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Nakkiel

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Everything posted by Nakkiel

  1. Nakkiel

    [CS1-CSE] Litchi General Discussion

    Riichi = 63214A/B/C while staffless, the most commonly used version is A Ippatsu = A/B/C while standing on the staff (after Riichi), Tanki Hatsu (IppatsuB) and Tanki Chun (IppatsuC) are just other names for it. If you see Ippatsu or Tanki Hatsu/Chun listed in a combo, always assume RiichiA was used before it. She is playable on pad, however you may have to use the claw-style holding where you use your index and middle finger on the pad, as if you were playing Tekken.
  2. Nakkiel

    [P4A] Mitsuru Kirijo Gameplay Discussion

    BE stands for Blowback Edge, it's a Melty Blood term
  3. Nakkiel

    [CS1-CSE] Litchi General Discussion

    Mm, true. I didn't think to say it since I thought that was obvious but I realize that was stupid of me lol
  4. Nakkiel

    [CS1-CSE] Litchi General Discussion

    ItsuuA > 4kote > 6A > Kokushi isn't listed in the thread. That's pretty much it. Useful video for people who enjoy visually learning things.
  5. Nakkiel

    [CS1-CSE] Litchi General Discussion

    Do a fuzzy guard during it, lol.
  6. Nakkiel

    [P4A] Shadow Labrys - Gameplay Discussion

    There's 3 Shadow Labrys' that have qualified for Tougeki. Reria, Kuushido and Tomo are the players. Here's the full list: http://romancancel.blogspot.com/2012/07/p4u-tougeki-lineup.html
  7. Nakkiel

    [P4A] Shadow Labrys - Gameplay Discussion

    I'm playing this character.
  8. Nakkiel

    [CSE] Litchi Faye Ling - Combo Thread

    There's absolutely no reason to not do it, should the situation arise. You earn back your meter and you get 6K + oki. Sucks that I haven't found a way to do it without 6B bound starter, would be sweet
  9. Nakkiel

    BlazBlue: Continuum Shift Extend at EVO2k12

    Whoever was commentating Guilty Gear needs to never be allowed on the mic again. It was downright awful and disrespectful.
  10. Nakkiel

    [CS1-CSE] Litchi General Discussion

    Huh? Not even..It's a 5-5 matchup.
  11. Nakkiel

    [CS1-CSE] Litchi General Discussion

    2A/jump/backdash/throw
  12. Nakkiel

    [CS1-CSE] Litchi General Discussion

    Jumping out is only possible on IB, you shouldn't be hitting buttons after 6D if it's been IB'd at all unless it's someone with a 7f 2A.
  13. Nakkiel

    [CSE] Litchi Faye Ling - Combo Thread

    It's universal, just a little harder to time on characters with weird/smaller hitboxes, keep working at it.
  14. Nakkiel

    [CSE] Litchi Faye Ling - Combo Thread

    6B CH > (5B) > 2C > 6D(1) > dash 5C > 5D > Chun > staff2 > TK Chun > 66 2C > 4D > etc. is a stronger option for this case
  15. Nakkiel

    [CS1-CSE] Litchi General Discussion

    This requires zero yomi and no risk. If you have 50 heat and someone bursts your 6D they're absolutely screwed. It's incredibly easy to actually react to the burst because 6D is a level 5 move, just react to them being stuck in the burst animation and RC, press 6D again and do 5k.
  16. Nakkiel

    [CSE] Litchi Faye Ling - Combo Thread

    Yea the 6C(1) 4kote stuff (the specific kokushi enders and that combo part you linked) need quick inputs, just gotta get used to the low recovery of kote.
  17. Nakkiel

    [CSE] Litchi Faye Ling - Combo Thread

    It's actually not that hard but only possible very early on in the combo.
  18. Nakkiel

    [CS1-CSE] Litchi General Discussion

    The dash is buffered into the Itsuu, 412366D.
  19. Nakkiel

    [CS1-CSE] Litchi General Discussion

    As far as I know there are actually sometimes that 2D TK Hatsu (teching after Chun) won't work due to proration, IAD j.C 6D always works.
  20. Nakkiel

    [CSE] Litchi Faye Ling - Combo Thread

    Press C later when you're doing TK chun, you're not letting jump startup finish.
  21. Nakkiel

    [CSE] Litchi Faye Ling - Combo Thread

    You can't combo off TK Chun unless it's done relatively low, there's no efficient way to convert random air hits into damage. Also you need to dash buffer after TK chun to get your move to connect. That move is actually called Kokushi Musou or kokushi for shorthand. Kokushi > TK Chun > 6D > Haku > Hatsu > RiichiA > IppatsuA > B > 5D (slight hold) > Chun > 6D > Ender
  22. Nakkiel

    [CSE] Litchi Faye Ling - Combo Thread

    It's not even properly possible, I'm pretty sure.
  23. Nakkiel

    [CSE] Litchi Faye Ling - Combo Thread

    I'm not sure why you're having trouble finishing the ender, I may have made a mistake in what I gave you but I'll personally test it out when I get the chance. Until then you can just change your ender to 2C > 6D > 3C > 2D > 6C > 6D > 3C > 4kote The 5B/2C in the combo though is for when you need extra time for staff2 to return and connect with the opponent. Most of the time, yes. It's intended to avoid repeat proration on her rekkas. It depends on what you want to do. The 6A ender will give you the most damage but you don't get as much flexibility in what kind of oki you want to do. There are 2 other enders that you should worry about learning: xxx 6D > 3C > 2D > 6C > 6D > 3C > 4kote: This is commonly used for meterless oki (5D > j.B option select j.C airdash/land low/throw) xxx 6D > 5D > 6A > 6Bfeint > ItsuuC > j7.CD/Hatsu > Chun: j7.CD ender is another meterless oki setup, Hatsu > Chun is used against Tager/Hakumen to put them into an unfavorable 50/50 mixup that doesn't cost meter to capitalize off of.
  24. Nakkiel

    [CS1-CSE] Litchi General Discussion

    Don't immediately release D when doing 5D > Haku, hold it briefly and then release. This gives Litchi time to recover from the animation of summoning the staff. I'm a little too preoccupied atm to give a full answer to your neutral question, maybe someone else will or I'll get back to you later. Quickest lazy answer though is just to play more, find strong players and fight them. Watch high level players and try to emulate what they do in neutral and think about why they do it.
  25. Nakkiel

    [CSE] Litchi Faye Ling - Combo Thread

    ItsuuB > 6C(1) > 6kote > 3C > Haku > Hatsu > RiichiA > IppatsuA > B > [3C > 2D > TK Hatsu > Chun > 6C > ItsuuC > j.C > Hatsu > Chun] / [5D > Chun > 5B/2C > TK Chun > 2C > 6D > 5B > 6C(1) > 4kote > j.B > dj.BCD > falling j.C > dash 6A]
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