Jump to content

Destin

Members
  • Content count

    686
  • Joined

  • Last visited

Everything posted by Destin

  1. I thought about that, but I didn't think it would change her hits from the mixup unless CH state removed proration or something.
  2. I imagine, if you fail the initial blitz mixup, you lose 25% meter and get combos, whereas the other way you don't lose the meter if you fail the initial mixup (but you still get comboed).
  3. I was most worried for ky witht that change, I feel a bit better now.
  4. Changes look good, a bit scared of the close range repel blitz, but I was initially worried about blitz and it turned out ok. I still don't actually like the mechanic but eh.
  5. What was it in block before?
  6. Of course there is balance beyond the highest level. Buuuuut, the breakpoints between balance you are considering are probably not the best ones. If people are at a high level of eddie/anti-eddie play, then it is likely best to let them climb the ladder a few rungs more towards the highest level of play. I can understand if you personally are bothered by the semi-unblockable, but there are apparently solutions and superior tactics beyond that. The drill is clearly intentional. It was probably ALWAYS intentional. Eddie has been perfectly balanced with the semi-unblockable before, they feel like he should be able to run his pressure game with little eddie and end it with a reset combo.
  7. We assume ogawa is using as close to the best tactics as possible, so if it is not being used, the tool is not as strong as you think it is.
  8. Doesnt she have a dive kick? Those are usually pretty good against wakeup throws.
  9. Yeah but it's not just strengths, it's relative toolsets' interactions. AC Eddie is dramatically different from #r Eddie
  10. Maho where are you in France? I have never felt bursts weren't strong enough, Jesus they are so good! If I am forcing multiple jump p combos every time I have a burst, that's not a horrible situation...
  11. I would argue xrd is the evolution of the xx/#R series, AC of the AC series.
  12. Wtf are "true tick throws? "The throw Invul mechanics are almost identical.
  13. A dizzy fish is considerable more powerful than a gernade
  14. What about having her gernade not explode when elphelt is hit/forced to block. Like it turns out to be a dud or whatever.
  15. I kinda want them to take off yrc on non projectile active frames and move it to purple. That would remove some silly os's
  16. Destin

    [Xrd] Sol Badguy Combo Thread

    Thanks Clayton!
  17. Destin

    [Xrd] Sol Badguy Combo Thread

    I'm aware they aren't as good, I just happen to get nostalgic when I see them.
  18. Destin

    [Xrd] Sol Badguy Combo Thread

    This is going to be a weird question, so feel free to skip it but, is there a standardized way to get the most reps of dustloops possible? I have decided that when I get back stateside with the game, I am just going to do a fuckton of dustloops because I have wanted that for 10 years now. Anyone feel like giving me a starting point with optimal routes ect? I know all the machiboo stuff that runs to fafnir, but I only want to use the farnir if it does not remove more dustloops! Like, ok the way I see it there are a few types (I'm sure clayton will be able to help here). Double jump dustloops, can I link these back to normal ones. The superjump d, falling K D, does this one have to be running, can I use it after normal dustloops are finished? You guys have helped me out with running dustloops from wild throw which I am excited to learn. Anything else? Maximum number of dustloop machine go!
  19. Destin

    [Xrd] Sol Badguy Gameplay Discussion

    Their hitbox actually reaches off the ground during the break. It's always been like this. If you want to see it even crazier go take Baikens run break for a spin, she had days of ultra low Invul.
  20. Destin

    [Xrd] Sol Badguy Combo Thread

    Linky! About ch 6p, you can also gunflame, IAD stuff into combos for fun damage!
  21. Destin

    [Xrd] Sol Badguy Combo Thread

    I like both of those, I will try them when I get the game. Are either of them character specific?
  22. Destin

    [Xrd] Sol Badguy Combo Thread

    Yeah your vid is where I got the idea, I was hoping for the old reload combo of Wild throw, run jump D, air dash K D, but since I couldn't get that I was looking for what was next.
  23. Destin

    [Xrd] Sol Badguy Combo Thread

    So basically, lights is 1-2 reps, dash jump string into kuda? And for you that string is usually just jump D - kuda? Sorry I don't have the game or training mode, so I have to think of the stuff mid-match when I get a chance to play. A few other questions for you combo experts probably clayton. Is midscreen 5D6 -> J.d jc J.d falling J.d finish with loop ect possible on everyone?
  24. Destin

    [Xrd] Sol Badguy Combo Thread

    On the lights, you can't do the jump D, falling K jc ect stuff either right? The dive kick route is just dust loop one rep, rjump S D dive kick?
×