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Demon Dash

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Everything posted by Demon Dash

  1. Demon Dash

    Rei Megathread

    I'm trying to remember a combo I used to use but am having trouble remembering the full thing. I'm pretty certain it used to be a 3*FKO, although I can't remember how I landed the third star. The combo went a little something like this: 2B > 2C > E~C+D > 6 > 5C > A+C > 2369D > JB > 236C+D Maybe it was just a 2*FKO? I remember the 3* combo: 2B > 2C > E~C+D > 6 > 5C > A+C > 2369D > JB > 236236A Is there a way I can get a 3*FKO out of this? Perhaps I'm just remembering wrong...
  2. Demon Dash

    HnK 101: Ask Prof. Gwyrgyn Blood

    Yeah, like GB said... From what I've noticed, well from playing with Rei anyway, is that the ammount of times you can OTG increases very close to the desired ammount of hits required to infinite. If you do a small combo you will only be able to OTG once or twice, but as the ammount of hits (or gravity) increases, the ammount of times you can OTG increases also. Once you reach around 25 - 28 you can do three OTGs, when you hit 29 - 30 you can do four and when you pass 30 - 32 (deppends whether you used multiple ground attacks to start off with, as it increases the hits but not the gravity, quite missleading) you can do five, meaning you're in the infinite. Because of this you can still land the infinite if you're slightly off the ammount of hits needed, although it's use is far from helping and will probably only back you up on random occurances. What I mean by this is that, say they fall out of the super on 26 hits and you go to OTG them, theoretically you should only be allowed three OTG hits as you haven't reached the desired level to infinite. However, because you're one hit behind four OTG hit limit, the third OTG hit puts you past that level, allowing you to get four hits. And again, because you're one behind the five OTG hit limit, landing that fourth OTG hit puts you past that level and you can get all five OTG's, putting you in the infinite. Random but still kind of related...
  3. Demon Dash

    Guilty Gear FAQ Thread - Ask your questions here!

    So what are the AC tiers?
  4. Demon Dash

    Hokuto no Ken Advanced Gameplay FAQ

    I've stmbled across an odd use for boost that uses no meter what so ever. If for example you do 2B, 2D, 236236A with Rei on Raoh, it will do 14 hits and 54 damage. However if you do 2B, 2D, 236236E+A it will do 20 hits and 72 damage. It seems to cancel the recovery of the move into the super at no cost at all, although it only works if you actually have boost meter to use... Wierd.
  5. Demon Dash

    Odds and Ends

    So what do all the Japanese words used to discribe HnK combos actually mean? Sokusi is 100% right? What about Banizumi? And the others?
  6. Demon Dash

    Hokuto no Ken Advanced Gameplay FAQ

    Wow, great shit man, blows my write up right out of the water... I have a silly but odd thing to add to boosting. If you use E as auto boost instead of holding forward, you will travel through the opponent.
  7. Demon Dash

    Odds and Ends

    Is there a write up of the actual game system anywhere?
  8. Demon Dash

    Odds and Ends

    Well, I don't know about good mix-up but it's there, everyone has it. The point I was trying to make is you have far more worries of being hit with big damage than normal... I think he's right in saying it would weaken his game.
  9. Demon Dash

    Odds and Ends

    ^I agree, because not only have you got the high/low mix-up in the corner for big damage, you've also got the throw mix-up too. It would deffinately weaken his game, that's for sure.
  10. Demon Dash

    Odds and Ends

    If it cost Toki stars to teleport, do you think it would balance him? It's an irational thought yes, but I'm bored...
  11. Ahh, I think I understand now, please correct me if I'm wrong... The reason you can air dash after an arial Bandit Revolver (FRC) is because you're already in an airborn state. The reason you can't air dash after a Bandit Bringer (FRC) is because even though it looks like you're airborn, you're still in a grounded state. So the only way to air dash afterwards is to install a jump into the BB so you have an arial action afterwards... Is this right? Does this rule apply to all ground attacks with "arial" FRCs?
  12. Yeah, I've got it now... I didn't know what he was using at first, but it's ABR. For some reason you can't air dash after FRCing a BB...
  13. How's that though? I've seen a guy do either BR, ABR or BB with Sol, FRC and air dash afterwards... Where do you fit the JI into that? Edit: Yeah, he uses BR/ABR/BB to cross over them and then air dashes back towards them on okizeme...
  14. How do you air dash after a RC or FRC? I can never seem to do it...
  15. Demon Dash

    Guilty Gear FAQ Thread - Ask your questions here!

    96 hours? LOL, jesus me...
  16. Demon Dash

    Guilty Gear FAQ Thread - Ask your questions here!

    So how long does that mean I've been playing? Out of curiosity...
  17. Demon Dash

    Guilty Gear FAQ Thread - Ask your questions here!

    How have I unlocked the #R characters without beating arcade mode? Does everything unlock after a certain ammount of play time?
  18. Demon Dash

    Guilty Gear FAQ Thread - Ask your questions here!

    ^Thanks, both of you! Yeah I meant FRC timing, will it be the same length length delay for any FRC'd move in that situation? That's what I thought. I just got into the habit of IAD'ing not so long ago which the height I didn't know was satisfacory or not. I thought I might want to be pushing the character but I've never knowingly IAD'd at that level so I didn't know if it could be done or not.
  19. Demon Dash

    Guilty Gear FAQ Thread - Ask your questions here!

    I have some stupid questions... 1. Am I right in noticing you can't jump cancel after an air dash? 2. Is there a universal timing change to using Fake/Roman Cancels after a connected or blocked Gattling? Example, "If you Gattling and attempt to Fake Roman Cancel a special attack, it will be delayed x ammount of time for every move in the game over the cast, because of a buffering time created by doing so." Or does it simply depend on start-up and recovery time? 3. When instant air dashing at what height am I suposed to be looking at? I generally IAD at just above character height... Thanks for your time...
  20. Why the hell can you activate Venom's ground super with both 2141236S and 4123641236S? Just doesn't make sense to me.
  21. Demon Dash

    Eddie Q&A's

    How does negative edge favour over manual for using Eddie? I understand why negative edge would be usefull, but I feel more comfortable just pressing the buttons.
  22. Demon Dash

    Guilty Gear FAQ Thread - Ask your questions here!

    Is this question stupid enough to be concidered worthy of this thread?
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