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LaPengo

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About LaPengo

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    Penguin Fighto!

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  • Location
    EDM, AB, CAN
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    LaPengo
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    LaPengo
  1. Using the Campus Net is most likely the problem, since you can't really edit any of the settings. So I guess in this case, I guess you're only option is Hamachi/Tuungle
  2. There is a common misconception that if you can't ping them, you can't connect. This is wrong. If you're pinging someone with a Firewall (any), you're going to get denied and have it time out. Plain and simple. Unless its setup to allow 'pings', than its going to Time Out. DMZ mode lets pings through (Routers), but is not really recommended... Why not use Hamachi? Simple. But let me ask you that question in a different way. Why use a Virtual Private Network program that simulates P2P, to P2P, when you could use... P2P? You're adding an extra 'stops' to the network connection for no reason! The steps to bypass your normal network is the exact same as a VPN (Hamachi, Tuungle, etc). In the end, you still have to forward ports, and you still have let it through a firewall, but instead of your normal network, you're just doing it on the Hamachi Network. If you can connect through Hamachi, you can connect directly too! There isn't a real reason to add lag for no reason. What are the errors that you're getting in the console? Is it saying "Connection Failed"? Is it starting on its own? Are you getting desyncs immediately?
  3. LaPengo

    Anji Mito: Questions and Answers

    Next question! Someone mentioned that I should use TK Orb during pressure strings as Mixup. To be sure TK Orb hits, I have to be: 1. Close (It whiffs if you're too far, even after a simple 5KS) 2. Done after an attack that may be jump cancelled (Basically only 5S since 6S doesn't hit close) or a Dash in Wouldn't it be better just to mix in P.Stomp or 3P? TK Orb is pretty much 100% unsafe on whiff/block without RC, and pushs them too far if not near corner for Oki and if it does whiff, you're stuck in air waiting for any punish they want to dish out!!! The only real mixup I can think of from it is: Feint Throw attempt -> TK Orb or 2P5S TK Orb Thoughts?
  4. LaPengo

    Anji Mito: Questions and Answers

    Yes and No, which is why I discluded it. the j.H likes to whiff a lot, so to guarantee I get the minimum damage possible and the pushback of j.D I'll omit j.H completely if I see/or fear j.H whiffing. A whiffed j.H because they tech can lead to bad situations!
  5. That happens because of 2 things: 1. Incorrect 'GG File' status 2. Loaded it wrong You should have the GG Files, in whatever folder together, extracted To start, you should be doing 'File->Normal Boot' and selecting the .LST file
  6. LaPengo

    Anji Mito: Questions and Answers

    Thx Dream for some insight, I'll just keep plugging away ~ until then On combos and j.D will be my ender ~ When given the choice of more damage over good Knockdown/Butterfly position, its always better to take the latter unless the extra damage will kill or the extra damage is significant enough. Most Air combos either 1. Push them far away so they can't punish you and reset to neutral 2. Push them into the corner already; so there is (almost) no need to waste 50% tension on that. If you end with j.D, they're gonna be pushed back and with your starting combo as it is, you're probably close enough to the corner to get a good Red Butterfly setup. I'd take the UB setup for more damage resulting from it anyday. Also, from P.Stomp, if you want more damage do a JI combo instead. Example: 214P -> 5S(Install)S -> sj.SPS dj.KSD It would net you the same damage if not more AND save you 50% for FB Rins and Red Butterflies and give you better positioning (Closer to corner). A Win Win Win situation there.
  7. LaPengo

    Anji Mito: Questions and Answers

    Quick ones here: 1. Is it a viable strat when you got them in the corner to break pressure strings and go into 3P to bait a CH on Mashers? Or should I simply throw another Butterfly/anticipate Jump? Example: (Enemy in Corner) Butterfly -> 5KS -> Butterfly falling hits -> 5K -> 3P 2. After a Air combo on wall, I'm trying to end it with Orb after a j.D (See it all the time). I can't seem to nail it, so I've been just floating in the air waiting to be killed (LOL). Strings I'm usually going for: sj.KSHD Orb sj.KSD Orb sj.SPSD Orb Not sure when to put in that H, or why Orb whiffs after j.D Any thoughts would help. 3. I can't reliably do 3S Canceling yet, but I seem to be doing fine without by simply doing 2S -> 2D or S.Fuujin-S or 'something' to setup Butterfly game. How important is 3S Canceling really? Should I be putting that on my priority lists of things to learn or should I work on my horrible defence/zoning skills first? :D
  8. Looks okay, next steps would be to "Eliminate the Problem". Try these steps (If Possible) 1. Is it the Router? Straight connect to your Modem box, bypassing the Router. If it works, try restarting Router first, including your Computer. 2. Is it my Firewall? Temporarily disable your Firewall 3. Are my ports really open? www.whatsmyip.org includes a free Port Scanner, goto Custom Port and type in 27886. While the game is not running, it should say CLOSED. While game is running, it should say OPEN. It should NOT say Timed Out 4. Did your opponent set it up right? Make sure your opponent can do everything as well. 5. Can you connect to other people who can host? Try connecting to people who have it setup already? Heck, connect to me! (I think we're close!) 6. Do you have a VPN active? (Hamachi, Tuungle, etc) If you have a VPN active, sometimes it "overrides" your computer IP with priority. You may have to disable and restart. Since you disabled your Firewall, I'm going to assume its the Router Forwarding. Let us know how you fair, or just talk to me on IRC. *NOTE* If you have Firewall on, you won't ever get a "Closed" ping with the Port Scanner. However, if you're hosting and waiting for an opponent, it should say "Open" once. And if you're hosting, the "Ping" will actually trigger the game start and close the port again for scanners.
  9. Hamachi/Tunggle/etc/Any VPN is a horrible idea. P2P will always be better instead of connecting to a 3rd Server (Lag +) and then transmitting data (Lag ++) Also, if you can't connect that means you: 1. Didn't let program through Firewalls 2. Didn't forward Ports correctly 3. Don't have it setup right in nulldc.cfg, please read the Setup.
  10. Try these ones: axis_x_negative=Up axis_x_positive=Down axis_y_negative=Left axis_y_positive=Right
  11. To use the other "Stick" of your Pad, and not POV/D-Pad switchs, use this: axis_z_negative=Up axis_z_positive=Down axis_w_negative=Left axis_w_positive=Right
  12. Thats a bug with reaVer's code, he'll be fixing it I believe. Sometimes it wipes out Controller stuff D:
  13. Update! Fixed the lag issue (sorta!) Its pretty nitpicky about Ports and Routers :< I'll update the site tonight. In the meantime, IRC for help/stuff! EDIT: https://sites.google.com/site/ggxxaconline/ GET HYPE!! Played a bunch, almost no Desyncs, 60fps!! 4Delay is good for medium distances, 2Delay for short! It ain't no GGPO, but its good enough for me!
  14. Heylo! I'll write something up again later tonight as well as hotlink nullDC that reaVer made. I'll be testing with guys in IRC. So far, us NA guys have a really big Frame Drop issue. Gonna see if we can resolve it. but its better than Kaillerra for sure! Will post updates later!
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