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Everything posted by Destin

  1. Her slash was her worst because it's her only previous version (IIRC) where her fish dissipated when she was hit. This made it fairly difficult to use fish the way we were used to, but I played a ton of Slash dizzy and really got to appreciate the extra caution required (even though slash dizzy was very weak). Yeah X dizzy was strong, but I mean dropping the hammer x1000 isn't really a feature of the character.
  2. That sounds more like a personal execution problem. Generally speaking (offline of course), I run my okizeme with little fear of things whiffing or not being meaty, and H fish has great options out of it you crazy. Either way, the fish bite is active for like 3f, that's plenty of buffer to land it meaty if that's the oki you want to use. Her oki right now is way more technical than it was in #R or Slash (which is what we are comparing this too). You have many things to consider based on positioning, opponent, meter, and face-up face-down. She has a ton of character specific combos and setups, and many characters have more specific ways around that need to be accounted for. My okizeme routes though have ballooned up, thanks to yrc, and the threat of yrc I have directions to reset or reed tallish a mixup on almost every piece of my pressure. She may simplify down as optimal things are discovered, but as of now she is totally more technical. @blade: She used to require 25% meter for combos... And that was pretty much it lol. Now she takes 50% for decent combos, and 25% for safe summons, which is pretty important to the flow of her games. If you didn't use projectile yrc, she would be worse than Slash dizzy at the current state.
  3. The current dizzy's are doing a bunch of things wrong at the moment, everyone is sorta a patchwork of ideas and they haven't congealed them. Inefficient combos, a bunch of questionable okizeme choices, even tech they made is not being implemented yet, even though it is the better option. Many of her strong corner options involve a non bufferable 1f input (and two bufferable 1f inputs), so I don't expect you to see non training mode monsters pulling those out yet. Dizzy is more technical than ever, and really has to work harder for her wins than before. This is a good thing. She is meter dependent for the first time... ever? This is also a good thing! The changes team RED did were worth the wait.
  4. I personally don't feel all that scared being knocked down against most characters. It's not this end all death thing many new players tend to believe it is.
  5. Characters that have to move forwards are generally at risk of being knocked down more than zoners. This is pretty 101 stuff solid.
  6. Giving venom and extremely safe, YRC'able escape option that can also pull him out of the corner and give him air options would be possibly the best escape option in the game. Venom is a character that is fairly hard to approach, with one of if not the best projectile games, strong pokes, and solid anti airs. His negative is that once pinned down, he is forced to deal with the mixup options the opponents have. Giving venom such a slippery teleport would make him nearly impossible to have a handle on, and would make his matchup extremely unfun to play for many characters. Can you imagine poor pote? Jesus, that would be disheartening.
  7. This is based off #R. There are many things missing from +R. Your venom teleport idea would be horrible for this game. Just horrible.
  8. Eddie in / was lower mid tier. That's far from unplayable. I was playing dizzy in slash who was worse and she didn't feel unplayable either. I don't think ram is unplayable either in this, I've seen plenty of Japanese do work with her. Yeah they missed the mark a bit, but they didn't go too far from where they needed to be tbh, it's not bad balancing. robo was horrible in slash though, I agree.
  9. Hmmm? XX - #R top tiers took some significant nerfs, then #R to Slash none of the top tiers were teh same. AC had completely different mechanics, then from what I understand AC+R fixed a lot of AC's problems. They also IMO did a great job on taking elphelt from stupid unbeatable to a very strong character in the 1.04 patch, and revelator indirectly nerfed many of the top tiers with the new blitz shield. Don't worry, they will fix johnny soon enough, and I doubt many americans are really utilizing everything he has yet.
  10. They probably want to wait for all the new chars to be out first, then balance them all together.
  11. They probably want to wait for all the new chars to be out first, then balance them all together.
  12. Stick to one character, I would suggest sin or Faust if you have trouble with execution. I'm 30 and my execution is better than ever.
  13. Yeah it didn't come up under new, only the free filter, either way thanks!
  14. Where do I find these in the store?
  15. Does the PS3 version have Kum and Raven dlc up?
  16. Are we able to preorder this on ps3, or only ps4?
  17. Yeah, if dizzy was at least jam tier.
  18. Thanks, and poop! Well there goes Evo! Im a bit afraid of the changes tbh, but I trust team red over mori so I'm hoping. Please please keep old far S!.
  19. Is it possible to link the article?
  20. Is it possible to link the article?
  21. What did he say related to this?
  22. I could also see may here. outside of elph because she is god tier, but none of those guys have movement really. See, you can play lame with sol, just playing lame is different then marvel. It's a really slow cautious play style
  23. If you run in to throw with a dash break into an option select throw, you will also option select the DAA, so if it wall bounces in that situation you get a combo.