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Everything posted by Phrekwenci
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If you ask me this means nothing. We've been given times all year with each one passing us by. At this point I really can't be happy with what they do until they release what they've been promising for the past year. Put up or shut up.
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Naked D, 89D, land, 2HS (before they hit the ground) JC, jKjS JC jKjSjD You could start this with 2HS RC, 66 2HS D for extra dizzy opportunities.
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I don't think I've ever even tried to do Zappa's full dust combo (I do the impossible dust instead) but this looks about right for naked and the sword. The ghosts won't work because of lag so you might have to substitute jP instead of jS. The air jump cancel should be just before the final jSD.
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I'm online right now for the next hour or so.
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It happens when Zappa's back is in the corner. I guess you can call it a glitch. It's never happened to me anywhere other than when I'm in the corner.
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Yea, this change was recorded in the update notes somewhere. I mentioned having an idea after the dog uppercut to do the 6D afterward in the corner to bring the opponent back down for another kind of combo opportunity. I need the game to test it though.
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Agreed, even in the Zappa matchup that pole vault gets him to the other side of the screen so quickly Zappa has trouble keeping a summon on. And hell, his weapon is bigger than his body.
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Guilty Gear FAQ Thread - Ask your questions here!
Phrekwenci replied to Kairi's topic in Guilty Room
We can only dream. -
I commented on the other Zappa video on this channel asking if you can do two DAs (similarly to how you can throw two ghosts).
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I had a feeling that would work. Thanks for the vid. I can hear Zappa's dog in the background too. :P
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The notation is definitely jS, jHS FRC, jS, jHS (land) 5S... The sword in +R is highly situational if it will combo now that it has the new stalling property. What I will suggest is to set the sword position lower first (maybe with 2S) and then try the overhead combo.
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I can take a look, you still have my email right?
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Misread sorry. Also Valentine, I didn't realize but there's a snippet of a Raoh air combo with the air fireball in the Zappa Guilty Bits episode at 3:23.
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Wait a second, you can 236S with Raoh after OTG summon? That sounds like the beginning of a beautiful combo.
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Yeah, we're aware that the summon can OTG in AC+R now. So 236P after a knockdown will juggle and like shown in the video, you can cancel into all sorts of ridiculous stuff. The reason I use 5P is so that it gives me time to figure out what summon I have (because the move is universal to Zappa). Although, the new icons will probably help with that a bit. And I can't imagine Raoh's j.normals not being special cancelable. I can't wait to see the new combos we get from that.
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Your situation won't work with only 2 orbs. To include Raoh in this, Zappa will need at least 5 orbs. Then the force break (214D) will give 2 orbs and knockdown. The summon (236P) will give 1 orb and OTG. Then Raoh will come out (5 orbs + 3 orbs) and you can Edguy (214S). I don't know if it's still possible in AC+R because of the increased recovery but if the above works, wouldn't the P juggle combos work depending on the summon? See 5:38 vs Axl in this video.
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What do you mean there's a possibility of a third hit?
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Actually that's impossible since all the videos haven't mentioned anything about a C button. I think you were watching the BlazBits and/or Persona Bits videos.
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Chonari Zappa wins the masters cup!
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Same character 3on3, the first two Zappas are nothing to really watch. Then Matsui almost OCVs the Robos.
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CHONARI ZAPPA
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Where's XAQshinor and Alzarath when you need them. :P
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Here! http://www.youtube.com/watch?v=EfqCXuJP3fE
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It'll get better once AC+R drops.
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IAD TK? I'm no Baconator but I would figure it's IAD YZS FRC (since we are assuming that you're in the air with the IAD already and don't need to TK) but I most certainly could be wrong.