Jump to content

SIne

Members
  • Content count

    537
  • Joined

  • Last visited

About SIne

  • Rank
    Aijou~?...Kimochi~?
  • Birthday 11/02/1987

Contact

  • AIM
    scs1413

Other Info

  • Location
    Queens, NYC
  • PSN
    Sini_ster

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. http://www.nicovideo.jp/watch/sm27494409 Fino vs a Bedman player (not sure who it is). good matchup insight
  2. http://www.nicovideo.jp/watch/sm27516399 N-O back playing his character again. He miss some conversions but im sure he is just rusty with the character if he continues playing i think he'll be as strong as Fino
  3. http://www.nicovideo.jp/watch/sm26971302 interesting combos , for the first , a cross up variation is possible and I didn't know the third one was possible; it made me laugh
  4. Alternative Midscreen and Corner use of bishop runout and ensuing pressure/set-ups: http://www.nicovideo.jp/watch/sm26824345
  5. Lol yea, netplay is a sinfestation And a sol breeding ground. As for the sin match its pretty hard imo, good sin players will use f.s to control neutral and use slide to low profile your f.s. if he is ever in the air though, you'll most likely beat him out. So if he stays grounded and has stellar spacing, you are going to have to 3k to get in and use the swords to get him to jump.
  6. Sure , sakaku made a critique thread though, so post it there
  7. I know personally, what i would do is go for throw rc all the time, unless i have both swords deployed and i wanna dash toranshi for oki
  8. Yea i like it too and the air combo you get after does alot but that start up though; it leaves alot to be desired, i wish it has, upper invul at least
  9. This has been mentioned before, but for that combo to work, you have to delay air the normals and delay the j.8d in order be as low as possible so you can do iad j.k, j.s really quickly
  10. yes if you want the damage. Especially if you are going to win the round. or if you want to keep momentum and pin them in the corner. otherwise if you have no meter or wanna save it just go for oki
  11. This character would be so much better with gatlings, At least 5P into 5s; at least
  12. ^^ exactly,with swords 5s jump cancel and f.s jump cancel ,j.p j.k, occasionally 6p for anti air until you can get that dauro confirm or 5p it chains into it self like 4 time so i guess you can set up throws with that and use it to confim into 2kk. Thb, you are going to be jumping around alot with her trying to get a hit, j.2d is sorta okay if you are getting chased
  13. Nah,most of her normals are negative so if you so 2kp you are at minus 2 and deployment has start up, not a frame trap
  14. Oh, damn i was trying to do that combo the wrong way, i was trying to do c.S 2d dauro, ppp, dash 5s j.8d iad , which was giving me hell to connect
  15. Its really hard to gey any corner carry if at all from regular dauro, yes you can connect pk right away but if you do dash , whatever it will most likely drop or even if it hits, you cant get the ppp wall-hit, i havent experimented with that. The rule of thumb always do green dauro, because it sets up perfectly, the dash pk, dash pk, ppp wall splat into iad or dash s 6s f.s , sword hit, whatever.. into oki
×