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About Dangle

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    Air Grab Spamz

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    Just outside of Philly
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  1. Can't believe I missed that after reading through the first page 4 times :x, thanks!
  2. I'm having a lot of trouble with the wj.A -> 5D. For some reason my transform back to valk either happens too later or never happens at all. Anyone have any tips on something to look for, for the timing on this? It's drivin me crazy ha. Thanks in advance.
  3. Dangle

    [CP] Hazama Combo Theory Discussion Thread

    Makes sense, thanks, I'll have to go back into practice for a while when I get back.
  4. Dangle

    [CP] Hazama Combo Theory Discussion Thread

    I didn't realize it would drop if I was too close to do so, that's actually a huge help, because I've been practicing in the corner just to get the 5A timing down.
  5. Dangle

    [CP] Hazama Combo Theory Discussion Thread

    This micro dash has been driving me crazy as well, any tips on things to look for would be appreciated.
  6. Dangle

    NEC XI Results & Shoutouts

    that was some mad amounts of bb, gladly no one else uses ragna's magical 5a as much as you do, and may i say, excellent trolling sir. i was not drunk sir.....you know what i'm talkin about, cali homo, plus, mad shoutouts to s1ickbugs laptop for crashing and letting me get in, despite my sleepiness
  7. Dangle

    NEC XI Results & Shoutouts

    shout outs to stick, doomie, achzten, mike napalm, zong, Lk, and titanium beast w/ your magical ragna, good times
  8. Dangle

    [CS1] TK Crescent Loop Thread

    a lot of that is the fact that you're using an entirely different type of gate, i personally find that octagonal gates make tk'ing anything harder because of all the bumps on the gate. Square gates for me definitley make things easier to tk, you're muscle memory just has to get use to not feeling a diagonal area as concretley as you would with an octagonal. generally once you get use to the square gate you wont be hitting the corner for the diagonal on a tk motion.
  9. Dangle

    [CS1] Mu-12 vs Tager

    if you start getting collidered by IAD back out of pressure, just DP when you know he's gonna collider, puts him on the defensive at the end of a string
  10. Dangle

    [CS1] Mu-12 vs Tager

    you can bait tager a lot if you're good at baiting and get fatal 6C's all day, this is assuming that the tager player doesnt know all your tricks, even if its blocked you can get a 63214C and if he moves hit him or if he blocks its primers edit: forgot to write that yes i know sledge goes through 6C, just gotta watch for it, 6C his 5C's and whatnot if you space right
  11. Dangle

    [CS1] Mu-12 Oki and Setups Guide

    after the 5C,2C,j.c,j2c strings i usually do j6D, and the energy ball shit, it'll clip the back of them and force them to block at neutral, and comes out fast enough for you to block a potential dp, also leaves you with enough time to 2B punish a roll if they roll out of the corner edit: also leaves an offscreen stein which is good for later mixup
  12. Dangle

    [CS1] Mu-12 vs Tager

    go to tager matchup section imo
  13. Dangle

    [CS2] Litchi Changelog

    her damage doesn't need buffing on staffless combo's, her character design is ment to depend on the staff in the first place. If the current changes stay then the spacing for gaps method isn't a problem, thats when litchi wasn't faceroll win.
  14. Dangle

    [CS1] Mu-12 General Discussion Thread

    ya thats it, original alteration of characters you have to play still stands, thx for link
  15. Dangle

    [CS1] Mu-12 General Discussion Thread

    regarding unlocking her, i cant seem to find the guide, but i know you actually do not have to play through taokaka's story and carl's, i forget who else, theres 1 more character, once you unlock hazama's you're pretty much there, because the true end mode is unlocked once you get through hazama's story edit: true. i have jp version