

Destin
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Everything posted by Destin
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I thought about that, but I didn't think it would change her hits from the mixup unless CH state removed proration or something.
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I imagine, if you fail the initial blitz mixup, you lose 25% meter and get combos, whereas the other way you don't lose the meter if you fail the initial mixup (but you still get comboed).
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I was most worried for ky witht that change, I feel a bit better now.
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Changes look good, a bit scared of the close range repel blitz, but I was initially worried about blitz and it turned out ok. I still don't actually like the mechanic but eh.
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What was it in block before?
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Of course there is balance beyond the highest level. Buuuuut, the breakpoints between balance you are considering are probably not the best ones. If people are at a high level of eddie/anti-eddie play, then it is likely best to let them climb the ladder a few rungs more towards the highest level of play. I can understand if you personally are bothered by the semi-unblockable, but there are apparently solutions and superior tactics beyond that. The drill is clearly intentional. It was probably ALWAYS intentional. Eddie has been perfectly balanced with the semi-unblockable before, they feel like he should be able to run his pressure game with little eddie and end it with a reset combo.
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We assume ogawa is using as close to the best tactics as possible, so if it is not being used, the tool is not as strong as you think it is.
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[Xrd] Elphelt - Q&A/FAQ Thread "Pop That Champagne !"
Destin replied to Magaki's topic in Elphelt Valentine
Doesnt she have a dive kick? Those are usually pretty good against wakeup throws. -
Yeah but it's not just strengths, it's relative toolsets' interactions. AC Eddie is dramatically different from #r Eddie
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Maho where are you in France? I have never felt bursts weren't strong enough, Jesus they are so good! If I am forcing multiple jump p combos every time I have a burst, that's not a horrible situation...
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I would argue xrd is the evolution of the xx/#R series, AC of the AC series.
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Wtf are "true tick throws? "The throw Invul mechanics are almost identical.
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A dizzy fish is considerable more powerful than a gernade
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What about having her gernade not explode when elphelt is hit/forced to block. Like it turns out to be a dud or whatever.
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I kinda want them to take off yrc on non projectile active frames and move it to purple. That would remove some silly os's
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Thanks Clayton!
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I'm aware they aren't as good, I just happen to get nostalgic when I see them.
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This is going to be a weird question, so feel free to skip it but, is there a standardized way to get the most reps of dustloops possible? I have decided that when I get back stateside with the game, I am just going to do a fuckton of dustloops because I have wanted that for 10 years now. Anyone feel like giving me a starting point with optimal routes ect? I know all the machiboo stuff that runs to fafnir, but I only want to use the farnir if it does not remove more dustloops! Like, ok the way I see it there are a few types (I'm sure clayton will be able to help here). Double jump dustloops, can I link these back to normal ones. The superjump d, falling K D, does this one have to be running, can I use it after normal dustloops are finished? You guys have helped me out with running dustloops from wild throw which I am excited to learn. Anything else? Maximum number of dustloop machine go!
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Their hitbox actually reaches off the ground during the break. It's always been like this. If you want to see it even crazier go take Baikens run break for a spin, she had days of ultra low Invul.
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Backdash.
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Linky! About ch 6p, you can also gunflame, IAD stuff into combos for fun damage!
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I like both of those, I will try them when I get the game. Are either of them character specific?
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Yeah your vid is where I got the idea, I was hoping for the old reload combo of Wild throw, run jump D, air dash K D, but since I couldn't get that I was looking for what was next.
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So basically, lights is 1-2 reps, dash jump string into kuda? And for you that string is usually just jump D - kuda? Sorry I don't have the game or training mode, so I have to think of the stuff mid-match when I get a chance to play. A few other questions for you combo experts probably clayton. Is midscreen 5D6 -> J.d jc J.d falling J.d finish with loop ect possible on everyone?
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On the lights, you can't do the jump D, falling K jc ect stuff either right? The dive kick route is just dust loop one rep, rjump S D dive kick?