Sechs

Members
  • Content count

    81
  • Joined

  • Last visited

About Sechs

  • Rank
    Risk Rating: D-

Other Info

  • Location
    ON
  • PSN
    MirageKnight24
  1. BBCP and the Overdrive Mechanic.

    *retort sigh* I only primarily brought up online, because most player's tales of salt stem from frustrating their misadventures in netplay. *keeps rereading "you people" & resisting urge to get perma-banned* As a newly demoted newbie who apparently just discovered BB 30 minutes ago, I realize hop/TK Tsubaki is really good. *"you people"* EDIT: Apologies to the thread creator, probably wanting intelligent discussion, instead got the exact opposite once I started posting.
  2. BBCP and the Overdrive Mechanic.

    The article's content de-evolves pretty quickly and the lack of ALL CAP RAGE was surprising. Actually finding myself agreeing with Star Demon. As far as Hakumen's OD, all I can say at least Kishin has the least active time of all overdrives; ASW balancing I guess. Will Haku's overdrive lead to silliness in an online environment? Sure, because netplay is like kryptonite to a player's abilities react: to throws, overheads, and a repertoire of moves which are mostly negative on block.
  3. [CPEX] Hakumen Gameplay Discussion

    Is the purpose of the astral to limit the opponent's options* or just lulz? *heaven forbid you drop an overdrive combo
  4. [CSE] PSN Match Finder/GG Thread

    Belated GGs to Assassinine; non-gimicky Relius mains are rare pokemons. Up to date GGs to Loli_Pop_Star and Raziel. Shout-outs to Loli's obsession with Macto Maledictis.
  5. [CPEX] Hakumen Gameplay Discussion

    Sorry, Koopa. That title belongs to me. Who needs Yukikaze when you have raw max charge Shippu! Empirical evidence ftw!
  6. [CSE] PSN Match Finder/GG Thread

    The question is am I CT Tager, CS1 Rachel, CP Izayoi, or AC+R Justice tier? EDIT: inb4infractionwarning> GGs to Hige and Loli-Pop-Star
  7. [CP] News & Gameplay Discussion (Old)

    After examing that article, I only know this things about Kagura: - charge character - unwieldly weapon - stance based - also has a projectile - unblockables? I wonder if Kagura's projectile will look something like this:
  8. [CPEX] Hakumen Gameplay Discussion

    EGotV sounds pretty MLG. I like that, I that a lot. *Starts planning CP Hakumen video done choreographed to Bass Cannon*
  9. [CP] News & Gameplay Discussion (Old)

    *High fives Crossfire for appreciating a great character.* Kagura's design looks like a bishounen delight mix of Sasuke & Kliff Underson; not in a good way...
  10. [CP] News & Gameplay Discussion (Old)

    *Goes into a corner with Leona and begins cry to manly tears*
  11. [CP] News & Gameplay Discussion (Old)

    R.I.P. Kagura hype train; "You were derailed before you even departed the station."
  12. [CP] News & Gameplay Discussion (Old)

    That or a fatal to help facilitate the sped-up game play. If Kagura's stances are medicore> counter hit during transition. If Kagura's stances magically turn him into AC+R Kliff> fatal during transition.
  13. [CP] News & Gameplay Discussion (Old)

    ***Returns from BB sabbatical and surveys the current affairs*** Not really feeling the Kagura and Teruma 2.0...er Terumi beta Kagura stance system might be interesting if I definately knew he had at about 4 and a cool down period for switching stances or a damage penalty being hit during a stance change. Since he's been labeled "Air Dasher Guile", I don't think ASW will implement anything close to my idea. Damn, why did he have to look like every other raven-haired bishonoun character.Where's my Nine and broke @$$ Jubei! text message uploaded by a Toaster using the pastry setting!
  14. [CSE] PSN Match Finder/GG Thread

    Lol, Saint. Haven't seen you since Dark Souls' Whale Force died. Apparently even DL isn't safe from Darkwraithing.
  15. Take a break from DL and the stuff you miss.