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Adelheid

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Everything posted by Adelheid

  1. Adelheid

    [AC+R] Venom Discussion Thread

    There's pretty much never a reason to 5K to poke out. 2K, c.S, and 2D are generally what you'd want to go for for that. Maybe 6P if they IAD.
  2. Adelheid

    [AC+R] Venom Discussion Thread

    Dead Angle Attack. Guilty gear's crazy term meaning guard cancel. Done with forward and two buttons while blocking; your character flashes white and immediately (or when hitstop ends) performs an attack to knock the opponent away which has invulnerability at least covering the entire startup animation. Venom's is one of the best, 'cause it has wallstick meaning at worst it gets the opponent nearly full screen away and if you're close enough to the corner you can get a small combo off of it (albeit one that will do little damage; it's still good just for extra setup).
  3. Adelheid

    [AC+R] Venom Discussion Thread

    Well, you see, ... Is this answer for real That's his DAA, not his 5K, lol. It has the same animation. But like, it 5K regularly had that crazy knockback and wallstick I think venom combos would play out a lot differently, haha ε: Edit: Man the more I look at this answer more disappointed I am in you, TD. Like, are you just trolling...? Seriously, "yeah, he can use it to punish 7+ frame gaps" is that really a thing you thought you should say? Gosh, this is like... Anti-advice.
  4. Adelheid

    [P4A] Shadow Labrys - Gameplay Discussion

    Not fair, I already called it
  5. Adelheid

    [AC+R] Venom Discussion Thread

    That ends though. I'd be more interested in just throwing out five balls at some point you happened to think you could, going for FB Carcass Raid, and then when it looks like the balls will stop connecting, Tactic Arch to get another spread and keep it going awhile longer.
  6. Adelheid

    [AC+R] News & Gameplay Discussion

    Really the bigger issue with N.B is that it disappears when Justice is hit. If you just made it eat everything she would still die to Venom throwing projectiles around it. None of your suggestions would meaningfully improve that matchup.
  7. Adelheid

    [AC+R] Venom Discussion Thread

    Of course not. That would be ridiculous. Though if the loketest vids are any indication you can get that to last awhile and chip people out/crank their guard bar a bit while getting a free in.
  8. Adelheid

    [AC+R] Venom Discussion Thread

    I mean stinger aim FRC is only somewhat rarely useful and is probably a lot less useful now with changes to other moves meaning you have more stuff to do for ground strings that doesn't take meter. Venom's FRC that is important is dubious curve FRC. But I'd still probably rather spend meter on FB Mad Struggle than anything else. I could throw away all my meter on FB mad struggle and be happy about it. Dark Angel may be good for combos again in my head now that I've seen how crazy 6K is, but it would still be a move used to maximize damage after you've heavily built guard bar. My general preference was always "Use FB mad struggle basically whenever, try to save meter for dead angle, though if you get the opportunity it's totally okay to blow your dead angle meter on dark angel to kill them, dubious FRC in there to make certain things better" and I always felt like I had enough. I try to avoid ever using D DHM since, I think it's bad, not being good enough to justify the tension gain loss on the string that follows it. But as a reminder, overdrives do not penalize metergain in GG, unlike force breaks, RCs, and FRCs, so if you have meter to Tactic Arch, the string you do out of it will probably allow you to get back a lot of that meter. This was sort of rambling, but the point is, don't worry about Venom meter.
  9. Adelheid

    [AC+R] Venom Discussion Thread

    I didn't laugh, but I wanted to
  10. Adelheid

    [AC+R] News & Gameplay Discussion

    It works in media player classic, too. (Which is generally superior to VLC, running cleaner with less memory overhead and having cool features like frame-by-frame and ctrl+enter to fullscreen.) Just, it uses codecs that most programs you'd have "by default" don't know how to deal with.
  11. Adelheid

    [AC+R] Venom Discussion Thread

    ... Pffthahaha, I never thought about this sig in the context of Venom, only in the context of Blade saying things that make no sense. EX Venom actually has a DP, using the same basic animation as the HS Mad Struggle end but simultaneously using the pool cue to vault into the air... It looks crazy.
  12. Adelheid

    [AC+R] News & Gameplay Discussion

    The zappa matchup as Venom honestly looks fun as-is.
  13. Adelheid

    [AC+R] Venom Discussion Thread

    For a short bit over here, there was a "Guilty Gear Generations" (Slash, with #R and EX characters allowed) side thing going on over here when people were sick of AC eddie. During that time I actually played EX Venom somewhat seriously, so I am pretty familiar with silly stuff that can be done with tactic arch. If I'm not wrong, did I see tactic arch using both AC and pre-AC setups? I definitely saw some pre-AC stuff, but if you have ten ways to set it then this is gonna be straight nonsense. Sending five lightning balls at them over the course of one long blockstring to deal tons of chip and crank the guard bar to maximum... Gonna enjoy being able to do that again. Though this is kinda making me want to see some of the other stuff that EX Venom had... Not like, the terrible DP or 22H (ball charge), but certainly I'd like to see vertical dark angel, that was shenanigan central and way better for corner stuff. Also air stinger aim was crazy.
  14. Adelheid

    [AC+R] News & Gameplay Discussion

    Never change.
  15. Adelheid

    [AC+R] Venom Discussion Thread

    Depends on if it's the Slash version or before! I'm holding out for the #R hitbox. ~Since some people here are new to venom, the old 6P was nerfed for slash but before that it was a crazy good AA. Like, it was like Ky's current 6A.
  16. Adelheid

    [AC+R] Venom Discussion Thread

    6K groundbounce is so freaking high, it makes no sense and lets you get really silly stuff. I'm not worried about combos anymore. Plus it kinda looks like everything Venom lost in non-ball stuff was made up for in everything he can do with balls. FB stinger aim/carcass ride does indeed bounce off of blocking opponents (while putting them in blockstun), makes it kinda silly but also looks fun. FB carcass ride = have at least three balls out? Time to get in for free as the opponent is locked down awhile. I love the way 6P hits balls forward and up. So good. Tactic Arch can also set old patterns with D. SO GOOD.
  17. Adelheid

    [AC+R] Venom Discussion Thread

    New ball set gives old ball formations. 6P is old 6P. 6K looks shockingly good. Cancel to ball set/teleport on block. aaaaa
  18. Adelheid

    [AC+R] Venom Discussion Thread

    I don't see why I'd ever use dark angel from neutral when I could use tactic arch. Dark Angel's sort of a combo move in my mind. And without 6H, with 6K only a pale imitation of what 6H was, I don't know how it can reliably be comboed into. We'll have to see. Tactic Arch and Dubious self-cancelling to teleport are the real stars of the changelist show, for sure. Dubious could already be cancelled to ball summon on hit. But ball summon is mentioned as being something it cancels into in the changelist. I wonder if it can now cancel to both of those on hit or block... Or if it's still only on hit?
  19. Adelheid

    [AC+R] News & Gameplay Discussion

    The changes are translated in the Venom subforum, we've been fawning over them for awhile now. Dark Angel and the charged balls already increased guard bar; now his basic and lightning balls also do. It's a fun change, to be sure. But getting EX venom's formation supers might just be the real star.
  20. Adelheid

    [AC+R] Venom Discussion Thread

    Sweet. I just never knew that move's name, heh. LET THE GOOD TIMES ROLL.
  21. Adelheid

    [AC+R] Venom Discussion Thread

    Oh man, in that case it's probably just exactly EX Venom's super (Creates a full formation of five lightning balls matching the formation of the button pressed). That super is amazing and lightning balls building 18 points of guard bar will make it even better. I am, but I want it to be applicable for +R so I think it'd be pertinent to wait for the loctest to come out to confirm various things, so I guess it's a bit delayed... I'll resume work on it after evo, I think. If we can get confirmation that pressing D activates the old formations, I can show that off since I have Slash. I didn't play Venom when I was playing Slash and Slash was my first GG so I don't really know much about that stuff, but at least footage of how the formations work would probably be useful. I can get footage of the EX venom formation super so it'd be easy to go over the utility of that too, but I need confirmation that it's what's actually in the game. It's just more effort, but it's not hard effort since I'm already not really gonna go too much into combos since we really have no way of knowing how they'll play out in +R.
  22. Adelheid

    [AC+R] Venom Discussion Thread

    Heh. So like the EX Venom 6321463214X but with an easier motion, then? That'd be interesting. Depending on the frame data I'd probably use it a lot.
  23. Adelheid

    Accent Core Venom Thread

    Well work on the video is going to be... Different, now, given what's in the changelist. Venom has a lot more stuff to do... And also, lost a lot. 6H being hard knockdown means... I couldn't rightly explain anything about better combos and expect them to carry over to R. Ball setups are the same, except when they're not given the ability to modify formations with D and the new move... Hmm. There were just, a lot more changes than I expected. Gonna have to think about this, probably start work up again after evo.
  24. Adelheid

    [AC+R] Venom Discussion Thread

    Maybe Tactic Arch will be pre-AC ball setups <_< The changes to teleport are going to make certain setups a lot better. Real disappointed in 6H though. AC combos = gone.
  25. Adelheid

    [AC+R] Venom Discussion Thread

    6H is a great preemptive anti-air, but it has no actual invulnerability, just a solid hitbox. Venom really is losing out by not having 6P 6H. But it's not like he can't do anything off of a 6P, just... Not that.
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