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Jetm

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Everything posted by Jetm

  1. Jetm

    [+R] Order-Sol Combo Thread

    I didn't see these posted after a quick scan of the thread, so here goes. Against just about any standing character that is as tall as HOS, you can: c.S 2S 5HS IAD j.P j.S j.HS land 5HS IAD j.P j.S j.HS land 2D Does about 172 on Slayer. Works on (as far as I can tell) Slayer, Testament, Potemkin, Johnny, Eddie, Axl, Venom, Justice, Anji, Sol, and HOS. Alternatively, you can start the combo with a 5K c.S 5HS. If you don't have a running start, you want to c.S 5HS instead.
  2. Still on my list of things to do. It's next weekend, right? Guess I better start grinding that BlazBlue again.

  3. Jetm

    [CS1] Simple Q & A Thread

    Speed is everything. In a fighting game, time is dealt with on a much smaller scale than most things. For example, Moonsong (Ice Arrow) is -37 frames on block, meaning that you have a little over half a second to hit your opponent after blocking it (which in fighting game terms is actually quite a long time). Your 5C starts up in 10 frames, meaning that you have roughly 27 frames, or a tiny bit less than half a second, to move around and react. Were you to use a faster move (let's just say 5B), you would have 30 frames instead since it has 7 frames of startup. Now, when it comes to punishing Jin's DPs, there are big differences between them all. If you end up blocking the A or B version in the air using barrier block, nine times out of ten you can kiss punishing him goodbye since A is -17 and B is -11. C version is -40 frames on block, so you have quite a long time (relatively) to punish him. D version is tricky because of the second hit gaining unblockable properties when fully charged, being air unblockable without barrier, and being able to be released at any moment, but if you end up blocking the second hit you have 26 frames to hit him, so it's rather punishable. If you're having trouble with those, try to practice doing a quick dash into 5C. 66 (return to neutral) C as fast as you can. You'll carry your dashing momentum if you cancel your dash into an attack, allowing you to start up your attack early and still make it within range to hit the opponent because you slide along the ground a short distance. When it comes to getting out of pressure, the most you can do is wait for an opponent to leave a hole in his blockstrings and either backdash out, jump out while blocking, wait for the opponent to attempt to reset pressure by leaving a small hole while they recover from the previous attack (ala 2AAA dash 2AAAA), or use a reversal to hit your opponent out of their move. If you're going to attempt to reversal, it is a good idea to practice instant blocking basic pressure strings so that you can open up a hole in their pressure to take advantage of. You will pretty much never win by just trying to mash out of pressure with your fastest attack. Important note: Everyone's pressure is different. You will have to learn each character's holes individually as you go. Some are more obvious than others. As for not knowing what to do after you hit the opponent, I have three words. Practice, practice, practice. Look up what your options are after landing a specific move. The combo thread is always a great place to find followups for your combo starter. Once you've found something that will work, go into training mode and work until you can get it right. Doing it on reaction is a matter of experience fighting an actual opponent. You have to be able to make a judgment regarding whether or not the attack you use is going to hit. Keep at it and don't hesitate to ask to elaborate on a point of two if I got a little confusing.
  4. I didn't think BB was a side tourney at FF3. I saw it in the thread with twenty or so people already signed up for it. Also I dunno who will run BB. Matthias isn't going. Neither is Heroic, last I heard. I have no experience with running a side tourney and with the sheer number of SF events going on, who knows if we'll even have the televisions/time to run it all. Best I'm able to do is bring a set-up and an old CRT I have lying around. My plan was to just go for AH3.
  5. It's the same expression I wear every time I open up PSN General.

  6. In what event? You're going to run BB side tourney?
  7. To be honest I kind of blanked out when I was trying to think of people to enlist for the trip there.
  8. Hey, good shit to you, man. You had me sweating bullets. Less than a jab away from dying and you guardpoint my 5C in the air. Sheer dumb luck my 2C caught the vulnerable frames near the end of j.d's startup. Hopefully I won't have to hope for that kind of thing next time. Really came down to the wire. @Woocash It's always nice to have more people in the scene. Here's to seeing more of you in the future (despite us never getting to play ) Edit: Bad games to whoever changed my voice settings to Japanese. Not cool, bro.
  9. BB singles top 3 was: 1) Jetm (Jin) 2) David Cue (Arakune) 3) Emba (Hazama) Shout-outs to: DavidCue for being a great guy and a great player. Nice job on placing in both GG and BB. NewtypeRX, Sebastian, and Bacon for listening to me ramble in the snack bar and for being good fun to play in casuals and teams. Heroic Legacy for being Heroic Legacy. B-Rad for running BB nice and smooth and being fun to talk to. Frankie G for fun casuals aka the in-depth tutorial on how boggling BB hitboxes can be sometimes. Good shit to everyone else in BB I forgot to mention/don't remember their names.
  10. That's because they're the same breed. Corgi.

  11. Good shit to everyone that was in Chicago yesterday. Preliminary shout-outs to me once again forgetting that you have to win twice coming in from losers.
  12. Hell yeah. Blue skies and green grass all December and the second I settle on a tourney to drive to the snow begins to fall. I hate you, Ohio.
  13. I wish her the best of luck, man. You all take care. I'm gonna win this for you!

  14. Oh, also throw up Mr. Two for BB and Guilty Gear
  15. You going to Frosty Faustings?

  16. Hey, if all goes well I should manage to make it! Put me and Emba down for Blazblue.
  17. Hey. Hey. Run BB as a side tourney at CBBG. I need my fix ;_;

  18. Working on your hit confirmation might help. I notice that after a j.5B hit on a crouching opponent you go straight into 2A 2/5B. You should be able to manage a 5B by itself or even a 5C if the opponent is crouching. Hell, I can do it on a standing opponent now that I think about it. Those extra hits are ruining a perfectly good 100 P1 starter. When you start a combo with 5B, you don't seem to go for either the sweep pickup or sekkajin combo. Give'em a whirl in practice mode. Much more useful than 5B 2B 5C 3C 214B. You seem to like being in the air a lot. It would help to practice some ground footsies, anti-airs, and spacing. Being in the air isn't always as good as you might think. j.5B x N is a pretty bad tactic. Everyone and their mother can beat it out with a 5A, 6A, or something similar and it's painfully obvious when it's coming most of the time. You should also try j.5A more against grounded and airborne opponents. It's a lot faster than j.5B so it will make for a safer IAD poke.
  19. 0:28 - Really unnecessary addition to the combo. You straight up gave away your corner carry into oki by throwing in the extra hits and by trying to go CT mode on Tager at the end of the combo. I would suggest practicing your hit confirming. The 5B might slide, but the 2B was excessive. 1:40 - Counter hit j.5C will combo into 2D or (dash) 6C. Seeing Jin dash up and 5A after it hurt me in my heart. 2:02 - Really laying it on thick there with the repetitive pressure. Try and mix it up a bit. The hole where you dash up and do 2A again could easily be beaten out by a 5A or Tager Buster. Especially when you keep whiffing the 2B. Learn to space and poke with your 5C and j.5C. An experienced Tager isn't really someone you want to be constantly pressuring anyway. 2:15 - You probably shouldn't waste the meter for the 236D at the end of the combo like that without deciding on how you're going to mix the opponent up. 2:29 - Not that you really did much wrong here but I just wanted to point out that the j.5B is a fairly bad idea, especially against Tager. His 2A will almost always beat it out clean. 3:25 - My heart, Leaf. Right in my heart.
  20. Screw it. I'm terrible at this "trash talking" thing. I'll just stick to blowing you up offline. Peace!

  21. I'll get you in due time. The mere thought of facing me should send a chill down your spine! And where's your sense of nationalism for your state? Bah.

  22. Give me a moment, would ya?. I'm busy bodying Mich.

  23. Jetm

    [CS1] Simple Q & A Thread

    I usually do a meaty j.5B midscreen, but if I'm close enough and they're high enough I might dare a cross-under 2C/623A AA.
  24. Way I see it, any combo worth doing has already been found by other players at this point, so you might as well have a gander at the combo thread and see what's what. It doesn't hurt to understand what can flow into what, though, in case you need to make something up on the fly. Also, yeah, your meter would be better spent on a 236D into high-low mixup or not at all for later combo use. I usually end ice arrow with 6A for meterless knockdown in the corner.
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