIII cabs at GameSpot Versus is so bad, there's a shadow behind your character on the left side of the screen lol.

    FRC's can be pretty reliably pulled off by muscle memory, anyways, so a frame or two of lag is not going to kill your FRC'ing ability. Contrary to popular belief, the majority of windows in Guilty Gear are really not that tight, and even then, this game has generous hitstop for a reason.


  5. Indeed. The only crossups I ever go for are either j.K or on oki midscreen CSE -> j.S/H. Best thing you can do is divert as much attention away from the crossup itself. Also, I think getting hit by something else before the crossup will nullify crossup protection.

    (Now that I think about it, it probably does nullify, but only after however many frames out of blockstun)


  6. I'm not the kind of player that uses f.S preemptively, so I'm afraid I can't offer much there. I have seen some people make good reads with f.S and follow up with a 3H -> GS combo. My thing with that is, if you knew it was coming, why didn't you GS it in the first place?

     

    I can't say I've landed too many counter hit 6H's outside of oki, but I can tell you that a blocked 6H gives you all the options in the world. One thing I do a lot midscreen is meaty 6H xx 6H, confirm that they're blocking high and then do Stun Dipper. Obviously it's not 100% safe unless you have meter to RC, but it's a pretty reliable way to get the other guy knocked down in/near the corner.

     

    You can also run forward -> c.S/throw OS, 5K/FD OS, etc. Just about any OS you can think of will work in that situation. Also, 6K YRC tick throws. Those are pretty gross.

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