Jump to content

landstalker

Members
  • Content count

    36
  • Joined

  • Last visited

4 Followers

About landstalker

  • Rank
    (>'.')>
  • Birthday 05/10/1987

Other Info

  • Location
    Brazil
  • PSN
    Koiwai-san
  1. landstalker

    Heaven or Hell '12 - Day 2

    until
    On July 14th and 15th, we're hosting here in Brazil our (our community, Hit Confirm) major tournament, Heaven or Hell, consisting of BlazBlue, 3rd Strike, Guilty Gear and Melty Blood The tournament (and the stream) will start, on both days, at 2pm BRT (UTC -3) And here's the DL thread with our tentative schedule
  2. landstalker

    Heaven or Hell '12 - Day 1

    until
    On July 14th and 15th, we're hosting here in Brazil our (our community, Hit Confirm) major tournament, Heaven or Hell, consisting of BlazBlue, 3rd Strike, Guilty Gear and Melty Blood The tournament (and the stream) will start, on both days, at 2pm BRT (UTC -3) And here's the DL thread with our tentative schedule
  3. landstalker

    [AC+R] News & Gameplay Discussion

    and that's all i can give for now, since Nikki went to sleep
  4. landstalker

    [AC+R] News & Gameplay Discussion

    This part Nikki wasn't really sure about some stuff when translating, so sorry if something makes no sense. I'll also link to the source for those who are willing to give it a try source: http://jbbs.livedoor.jp/bbs/read.cgi/game/34742/1323935259/535 [Axl] Kyokusageki pulls the opponent, close range 2S can whiff During the untechable time, you can combo with c.S or 2S You can {chain combo, Kyokusageki} The move doesn't have Axl's hitbox ( Rensengeki's Follow-Up Kyokusageki hitbox's modified (?) If trade hit in CH, you have time to follow in a combo Not sure if you still can force trade hit situations About Axl being low hit only (Axl Bomber nerf), it will be harder to get through the enemy's defense, we'll need more tests/setups. From what I tried, I wasn't confident about it (this change), but there was also the lag effect... if there's any reason for this change, I still don't know what it is. It's not like that move is an excellent overhead that needed a nerf, but it's usually a good move. Positive F.Adv on block, and now if blocked low the blockstun is going to get even bigger... looking from that point of view, I think the move is still strong. But it's still going to be a problem getting through the opponent's defense. S Raieisageki now does "Zusa~". In CH also (we have no idea wtf is a "zusa") HS Raiei is the same, except for the RC loss The button holding stuff to get 2 hits in the normals is weird, a little complicated. For example, if you want to do {5P, 2S} but you hold too much while charging [1], you're going to FD. Maybe it's better to look for an easier way to do it. 2HS FRC is still at the 1st hit timing. You can't hit the 2nd one (and FRC) I think that 2D start-up is still the same. The low hit prorate looks the same too I wanted to try the 5P (1) CH with the opponent in the air but I couldn't. I wanted to try the 623P uses against burst, but since everyone used Gold Bursts to fill the tension and do tests, I couldn't try it...
  5. landstalker

    [AC+R] News & Gameplay Discussion

    From En's twitter [slayer] 2D has a little more recovery. 2S got a faster start-up. 2HS causes stagger, still combos into BBU. In the corner, I managed to do {BBU, 5HS, IAD, land 5HS}. Midscreen combos with {5HS, 214D~K}, but the combos after Crosswise look harder
  6. landstalker

    [AC+R] News & Gameplay Discussion

    [sol] Fafnir doesn't have FRC (?) Bandit Bringer causes bounce even if it hits the opponent on the ground Dragon Install j.214K is fiery (lol) (start-up similar to FB Greed Saber?) From Woody's twitter Tried Zeinest and Hitomi's input with 236 instead of 623 and it worked. Couldn't do Bad Lands Loop. With the lag, wasn't hitting {Throw 6K}. You call EXE Beast with the command, hold the button and let it go whenever you feel like it. After you let it go, EXE Beast hits even if you get hit. another tweet Normals didn't change. f.S, 6K and j.S are still strong. Couldn't do 6HS' FRC... but I can do EXE Beast's normally, so I don't know if it's the lag or not. I forgot to test if EXE Beast's activation got slower (compared to AC) if you don't hold the button.... probably not I think?
  7. landstalker

    [AC+R] News & Gameplay Discussion

    If I may, you should wait until this loketest ends, at least. Then put the info wherever it is fit to be Basically, use this one as some kind of gathering point
  8. landstalker

    [AC+R] News & Gameplay Discussion

    from Kuni's twitter again If you hit the aerial Tatami below the opponent, the 2nd hit whiffs and you can combo from it. The question is if it's possible to do it from a TK Youzansen RC...
  9. landstalker

    [AC+R] News & Gameplay Discussion

    [slayer] HS D-Step is like a S D-Step, but goes really far. Something like 2/3 of the screen 5HS doesn't cause stagger anymore, but it's still possible to do (5HS, Pile Bunker} Bite looks the same Undertow causes bounce without CH, and its FRC isn't hard EDIT: didn't feel like double posting just for this. anyway 2HS causes stagger (i.e., doesn't launch the character anymore)
  10. landstalker

    [AC+R] News & Gameplay Discussion

    @xlolxlolx yup, no matter if it gets empty or you just call him back the tweet where he says that also, from kuni's twitter Looks like you can do {chain, yoshijin, aerial}... the character is really different
  11. landstalker

    [AC+R] News & Gameplay Discussion

    From Ogawa's twitter Eddie got weaker... it's just a bad first impression, but now I have a better grasp on the changes. The most obvious one is the Drill Special, its recovery got greatly increased, which influenced the combos after it a lot. On the other hand, FB Exhaustion is actually better, so there will be lots of changes (in the gameplay). The unblockables are still fine, thank you another tweet Damned Fang lost its FRC? Nobiru doesn't hit sliding opponents (smaller lower hitbox?). Mawaru Loop -> Shadow Hole Unblockable -> Invite Hell Unblockable still possible. Didn't test normals a lot, but didn't look like they changed a lot? I'd like to do more tests... ah, and I didn't win against an I-No lol; But it's still the first loketest, is that all....?
  12. landstalker

    [AC+R] News & Gameplay Discussion

    [General] Doing an IB in the air (like in BB) causes a "Guard Clean"? [Testament] EXE Beast can be hold Bad Lands Loop doesn't exist anymore (?) From Hama's twitter [Order-Sol] Lv2 Rock It doesn't bounce Lv2 Bandit Revolver causes sliding Dodges Slide Head with FD Lv1 and Lv3 moves still the same Lv2 Blockhead Buster has bigger start-up, causes wall stick Dragon Install: Sakkai caused 40% damage on Millia Throw combo finishing with {HJ j.HS, j.D, j.236K Lv2} didn't cause knockdown 2D apparently has a shorter range
  13. landstalker

    [AC+R] News & Gameplay Discussion

    some more [A.B.A] 5HS has slower start-up {f.S, 5HS} doesn't combo some correction [sol] HS Fafnir doesn't combo from normal f.S, only counter hit f.S and a bug already got found (by Robo-Ky player GAKU) [Robo-Ky] doing 2HS on the moment he explodes freezes the game
  14. landstalker

    [AC+R] News & Gameplay Discussion

    yeah, that info is gathered from everybody that went to the loketest. consider it as additional info
  15. landstalker

    [AC+R] News & Gameplay Discussion

    got some stuff updated in the post @destruction_adv I still don't know about anyone recording anything yet. I know that some people talked about only one foreign faust player showing up. I'm guessing it's Elven Shadow
×