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Nakkiel

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Everything posted by Nakkiel

  1. Nakkiel

    [CP] Litchi Faye Ling - Changelog

    Being able to link 5A after 6D on large crouching characters is not new.
  2. Nakkiel

    [CP] Litchi Faye Ling - Changelog

    This really depends on punch Kokushi's proration and how feasible it is to follow it up on a successful mixup. It's definitely not going to be as powerful as we're used to.
  3. Nakkiel

    [CP] Litchi Faye Ling - Changelog

    If you read the main post, there is apparently two different inputs for Kokushi Musou that either does the punches or the spin, it doesn't do both anymore.
  4. Nakkiel

    [CP] Litchi Faye Ling - Changelog

    Post shit like this in the changes thread again and I'm going to make sure you catch hell for it. Knock it off.
  5. Nakkiel

    [CP] Litchi Faye Ling - Changelog

    She still has meterless oki setups, don't sleep on them so much. Apart from her unique tools, Litchi has always had really strong, classic airdasher mixup.
  6. Nakkiel

    [CP] Litchi Faye Ling - Changelog

    With Kokushi being nerfed anyways, the meter gain reduction may not be as important to her as it would be in past iterations.
  7. Nakkiel

    [CS1-CSE] Litchi General Discussion

    Judging from appearances, the OD summons the staff (looks like 5D summon constantly spinning behind her) and on user-input (directional + D) the staff will strike in that direction. I don't know if there is a limit to how many times or how quickly you may input more attacks but she can use normals and move around freely while this is happening.
  8. Nakkiel

    [CS1-CSE] Litchi General Discussion

    kokushi is a fantastic super, daisharin was just so retardedly beyond good that it spoils it even if shishin setup isn't absolute, it looks like a meterless setup is possible which honestly is just as good as shishin if not better
  9. Nakkiel

    [CS1-CSE] Litchi General Discussion

    jesus christ man anyone trying to talk to you is like them smashing their head against a brick wall
  10. Nakkiel

    [CS1-CSE] Litchi General Discussion

    If you play on pad there's nothing wrong with binding a macro for rapid cancels, I did that back when I was still a pad player too, it's fully accepted in the FGC. I'm not sure if it's in BB but in GG the macro caused a 2-frame delay that wasn't present when manually roman canceling but obviously due to the games lack of FRCs it shouldn't result in a problem.
  11. Nakkiel

    [CS1-CSE] Litchi General Discussion

    Shounen got his shit stomepd by Puro, lol
  12. Nakkiel

    [CS1-CSE] Litchi General Discussion

    That's definitely one of the things that is hard to master, I'm still not perfect at it and will drop staffless -> staff confirms.
  13. Nakkiel

    [CS1-CSE] Litchi General Discussion

    Ground strings in to staff return -> 2C[m] are all about familiarity with the character, it's not something that can really be taught since it calls for different delays/strings so often. I'm glad to hear you're seeing yourself improve, that's always an awesome feeling.
  14. Nakkiel

    [Accent Core] Order-Sol General Discussion

    The way reaVer said to do it is pretty much correct. 2D 236P D (you can press D early, it will buffer the action charge) FRC 66 5S -> air combo. SV RC can be used if you're really desperate but I never found myself using it, most people prefer using Dead Angle to get out of pressure, HOS has a pretty good one.
  15. Nakkiel

    [Accent Core] Order-Sol General Discussion

    Unless it's going to kill, take your knockdown and begin fuzzy-guard mixup and pressure.
  16. Nakkiel

    [CS1-CSE] Litchi General Discussion

    6D's special cancel (and special canceling in to Itsuu as a whole) was removed after CS1. It was changed to a wallbound instead.
  17. Nakkiel

    [CP] News & Gameplay Discussion (Old)

    mashy abare character for 2 games in a row
  18. Nakkiel

    [P4A] News & Gameplay Discussion

    I'm pretty sure nothing will cause wallbounce, it also affects Narukami's throw, really annoying.
  19. Nakkiel

    [P4A] Yu Narukami - Combo Thread

    Midscreen OMB combo you should be using 5C 214D OMB 5D 2A+B to avoid repeat proration and squeeze out more damage. 2B, 5B, 214A/B (ground only), 5D and 5DD have repeat proration, not sure about anything else.
  20. Nakkiel

    [P4A] Mitsuru Kirijo Gameplay Discussion

    EX Coup Droit is also 7 frames and causes groundslide It's good for hitconfirming a 2AB without having to commit to B Droit.
  21. Nakkiel

    [P4A] Mitsuru Kirijo Gameplay Discussion

    -4, EX is -2 IIRC.
  22. Nakkiel

    [CP] News & Gameplay Discussion (Old)

    There's nothing of any substance or any real relation to the game even being talked about in this thread. It's mostly speculation, gushing and inquiries. I wouldn't have poured 2 years of my time into the competitive scene of this game if I didn't enjoy playing it. It's nowhere near close to perfect, I do have real problems with the actual gameplay but I still saw enough good in the game to keep playing. I'm rather excited for this update.
  23. Nakkiel

    [CP] News & Gameplay Discussion (Old)

    So is virtually everything else.
  24. Nakkiel

    [CP] News & Gameplay Discussion (Old)

    It doesn't actually bother me while I'm playing (same for P4A soundtrack, which I've despised ever since P4 :/) If the music is bothering someone whilst playing they aren't focusing on the game enough, imo. As for actually listening to the soundtrack itself, it's bland and nothing really stands out, except for a couple tracks (stuff like Alexandrite). I would've liked if the soundtrack had more unique stuff but apparently ASW isn't down with that, maybe the alleged remixes will fix that.
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