

Destin
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Everything posted by Destin
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The hardest frc's are the ones with small windows that appear long after any visual/audio/input cues. Ino's frc is very easy, it's the inputting everything else with it, and the fact that it is part of her basic BnB's that makes it a difficult combo. I really can't think of any difficult frc's off the top of my head. The closest I can think of is chipp's command throw and dizzy's icespike, but really frc's are not hard at all.
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Hmm, you should probably try to keep dust out of the game. I imagine at worst it could damage the reading mechanism or make it impossible to load, but that is pretty unlikely. Still though, clean you games regularly.
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That's too bad, it's a really really bad mechanic to be in the game. At least it's only on wakeup, but that is where it was at it's most powerful.
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It has considerable move ack and delay compared to other fish, this is important if you expect someone to rush in with fast attacks to kill the fish and hit you.
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I wouldn't be surprised of a bubble pop on the way up would give you another jump high low, like jump 2s early, pop bubble, ect with high low.
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It's great against millia, you can use the distance to give you a pin shield and move forwards, while using the S followup to push her to the ground, where you generally win the poke war. Thanks a bunch! I will have to try it out.
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In AC, what makes the P fish go half screen forwards before it starts biting sometimes? I see the japanese do it and it's very important in the millia matchup for me.
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I felt like that setup was baiting something.
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IIRC, 2H gave you more time to setup. In #R, H fish, which shot faster, became very close to a perfect crossup off of 2D. This would mean in AC+R, 2D -> HD fish likely would give them quite a window to escape, though this is testable in AC if it mattered. tldr; It is probably just a 2h setup against knowledgeable opponents.
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I don't have access to the game anymore at the moment, but I will also go through and see what I can do to double check that list. That's the best I can do, it can be fairly difficult to get a lowest possible IAD.
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Are you using some sort of frame advance program? I only ask because I am fairly certain I have gotten hits on some of the characters in ways you said couldn't be done.
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What is your guideline that you are doing the lowest possible IAD?
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Eddie imho. Or jam.
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I think BRP causes slide in ACR+, so you can combo afterwards... Also, I think gunblaze does crossup from the frontside, just not if done meaty. Are you sure reaver that it doesn't?
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Different characters have different jump speeds, this could affect when you feel the instant air dash should come out. Try doing it slower.
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We have not done the testing, but I don't believe the team has attempted to balance them for tournament play. When they do, you have complete reworks like on Kliff and Justice to make them somewhat reasonable in the framework of the game.
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We ban them because they aren't balanced.
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Zappa was top by the end of the game? Odd.
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Have you seen what he can do with the sword now? Full screen, 1/3 health safe 50/50 instant high low mixups for 25% meter and a bunch of orbs gained? And he can do two in the string. From full screen. It's, shocking really.
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Guilty Madness - High Stakes Guilty Gear Results!
Destin replied to DaiAndOh's topic in Tournament Results
Hollllly shit chaz. Drew just got a low lag monitor, the difference is Unbelievable! Good call! It's like a different game. We were practicing on molasses. -
Can you catch jumpers from full screen with dash jump S?
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Of those frame changes, I would say far and away dropped a frame off HS is the most important. Giving her back her old poke game is a huge buff to her, and also extends the ranges you can apply mixups. That 1f change is the only reason I'm even touching GG right now.
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What is the standard post full screen Icespike knockdown oki? Double H fish hope for high low IAD mixup? If they jump D bubble if they jump out block? Or should I be doing HK fish? I wouldn't care that much but it seems she will have to do similar things in +R, so I might as well learn it now.