Grey
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[CS1] Noel Beginner Questions: You Gotta Start Somewhere
Grey replied to LunaKage's topic in Archive
Kind of late but... Strategy 1: Pick Litchi, Arakune or Mu Strategy 2: Here's how I go about the match up. Poke with 5B to discourage Sledge, although you have to do this fairly conservatively as even 5B is easily beaten, then you can stick out a 5C every now and then. It seems everything Noel does can be 720'd so you're gonna have to mix up your block strings and don't go for stuff like 5B > 2C as iirc that frame trap gets owned by 720 and does very little damage even with > RC > 6A > ... follow up. Also, if he randomly Sledges you can 5D through it on reaction for decent damage, but obviously even the worst Tagers will stop random Sledges after getting owned a few times. Then after that it's just do typical Noel risky stuff and hope for the best. But most of the time you just have to yomi the Tager to do decent damage e.g. yomi 2D his grabs -
Seems like that for me too.
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I think Mu's gonna go up once they start using better oki set-ups, and really, Arakune is only S? I was hoping he would be S+ and then Mu would be able to take advantage of the good matchup against him.
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Just watched the first couple, but I think you can work on your hit confirming. There were a few times where you would land a 3C and was in range for 2B > 5C > 6C pickup into oki but just when for a stein and a SoD, and there were times when you land a 3C in the corner and could have went for a corner loop but just placed a few steins instead. Also I think in the first vid in a round near the beginning you could have went for the win if you went for laser super after 6C but just went for stein oki instead. EDIT: last vid with Tager, you went for a laser with only 1 or a few stein in between you and Tager a couple of times, which is pretty bad because that's just ends up shooting a single laser at Tager ... might as well just send out another stein. Also, at the end of vid, watch out for this Spark Bolt when he has meter. He could have shot it at you when you were spamming steins much earlier instead of just blocking.
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Wow that's really weird cuz the sprite is totally over Ragna so it's like Ragna's 6D (?) somehow having upper body invincibility, but that's not very likely... btw, in the first post, 3C being jump cancelable is listed twice.
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[CS1] Noel Beginner Questions: You Gotta Start Somewhere
Grey replied to LunaKage's topic in Archive
It does combo even on non-CH, but the timing is pretty tight (at least on Jin, but it's not really hit box specific so probably everyone as well), yeah but most people tend to block the oh so obvious j.C. -
[CS1] Noel Beginner Questions: You Gotta Start Somewhere
Grey replied to LunaKage's topic in Archive
You can actually go straight to 6A from j.C if they're standing (j.C > land > 66A > combo), which I assume does more damage without the proration from 5A, but haven't actually checked. You can also go cancel into j.B after j.C jump-in before landing for an overhead, in the unlikely event they wanted to block low instead of high for some reason. -
Err there's me, I think I've played you before. But then I don't really play Mu, I only lose as Mu :[
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Thanks very much.
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Can someone post a video on ... 5C > 6C > 214D whiff > dash 2B > ... combo? I can't land the 2B after the 214D whiff at all (well I tried it for 2 min before I gave up) and I can't envision how the 2B can hit given how relatively early the opponent can tech :[
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Does this happen for anyone else? Cuz it's not happening for me.
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BBCS2 Loketest 4: Oct. 23 Discussion (NO COMPLAINING)
Grey replied to Spirit Juice's topic in Archive
But now they might slow down 214D again to kill the loop in the final product because they hate loops. -
Noel's 6A doesn't whiff on crouching Hakumen or Tager, and should be used in place of 5B in her regular block strings, which actually gives her a decent mix-up against those 2 by following 6A with either 2B or 6B (well, as decent as Noel can be cuz 2B damage still stucks).
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i dun think this change will stick, because mu is really really terrible if 3C is techable.
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I think you can just 214D just a slightly more to discourage Tager from sledging, and there were a few times when you could have 214D his sledges for some damage. EDIT: I also noticed you do random point blank 6Cs, I think there was a point where you did 6C after waking up from Gadget Finger. It's just DP not executed properly right?