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Sabator

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About Sabator

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  1. Sabator

    [MB] The Maxi Boost General Discussion Thread

    Wondering how long it'll take for them to add Build Fighters and G-Reco stuff. It's a bit weird when you contrast it to how early Unicorn was added to GvGN, or Quanta to EXVS. Maybe saving them for console exclusives?
  2. Sabator

    [MB] The Maxi Boost General Discussion Thread

    I think the reborns 4/6AC change means that the funnel attack positions were changed to cover a wider area, rather than them having longer range. If they were buffing the funnel range I think that would go on another line rather than being seperated by a comma.
  3. Sabator

    [MB] The Maxi Boost General Discussion Thread

    Isn't this simply referring to inertia inheritance in general? In other words, how much an attack animation "slides" if done while moving. I always translate that exact phrase as "inherits more inertia from unit movement".
  4. https://www.youtube.com/watch?feature=player_detailpage&v=53Fo_Omf-9w#t=78
  5. Sabator

    [MB] The Maxi Boost General Discussion Thread

    Take 100hp off it, double the CSa charge time and take its boost down a notch slightly (1 less bdc). then I think it would be in a good place.
  6. Sabator

    [MB] The Maxi Boost General Discussion Thread

    If NEXT was so shitty, why were its core mechanics used to build the next game around? EXVS is essentially just refined GvGN, with removal of a lot of legacy engine elements that were unnecessary or made the game feel clunky (ground melee, BR movement locking). If NEXT was so shitty why did it completely blow up competitively with huge tournaments monthly on the scale never reflected before in Japan? When I say "worldwide" I'm essentially talking about the East Asia region. EXVS in the west is a million times more popular than any previous titles but it still registers as a tiny blip on the radar. Most people on dustloop are here from originally playing fighting games and being a part of FG scene. And in FG scene we generally don't like to theorycraft people being better than other people. If you want recognised as being good, get out to an event and prove it. That's the motto we've always used and it holds here as well. No-one is going to rate your scene in comparison to JP scene until we get video evidence of your top players competing at big JP tournaments. Sorry, but that's how it goes. Anyone on this forum who claimed to be "as good as JP players" would get told the same thing: "Go to JP, get nicovideo footage of you doing well at an event, and then we'll rate you". I'm sure your scene is probably very good at RvZ2, much like China are the best in the world at kof98 because they never moved on to newer versions. I've seen very little footage of HK exvs and what I saw didn't massively impress me, it looked at about the same level as the top EU/US netplayers, which is still far below JP competitive level. And for the last time, I don't fucking dislike RvZ2 or think it's a shit game, please do not put words in my mouth.
  7. Sabator

    [MB] The Maxi Boost General Discussion Thread

    Sorry but this seems to come within your own small bubble of Hong Kong scene, which is really peripheral to what actually matters, Japanese scene. Don't think for a second that I'm trying to talk down your scene but when there's no footage of top HK players competing against top JP players to gauge skill levels or anything like that, and when you talk about the machines being stuck on wacky settings and more people playing RvZ2 than EXVS it kind of damages your credibility a bit. The fact of the matter is that EXVSFB massively outstrips every other VS series game in terms of popularity in terms of worldwide sales, the vast majority of which are in Japan. For what it's worth I love the older VS games too. Not a huge fan of rvz1 but rvz2 is a legit Good Game and I'd like to type more thoughts on it but I'd basically be repeating what Irysa said. But ultimately it was a far more niche game that rode on the popularity of Gundam more than anything, as it continued a tradition of Gundam video games generally being clunky, awkward pieces of shit as a rule. Movement was slow, yet deliberate, every step and boost dash requiring justification and planning to avoid being punished. I like that style of game and I'd like to see it make a comeback as an alternate series to the VS we have now. Even post-GvGN VS is the exception to the rule. Most Gundam games STILL play like shit and a lot of people associate "gundam game" with stuff like gundam musou, the Assault series, or shit like that new sidestories gaiden game rather than this. Gundam action games have always been very niche and sold quite poorly with the rare exception. So I think you're grossly underestimating the impact that EXVS series has had, and projecting the popularity of RvZ2 within your scene onto the general worldwide stage.
  8. Sabator

    [MB] The Maxi Boost General Discussion Thread

    It's just a natural cycle of things. VS has had some shitty games before and it's survived. While MB is bad it isn't as bad as GvG or RvZ1, but a lot of people in the western scene only started with EXVS so this is their first experience of VS series having a quantifiably "bad" game. And GvG's failure gave us GvGN, a very good game that laid the groundwork towards a more exciting and engaging gameplay system that then blew up Japan when they designed a whole game around it. I reject your position that it was a "lazy" move to appeal to newbies. It wasn't popular at first because it fundamentally and irreversibly altered the style of the series, but what we have now with Full Boost is ultimately just...better than anything the old series did. And that's reflected in the sales. RvZ2 never did anything like the kind of numbers EXVSFB did, at a time when Gundam franchise and arcades were both booming a lot bigger than they were in 2012. It's worth pointing out that the vast majority of this forum, also, did not give a shit about this series when RvZ2 was its lead game. Its popularity in the east AND west was also driven purely by the shift in gameplay towards a faster and more skill-based control system.
  9. Sabator

    [MB] The Maxi Boost General Discussion Thread

    Well, it's not really news. From the moment MB came out with drive system it was clearly kusoge. And it seems apparent that developers care more about adding new shit than fixing their game. Bamco has a long history of tweaking suit-specific performance but not overall game engine mechanics. For example the small tweaks required to fix meter system in vanilla, or to go even further back the issues with movement in GvG. Instead they just wait until the next game. I'm still excited for maxi boost and I'm still gonna buy it mainly b/c i expect the mission mode to be good after FB's was such trash. But as a competitive game it's pretty clearly deficient, and it's very unlikely Bamco will fix it.
  10. Sabator

    [MB] The Maxi Boost General Discussion Thread

    Thank you! But be careful. Youtube likes to remove videos and eventually disable your account for matches that contain certain songs, due to copyright issues. It's why me and many others stopped uploading EXVS to youtube.
  11. Sabator

    [MB] The Maxi Boost General Discussion Thread

    Why is GX top tier? Is it due to strong effects of S drive?
  12. Sabator

    [MB] The Maxi Boost General Discussion Thread

    It's gonna be interesting to see how the 3 forms balance out. First form detaches with a command dash and second detaches with a pressure field. I guess it kinda enables you to play to your partner which would make it a good pick in casual shuffle play. I wonder about the strength of the 2nd and 3rd forms considering they don't have a BR. EDIT: jesus christ check out the boost consumption on that riddhe assist. By the time it's fired and he cancels it he's down to half boost from full! EDIT 2: looking again, when he does that assist he also uses up his 1 ammo for unicorn's own beam rifle shot, so it probably works weirdly. Irysa says you can probably cancel it early and riddhe will still fire but if you leave it you fire with him. Seems kind of dumb especially as there's no spread so I don't see the reason to fire both at once. The shields probably block attacks on you, wish he hadn't canceled it and let the sinanju BR hit so we could have known for sure.
  13. Zeta Zaku is pretty strong. Infinite ammo BR, and the AC is still hella good. His gameplan is basically passive spam while waiting for AC to reload, then go make a play with it. But his mobility is beyond terrible, holy jesus.
  14. Sabator

    [MB] The Maxi Boost General Discussion Thread

    [Attack Modification] During permanent 00 Raiser, bc: 00 Gundam -> GN Sword II (Beam Saber) This translation is off (or just badly worded?). The perma-raiser BC is the same as trans-am raiser BC.
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