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FoxSpirit

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    37
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About FoxSpirit

  • Rank
    Curious Fox Spirit
  • Birthday 08/28/1978

Other Info

  • Location
    Central Europe
  • PSN
    MajorHorrigan
  1. FoxSpirit

    [CT] Rachel Alucard Combos v2.0

    Sorry for not answering the organisation question so long, Soniti, but yeah, kinda like Sophisticat's
  2. FoxSpirit

    [CT] Rachel Alucard Combos v2.0

    Is it okay that the combolist hurts my head? I can barely decipher what is supposed to work on whom the way things are presented
  3. FoxSpirit

    [CT] Taokaka FAQs

    Fact: Tao's Astral definitely needs a revision in the next part :sad:
  4. FoxSpirit

    Dustloop Cosplay Thread

    Well, FAnime 2009 is over and we have a group pic
  5. FoxSpirit

    [CT] ν-13 General Discussion Thread

    Yeah, both vids were completely insane. The white Tao and the Rachel were also really great, but that v13... 43 hits, 10 second combos, swords flying everywhere... wtf?? Completely out there
  6. FoxSpirit

    [CT] ν-13 General Discussion Thread

    Okay, I already posted this in the discussion thread but hey, it also really belongs here: v-13 in round 4: http://www.youtube.com/watch?v=SPH8UgfJh9E&fmt=18 Watch and learn, my kids
  7. FoxSpirit

    [CT] Carl Clover Tactical Discussion/Questions/Help

    Let him be alone with his pain. ...also, that was some nice Carl in that vid.
  8. FoxSpirit

    [CT] Carl Clover Tactical Discussion/Questions/Help

    Hint: throw breaks in the corner are a serious disadvantage to the escapee. Not counting that Nirvana could probably catch you during the escap sequence... unless she quits movement once a throw is initiated.
  9. FoxSpirit

    [CT] Carl Clover Tactical Discussion/Questions/Help

    Well, you can only do the loop 3 times but it was never teched, the oponent just fell down after the 3rd rep... and yeah, after the loop fall down, no groundtech either. At least from what we saw. So I think the combo in the BnB will give you the loop in the end... or there is some weird limiter since in the vid, the other guy also feel straight to the ground. But the spacing after the dash seems perfect for the loop. Just my observations, though.
  10. FoxSpirit

    [CT] Carl Clover Tactical Discussion/Questions/Help

    The REAL problem is... ArcSys released two Carl BnBs which lead to the now known loop (http://www.youtube.com/watch?v=lnem-4t1yTs). One from jab if the characters is sandwiched, and one from throw where it doesn't matter where Nirvana is because it involves the teleport of Nirvana. Even Dio didn't use it so far though he got into the right situation plenty of times in this match. http://www.youtube.com/watch?v=bjYKwvW5Rzc Well, not so much in this: http://www.youtube.com/watch?v=LGmhWLK-y-w Well, he already did well without it, can't wait to see what happens when he finds this out Just wait and watch and don't despair
  11. FoxSpirit

    [CS2] Ragna General Discussion

    Okay, some research I did on his Astral: Starts imideately with the sign, no startup as opposed to Rachel. ~70 frames of displaying the sign, during which the other character is completely frozen ~25 frames until the move connects, during which the the other player can react Pauses the ingame clock Setting this up should be easy with an offensive burst. Or guard-break. Heck, you may even be able to combo that thing.
  12. FoxSpirit

    [CT] Jin Kisaragi General Discussion

    JWong does some very interesting Jin stuff in this vid: http://www.youtube.com/watch?v=Ws_g3cL42us The kick that cancels into the projectiles looks like an awesomely safe zoning tool. Also, see the effect when you are under negative penalty AND have bursted. YOINKS!! Also, someone made a basic Jin combo compilation, some nice stuff: http://www.youtube.com/watch?v=X3KL0_Rrlv4 Especially the Ice-spike pullback combos are nice.
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