Jump to content

Damned Wolfe

Members
  • Content count

    21
  • Joined

  • Last visited

Everything posted by Damned Wolfe

  1. Damned Wolfe

    [CS2] Ragna General Discussion

    Welcome to Ragna the Bloodedge General Discussion. All posts regarding Ragna's general game play go here. If you wish to discuss Ragna in the context of the story, please go to the appropriate storyline thread in BlazBlue General. Read the Ragna the Bloodedge 101 thread before posting, and make sure to check the Frequently Asked Questions section before asking for help. If you wish to post a new combo, please post it in the combos thread, but all combo discussion goes here. There is no need to make a new thread for a single question. Thank you.
  2. Damned Wolfe

    [CT] Hakumen Thread

    Hakumen is the one character I wanted to be playable. Found my secondary.
  3. Damned Wolfe

    Site Feedback/Suggestions

    Hey G. Blood, did you get my PM about my account problem?
  4. Damned Wolfe

    Sol vs I-No

    You gotta FD her out. Only Note and HCL FRC can lock you down enough. If she dashes back in you can airthrow her out but problem is that Sol jumps is little high so she can can airthrow you too. And you can try 5K and VV but a blocked VV is really bad. And 5K loses to j.D if I-no does it after you start 5K. You're a Sol player; you don't need tension badly. I find that often people tend not to FD. It's pretty damn good. A solid option. Random tidbit: Fafnir can CH HCL. Sol's hitbox I suspect is lower when he does Fafnir so it goes under some attacks when he advances forward.
  5. Damned Wolfe

    [CS2] Ragna General Discussion

    Vicious combo there. Too good.
  6. Damned Wolfe

    [CS2] Ragna General Discussion

    Looks good. I think you got everything.
  7. Damned Wolfe

    [CS2] Ragna General Discussion

    Updated first post.
  8. Damned Wolfe

    [CS2] Ragna General Discussion

    The Pink Ragna!!! http://www.youtube.com/watch?v=vSE-ukPiu6c&feature=related You get to see use of his OTG grab and the combo capabilities. And 7:01 air combo into air grab! Sexy. Sorry I haven't posted all the vids in the first post yet. School has got me pretty busy and I don't have my own computer yet.
  9. Damned Wolfe

    [CS2] Ragna General Discussion

    As long as Ragna can do big damage without having to depend upon Blood Kain he's good. I don't think he's top. Never have. He's real solid. Save for being able to move in on his opponent undercover like Sol's GF FRC. I'm just waiting until people start effectively zoning him out.
  10. Damned Wolfe

    Ky-Kiske Info/Combos Thread [Accent Core]

    I wanted to ask about that. 6K isn't exactly fast. Can't you just backdash out of it if the previous attack was blocked?
  11. Damned Wolfe

    [CS2] Ragna General Discussion

    An OTG throw? Any footage of this? Good to see Blood Kain has some uses... Added to first post.
  12. Damned Wolfe

    [CS2] Ragna General Discussion

    Thanks. Adding to the 1st post.
  13. Damned Wolfe

    [CS2] Ragna General Discussion

    Sol can do the kickdown followup to VV if VV is blocked. I don't recall if he can do it if it whiffs. I would assume the same goes for Ragna. Most games allow you to do additions even if the starting attack whiffs. From what I've seen no one does the additions if ID gets blocked. Guess they think blocked ID=screwed?
  14. Damned Wolfe

    [CS2] Ragna General Discussion

    After watching a few matches I've seen Ragna combo into ID and then followup with the wallbounce and then combo'd after that. Seen it happen to Taokaka and someone else(Tager maybe?). Here: CH Inferno Divider(ID) on Taokaka at midscreen. 9:10 http://www.youtube.com/watch?v=suwN9X0nR9g He does it again at 9:31. Finishes with Soul Eater ID this time. I wonder if that can make for a better BnB than whatever>Hell's Fang>followup? Maybe not... Seems to do less damage than BnB>Hell's Fang>followup... Here's the CH ID vs Tager. Yeah you can combo after CH ID on him too. http://www.youtube.com/watch?v=jicGnWkQMR8 @1:44. http://www.youtube.com/watch?v=QPQamr1pO_U @:35. Tao blocks the Hell's Fang followup and Ragna goes for a low and nets the KO. If Hell's Fang and the follow up are safe on block I see Dead Spike losing worth. Outside of this: And there's a 3C?! Although there was a match when Ragna "installed" and did Dead Spike and it AAed and got a CH. Don't know if my eyes were playing tricks on me or what but Dead Spike looked larger. IIRC Order-Sol's BHB's hitbox was so big it can hit an aerial opponent. Friggin edited my post like 8 times. Gonna compile all the vids I can find on Ragna tommorrow and edit it into the first post.
  15. Damned Wolfe

    [CS2] Ragna General Discussion

    In the BB trailer(Jin BGM version) he does combo into Gauntlet Hades but Tao was in the air whereas he was on the ground. http://www.nicovideo.jp/watch/so5139280 @:40
  16. Damned Wolfe

    [CS2] Ragna General Discussion

    You can't combo after Gauntlet Hades normally? I saw it used ONCE and can't recall. And anything on it's air uses?
  17. Damned Wolfe

    [CS2] Ragna General Discussion

    Any use for Dead Spike? Whenever I see it in action, either A)he tries to do it in a block string and gets punished between attacks, B)does it at a distance in which the attack whiffs or C)throw it out in the corner far away from his opponent like Sol players do with GF. Also, http://www.nicovideo.jp/watch/sm5333374 @1:39 I believe that's a CH Hell's Fang. If so, looks like Ragna can combo after it. I wonder how useful this would be as a stand alone attack if it's safe on block.
  18. Damned Wolfe

    [CS2] Ragna General Discussion

    Okay.. I'll edit it.
×